Here's a question that probably will make 99% of you burst out in laugheter, but please have some patience with a total n00b. Can someone here be kind enough to explain to me how Forge behaves and treats client-only mods if they are installed on a multiplayer server by mistake?
The reason why I'm asking is that I'm putting together a small custom made mod pack. Although I try to discern what mods are single player/client-side only, I can't help but feel some mistakes are bound to happen. For that reason, I'd like to know how Forge is going to deal with a mod that's only meant to be installed on the client side.
0
Here's a question that probably will make 99% of you burst out in laugheter, but please have some patience with a total n00b. Can someone here be kind enough to explain to me how Forge behaves and treats client-only mods if they are installed on a multiplayer server by mistake?
The reason why I'm asking is that I'm putting together a small custom made mod pack. Although I try to discern what mods are single player/client-side only, I can't help but feel some mistakes are bound to happen. For that reason, I'd like to know how Forge is going to deal with a mod that's only meant to be installed on the client side.
Any help is appreciated. Thank you!