I glad that you were able to go with them to resolve the issue. It's sucks but that's life not a Curse's thing.
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Sep 18, 2018Posted in: Non-CurseForge Modpacks
all they have to do is just do what i told them to do and they would see for themselves to just open up a 1.12.2 profile dump the 1.10.2 skyfactory mods folder and config folder and script folder into the 1.12.2 profile and go through the list of mods and click update to update the few mods that do have a 1.12.2 versions and then try to launch the modpack.. it will crash to desktop without even a error message and will not give you a log at all..
that is proof enough in my book to show that its a new modpack that just uses the IDEA of the skyfactory 3 nothing more
I afraid that's not how hosted contents works. You either directly present proofs (for example but not limited to showing them the mods in both packs and so forth) or you take their default position.
That's how it's work in the "real world" DMCA process and even in court. They are not going to go through your stuffs just to prove you that are not "copying" instead you must do this YOURSELF.
Sep 17, 2018Posted in: Non-CurseForge Modpacks
that just it i shown them proof in 4 different forms one being on github clearly showing a difference between the original to this version and this was the response.
they rejected it without even looking at anything file wise it was submit project add description and before i could upload the files poof rejectedI do not even understand this unless you clearly were trying to inseminate or otherwise impersonate the original pack that they thought that you were making. All you can do at this point is to put in a customer service ticket and explain that those are not your intentions and so on.
Sep 16, 2018Posted in: Non-CurseForge Modpacks
that just it the my modpack is not even using the original mods as they are not even updated past 1.11 i am using alternative mods......... plus the all right reserved does not hold water in a court of law specially with minecraft as Mojang owns all rights to everything and you are not allowed to sell any part for any reason..... but this is not the case and you have not read any part of that this is a modpack for MINECRAFT 1.12.2
or have any programming knowledge or even see that minecraft 1.10.2 is not compatible in any way shape or form with 1.12.2
and only 30% of the mods have been used and i am using the generated configs that they generated....
I even did a test and just thrown that original config files in a test build and the game would not even load up it crashed to desktop and would not even load up.......Then I suggest putting in a ticket to them and showing them of the alternative mods obviously NOT using their mods and/or configs. As for the remaining mods that did port to 1.12.2 just also prove that your using the stock's configurations and not that it came from their pack.From there they should either let you post it OR counter argue your point(s)/tell you what's up entirely.
Sep 16, 2018Posted in: Non-CurseForge Modpacks
Prove to them that the configs were in fact manufactured yourself and/or by the mods' then. It's simple as that.
You can't take a pack which is "All Rights Reserved" as your "base" of your mod pack (even ANY customized configs). It's doesn't matter if the mod(s) are not like that, you STILL TRYING to redistribute works that are not explicitly allowed.
Apr 5, 2018Posted in: General Discussion
Hello, does anyone knows of a mod that would allow players to fly at the expense of a vanilla base consumable? Like for example https://minecraft.curseforge.com/projects/just-jetpacks?gameCategorySlug=mc-mods&projectID=244157 or even a block that another older mod used to provides to upgrade and use with vanilla based consumables?
Please let me know and thanks in advance!
Apr 4, 2018Posted in: General Discussion
I see, Thanks for the info.You are most welcomed! You really don't need to worry about specifics as long as your renting AROUND the amount as I mentioned. Because after all it's why we pay GSPs the rates they ask for right? :)
Apr 3, 2018Posted in: General Discussion
Generally you can't go wrong with for about 5-10 players...
50 mods or less will usually calls for 1-2GB of RAM
51-100 mods will generally works on 2.5GB-4GB of RAM
Anything above 100 shouldn't need more than 6GB to boot. Unless we are talking about ACTUAL kitchen sink packs that eat through up to 8GB of RAM just to host a few players.
And to be honest you can always dial it down and then auto upgrade whenever it runs low or starts to get OOM (Out of Memory) errors.
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