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    posted a message on CraftTweaker Cauldron recipes not working

    Did you add ModTweaker?  You need that for it, apparently. Also, they changed the script a bit it seems.  Try this:

    mods.inspirations.addCauldronFill(<minecraft:cobblestone>, <liquid:lava>, 1, null, true);

    Posted in: Modpacks
  • 2.82600846248646

    posted a message on Editing Private Messages

    Would it be possible to add the edit button to private messages.  So many times I've made one or two minor mistakes, and having to quote myself just to make said correction is just not efficient.  This would allow quick correction of grammar and spelling mistakes and allow for seamless conversation without those extra correction posts clogging up the screen.

    Posted in: General Discussion
  • 0

    posted a message on There is an error that i dont know how to fix (cauldron server)

    Wirsbo is the maker of Better Rain.  Do you have that installed?  I do, and I get that error sometimes.  It's merely an annoyance in the log, no crash from it that I remember.

    Posted in: General Discussion
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from burlingk jump

    Thanks!

     

     No problem, happy to help.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from burlingk jump

    A question:  Which mod is it that gives the weapons and tools experience levels? :)

     

     That would be Iguana Tinker Tweaks.  It's an awesome addon to TiCon made by boni.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from burlingk jump

    :P Didn't you read the modpack description.  RFTools is the targeted "End Game."

     Wait, are you saying there's another dimension for RFTools?  Or what?  I wasn't sure what "other world" you were talking about.

     

    Edit:  Nvm, I remember.  RFTools allows you to create dimensions.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from burlingk jump

    Sooooo...  I don't think that one was so much a bug as a piece of advice.  Wait till you are in the next world to plant sacred rubber trees. ^_^

     

     What next world?

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from BUTTONPUSHER jump
    Quote from darthvader45 jump
    Quote from tedyhere jump

    Ok I have no clue why it crashes for some but not others. I guess I will possibly look into removing OC and OL someone with the crash, verify if this fixes it? 

     OC and OL?  Sorry, not good with abbreviations.

     OpenComputers and OpenLights, just throw them away into recycle bin, or perhaps update to newest modpack version released today

     Oh, ok.  I'll look into that.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from tedyhere jump

    Ok I have no clue why it crashes for some but not others. I guess I will possibly look into removing OC and OL someone with the crash, verify if this fixes it? 

     OC and OL?  Sorry, not good with abbreviations.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from darthvader45 jump

     Ok.  Maybe you can post a beginner's guide, so people can have an idea on how to start out and get a decent amount of supplies.  Then they can go about the game however they wish.

     There is a beginner's guide that I have made. It's on my Youtube channel. www.youtube.com/c/TheDarkPreacher.

     

    Oh, and Tedy, what's the pack code for this on the FTB Launcher? asking for a lazy friend.

     I meant a written one like what's online for Buildcraft and IC2.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from tedyhere jump
    Quote from darthvader45 jump

    One bug report - I got a crash after a few minutes of reading one of the books I got when I entered the world.  It was an error rendering Item.  I dunno what item it was talking about, but I'll post the crash report and you can figure it out.

     

    [code]</p> <p>---- Minecraft Crash Report ----<br />// I blame Dinnerbone.</p> <p>Time: 4/29/15 1:20 PM<br />Description: Rendering item</p> <p>java.lang.NullPointerException: Rendering item<br /> at net.minecraft.item.ItemStack.func_94608_d(ItemStack.java:123)<br /> at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:161)<br /> at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)<br /> at amerifrance.guideapi.api.util.GuiHelper.drawItemStack(GuiHelper.java:27)<br /> at amerifrance.guideapi.pages.PageIRecipe.draw(PageIRecipe.java:54)<br /> at amerifrance.guideapi.wrappers.PageWrapper.draw(PageWrapper.java:47)<br /> at amerifrance.guideapi.gui.GuiEntry.func_73863_a(GuiEntry.java:72)<br /> at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)<br /> at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)<br /> at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)<br /> at net.minecraft.client.main.Main.main(SourceFile:148)<br /> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)<br /> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)<br /> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)<br /> at java.lang.reflect.Method.invoke(Method.java:483)<br /> at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)<br /> at net.minecraft.launchwrapper.Launch.main(Launch.java:28)</p> <p>&nbsp;</p> <p>[/code] 

     

     Should be fixed in the next update is due to some funkiness between guide-api and bloodmagic

     Ok.  Maybe you can post a beginner's guide, so people can have an idea on how to start out and get a decent amount of supplies.  Then they can go about the game however they wish.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback

    One bug report - I got a crash after a few minutes of reading one of the books I got when I entered the world.  It was an error rendering Item.  I dunno what item it was talking about, but I'll post the crash report and you can figure it out.

     

    [code]</p> <p>---- Minecraft Crash Report ----<br />// I blame Dinnerbone.</p> <p>Time: 4/29/15 1:20 PM<br />Description: Rendering item</p> <p>java.lang.NullPointerException: Rendering item<br /> at net.minecraft.item.ItemStack.func_94608_d(ItemStack.java:123)<br /> at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:161)<br /> at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)<br /> at amerifrance.guideapi.api.util.GuiHelper.drawItemStack(GuiHelper.java:27)<br /> at amerifrance.guideapi.pages.PageIRecipe.draw(PageIRecipe.java:54)<br /> at amerifrance.guideapi.wrappers.PageWrapper.draw(PageWrapper.java:47)<br /> at amerifrance.guideapi.gui.GuiEntry.func_73863_a(GuiEntry.java:72)<br /> at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)<br /> at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)<br /> at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)<br /> at net.minecraft.client.main.Main.main(SourceFile:148)<br /> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)<br /> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)<br /> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)<br /> at java.lang.reflect.Method.invoke(Method.java:483)<br /> at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)<br /> at net.minecraft.launchwrapper.Launch.main(Launch.java:28)</p> <p>&nbsp;</p> <p>[/code] 

     

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback
    Quote from tedyhere jump
    Quote from Rubik842 jump

    Sapling drops are enough, but low. I found a better dirt supply method which is a lot easier. With a vanilla fishing rod I can keep one barrel almost continuously composting fish.

    Clay seems to be gated behind iron - I like this, knocked me out of ex nihilo autopilot. 

     

     I believe you can use glass bottles to fill up a barrel.  Or water running over the top will fill it as well.

     Water flowing over the top doesn't seem to fill barrels for me.  Can you post a screenshot of a working setup?

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback

    I've been looking at this pack for a while and decided to come up with lore for it, in a journal sort of manner.  Hope you like it, and maybe add it to a written book you get in the beginning.

     

    Day 678 - It's been over 2 years since the Overworld flooded.  All the stone, dirt, grass and ores have been eroded away.  I have only this one research lab, where I sift through any remaining dirt I have to find what I need.  Machines are few and far between, and I'm all alone as so many have perished, either from the initial flood or eventual starvation.   I don't know what cruel being is trying to break me, but I will keep going, I will not stop.  I will survive this hell, and will not allow this lab to become my watery tomb.

     

     

    Posted in: Non-CurseForge Modpacks
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