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    posted a message on The Problem with Curse Forge

    How do run curse launcher offline?

    Posted in: General Discussion
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    posted a message on LP youtubes, diaries, community content...

    thats very interesting... no spawning even before the nether is world genned. Take away the lava fish and everything frees up. I wonder if that is why there is nothing happening in my AG2 nether world...

    Posted in: Showcase
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    posted a message on LP youtubes, diaries, community content...

    with bettersleep, you can sleep during the day and wake up the following morning.

    Posted in: Showcase
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    posted a message on LP youtubes, diaries, community content...

    Major fort update... as it's been a while...

    The overview of my fort above ground. Things done: Wood, Food, transportation, means of xp. Things to do immediately: devlope agricraft, reach botania midgame, self sustain cursed earth spawner. Develop basement.

     

    Going left to Right----

     

    Far left is my Sakura plot. I love sakura, but you just can't touch it until you have a mass way of bringing it all down. It's huge, it's out of control, and it brings down the most wood and saps short of a natura redwood. I am not ready to deal with autoharvesting these things yet and I have to figure out what I can do about the sludge buildup that will stop the harvester dead if you can't displace it (I'm pretty sure jaded has this "feature" enabled). Until then the Lumber axe is an incredible tool and it shows its strength when you have a tree that can grow right next to another and get uber big, ie the Sakura tree. Swing the axe on one bottom truck and the entire forrest plot comes down with stacks of wood, stacks of saps, and in this case no basil yay! I have found out (not sure if it is a bug or a future) that oak makes 1x the charcoal, spruce/birch makes 2x, and sakura makes 3x the charcoal when cooked. Not sure about the other trees. So you need to cut down the plot even less as much. Note: Sakura, like other natura problems, doesn't play well with vanilla or modded mc recipes. I plan on extending the perimeter around the tree plot later on.

    Center I have the food farm. I'm finding the pam food stuff growing fast enough that I don't need complicated food crafting to skirt the 6 item food wall and it grows fast enough by itself to keep up with my needs, so I've just been carrying a stack of every food group. It's beans, winter squash, barley, soybean, cucumber, green peppers, cantaloupe, tomatoes. Also some strawberries. The common food group here is cantalope and strawberries. In the future I hope to put install autocrafting and power generation down below this in the basement.

    Next is the agricraft experimental plot and to the right of that is the agricraft production plot. So far I have only fully developed the gold, and the diamond, and emerald lines as they only require livingwood. The mineral lines require machine blocks and that gets expensive real quick. I can't do those until I get the EU silk quarry running. Yep. I am fairly uninterested in manual mining now... It didn't before, but the zombie seek and destroy torch mechanic threw me through a loop more than I thought it would. Touches tell me direction. I also do a lot of back and forth strip mining over several chunks. I prefer not open cavern exploration because of surprise, one shot, your dead aspect of the uber mobs in this pack. So when the torches go down in my strip mines, I can't handle it lol. I think I have done enough exploration in this pack to get me through the world well enough.

     

    To the right is my initial botania setup. Top side will be the enchanter, the portal, the rune thingy, terra steel converter, and alchemy. In the basement will be the mana generation and distribution.

    Now, in the background... is my Cursed earth mob farm. In my one cave system I explored, found a creeper chamber with loot that included a division sigil. After a couple of messy recovery missions, I ate the cheeseburger that was also in the chest in celebration. The cursed ritual is really difficult to manage, and in this pack with the ubermob, almost not recommended. Looking back I could have done it with less losses, but here's how I did it. I built a structure to contain the spawning (most important). I built it over water merely because the area of dirt cursed is quite expansive and I could dictate the area cursed. 2 high if you don't want enderman, 3 high if you do. Appropriate use of slabs can allow you to see and attack mobs while their aggro is in check from head to head line of sight. I hoped to conduct the ritual and get out before dieing, but the sheep got in 2 licks, then a uber zombie instakilled me. Unfortunately I died, and mobs picked up my gear, then immediately despawned with the gear due to some config in some mod. As Desim8ter stated the mob looting gear then despawning is poor form but I don't know if I want it differently. In bloodmoon all mobs despawn as soon as the sun gets to a certain point. That is absolutely needed as if they didn't, it would be impossible to get rid of them because they are so juiced and aggrod that you can't do anything about it. The mob looting is a vanilla mechanic so I'm not sure if there is something that can be done about that. The deathloot mods like graveyard mostly pis me off because they are so buggy and they don't always show up in the right place if at all. So don't go far with something you can't live without I guess. I lost all my mana armor which is ok and a really great mattock. Kinda down about the loss of the mattock, but relatively speaking nothing I can't get over. This all being said, I have my final answer to safe xp and a source of enchanting which atm was proving almost too difficult and I can't tell you how relieved I am. I might just be able to go nethering soon. Dat jetpack though....

    For what I would done with what I know now.... Don't use sheep lol. Use something else like a squid or chocobo. Also conduct the ritual naked and with nothing of worth. You will die and the mobs will take your stuff and disappear.

    Finally, I acquired a Chocobos or whatever. You are just simply going to have to get one of these. Much like the horse to MF2, this is your way of not wasting time and hunger on travel and exploration. So I got one and made a stable for it. Now that I have a botania sash... Don't know if I need it anymore as they are a little bit of a liability around lava or other mobs.

    Posted in: Showcase
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    posted a message on LP youtubes, diaries, community content...

    I would hope this thread would be for everyone... people dig content. I want people to dig curse and Jaded Packs. ergo I would like people to put up content to get people to dig the packs.

    Posted in: Showcase
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    posted a message on The Problem with Curse Forge

    CUrseforge.C0m be m3ssing w1th my h3@d t0d@y... StOp TeH ShANIGaN PlZ...

    Posted in: General Discussion
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    posted a message on LP youtubes, diaries, community content...

    My first world got blown up by a series of unfortunate nights back to back. MF 1, Evl 0. Started a new world. This one by far is a much better seed for my purposes.

    My first world was fine... I had no idea what I was doing with about all the mods. It was a warm up, as I haven't done any dangerous packs really since MF2 and found myseslf getting soft lol. What I mostly learned is that you can handle silverfish, but until you are really geared, don't even think about engaging any other mob unless it's vanilla and/or you are absolutely sure about survival. My progression is going to be completely bunker up. It has served me well. 

     

    Job one was get a bed which wasn't hard with the immediate 6 sheep on me. Next was forage, until I came up on the village. Things switched as I needed to secure the villagers in a manner that wouldn't piss them off. Typically I break all the doors minus one, make sure the inside it lit up appropriately and wait for them to rush into the one house before I board it up with cobble. Fortunately, they all went into just 2 houses and I had to board it up with wood. It had wheat, carrots, and potatoes so that's great. Still not out of the food woods per say. It had a smeltery and a forge house with iron. In my wood gathering travels, I was able to raid a darkwood spawner for 5 ender lilies which is epic. Enderman never spawn for me, and in this modpack, the idea of hunting for pearlsin these conditions is too mind boggling for me. The only thing that scares me about this village is that it is 16 blocks from a Thaumcraft Cremson oblisk or whatever. It seems dorment (it doesn't fog up when I'm near it sand nothing has spawned from it, but I'm still paranoid.

    Job2 was to set up shop near village. Found a great place for my usual layout, 3x3 chunk of area fairly flat. I need to fill in a little bit and dig up a little bit but it's good. It's plains with dessert, extreme hills, forrest, and swamp within view. I didn't realize it until about 1.7 DW20 that I have without realizing it always been setting up my start house with a 9x9 hut. Found that humorous as I've always thought 9x9s were too small for modular room design. As I was setting up my tree farm I wanted a more serious defense perimeter to keep mobs from agroing me at night due to the new sleep mechanic. Usually my parameters are further down the line in plans, but my last world was to tumultuous without it.

    Fence posts so I can see them but they can't see me and unlike glass, its cheaper and it drops when you break it. Fence posts 3 high so nothing gets over it (except for slimes and I'm too far for that to happen) you also have to put either glass on top or a trick of mine I learned since even MC alpha, put a block as an outside lip to prevent the spiders from climbing over.  Zombies break doors and traps, but they respect fence gates. Use that until you decide you want to waste resources on something more substantial. Here's another precaution I'm taking. My last world fell because of my ignorance of all the crazy buffs the mobs have. Any non vanilla mob that aggros you by sight is the most unpredictable thing in this pack. By sight alone you can be screwed because of some stupid buff thats not even listed in their title. Then there are the one's that bypass configs and permissions, and blow up greif, and fire grief. Anyway, Your only safe if they don't aggro, so I block up the space above the gates as well. I hate this bunker mentality, but it has been the only way to thrive in this MF3 and from RunningRed2. Base pics:Usuall starter bunker. When building, make sure to consider slabs as your first construction option and set them in the upper half of the block space. This acts as an official block and it won't have the mob spawning ability above it saving torches saves resources too. this is the village. My fortifications are about 120 blocks SW of this position.The oblisk is right next to the village and you can see my fort on the left.At this point I have a 9x9 plot for 9 growables, a plot for agricraft mutation and crop improvement, and a spot for trying to grow my enderlilies, cane, cactus, etc. After this pic I have designed the agri waterholding multiblock and have run sprinklers out to the 3 plots. farming has to be done in a roofless environment. Hope to diversify more complicated food soon, but for right now with the 6 different food minimum, I am managing well with Toast sandwiches, fruit salads and the rest simple veggies to allow me to get back to the toast sandwiches for sustainment. Been able to mine alittle very cautiously to get my pick up to speed. Was moving along slowly until i hit my first silverfish hive and spawn. It got real dicey. died several times but came out finally with silver to upgrade the pick to silver which atm mines redstone which is huge. Haven't found any gold yet which you need for Botania's distributors, and with pearls coming at some point, I'll be able to move up the botania tree and into the tech trees. Then I can start worrying about what I do not want to do at all in this pack.... The Nether. RunningRed2, MF2, and AS had that netherack fish and random aggro pigs that *@$& you up... Probably twice as bad in this pack and i am someone who is at home in the Nether. As I'm typing  this, I just realized that I should have tried Putting a silver pick on a my weeping pick instead of shelve the weeping pick because I couldn't upgrade it at the time... this could get interesting as the weeping pick currently has alot of good modifications on it...to be continued...

    Posted in: Showcase
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    posted a message on Loot Chests and Villagers

    I haven;'t been able to trade yet... My villagers are locked up in a house, and they don't like me too much because I changed 2-4 blocks on their smeltery to make it usable... Which if I can ask, is there any way to get back in the good graces with the villagers?

    Posted in: General
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    posted a message on Loot Chests and Villagers

    In my village loot I got 5 iron and some other insignifucant stuff. In my darkwood poison spider sawn loot chest I got 5 ender lilies. one of the annoying modmobs gave me redstone. top drops so far have been enchhanted iron armor and yes, I am saving my chain armor for steel. All these things seem reasonable. I can't think if anything op yet.

    Posted in: General
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    posted a message on So I updated my Curse Client. What is this?

    "Try our new Upgrades!" "Switch to Alpha" button.

     

    what happens if I do this?

    Posted in: General Discussion
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    posted a message on Is this the proper place for feedback on the CF luancher?

    If so, I have feedback.

    Posted in: General Discussion
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