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    posted a message on Fun Size Craft! Lightly Modded With Tinkers' Constructs+addons, Refined Storage, Mekanism Plus More! 24/7 Web/Discord!

    Server and Modpack Changelog 

     

    Loads of mods updated for a considerably smoother run and removed LagGoggles in our modpack PLUS... 

    Baubles now you can bauble all about wearing your fancy gears! 

    Tinkers' Constructs' Armory WITH FULL integration of  our mod pack. Talk about being "armed" right? 

    VanillaFix, claims to blow away FPS issues even with animations turned on through it's "smart animations" feature along with many of it's tweaks. 

    RandomThings, what more can I say than it's having literally random things?  

    Tinkers' JEI, having problems figuring out what material(s) to use? Try this mod out! 

     

    And I even removed the excess versions so there only one to install so you know you got the right one every time to update!

    Posted in: General Discussion
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    posted a message on Fun Size Craft! Lightly Modded With Tinkers' Constructs+addons, Refined Storage, Mekanism Plus More! 24/7 Web/Discord!
     
    Quote from SuntannedDuck2 >>

    Sounds like fun and the mod list is interesting from what I've come across usually.

     

    Important question though, for me in the past I've had trouble with servers due to ping or locations where the servers are due to my region/country where I am being further away than the servers.

     

    Can you tell me the region?

     

    That way I can determine if it's possible for me to join and so I don't waste anyone's time but obviously will or won't be able to join based on knowing this of course.

     For future reference our server is located in Chicago IL with an average network ping of ~115.3ms across 28 locations across the globe. So apart form like AU areas our server may be ideal/good for most people.  

     

    For those limited locations those users may find it ideal to find local hosting, followed by New Zealand servers and then failing all of those options Germany may serve as a "good enough" server base. 

    Posted in: General Discussion
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    posted a message on Fun Size Craft! Lightly Modded With Tinkers' Constructs+addons, Refined Storage, Mekanism Plus More! 24/7 Web/Discord!
    Quote from adarioush >>

    Hi, thanks for sharing I think it's really interesting, I'll try it !

     You are welcomed! Hope to see you and others on soon!

    Posted in: General Discussion
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    posted a message on Fun Size Craft! Lightly Modded With Tinkers' Constructs+addons, Refined Storage, Mekanism Plus More! 24/7 Web/Discord!

    Welcome to Fun Size Craft where you can have fun with mods without the heavy load! To get started all you need to do is... 

     

    Just grab your Twitch Client and get the mod pack from CurseForge now https://minecraft.curseforge.com/projects/fun-size-craft-pack-for-our-server

     

    Then launch to get to the Multiplayer screen automatically where the server will be there for you! Our site can also be found over at https://funsizecraft.com/ and feel free to check out our Discord too https://discord.gg/ff9vhvy

    Posted in: General Discussion
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    posted a message on Modpack rejected with BS reason

    I glad that you were able to go with them to resolve the issue. It's sucks but that's life not a Curse's thing.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack rejected with BS reason

     

     

    Quote from raziel23x>>

    all they have to do is just do what i told them to do and they would see for themselves to just open up a 1.12.2 profile dump the 1.10.2 skyfactory mods folder and config folder and script folder into the 1.12.2 profile and go through the list of mods and click update to update the few mods that do have a 1.12.2 versions and then try to launch the modpack.. it will crash to desktop without even a error message and will not give you a log at all..

    that is proof enough in my book to show that its a new modpack that just uses the IDEA of the skyfactory 3 nothing more 

    I afraid that's not how hosted contents works. You either directly present proofs (for example but not limited to showing them the mods in both packs and so forth) or you take their default position.  

     

    That's how it's work in the "real world" DMCA process and even in court. They are not going to go through your stuffs just to prove you that are not "copying" instead you must do this YOURSELF. 

     
     
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack rejected with BS reason

     

    Quote from raziel23x >>

    that just it i shown them proof in 4 different forms one being on github clearly showing a difference between the original to this version and this was the response.

     

    they rejected it without even looking at anything file wise it was submit project add description and before i could upload the files poof rejected

     
     I do not even understand this unless you clearly were trying to inseminate or otherwise impersonate the original pack that they thought that you were making. All you can do at this point is to put in a customer service ticket and explain that those are not your intentions and so on.   
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack rejected with BS reason

     

    Quote from raziel23x >>

    that just it the my modpack is not even using the original mods as they are not even updated past 1.11 i am using alternative mods......... plus the all right reserved does not hold water in a court of law specially with minecraft as Mojang owns all rights to everything and you are not allowed to sell any part for any reason..... but this is not the case and you have not read any part of that this is a modpack for MINECRAFT 1.12.2

     

     

    or have any programming knowledge or even see that minecraft 1.10.2 is not compatible in any way shape or form with 1.12.2

     

    and only 30% of the mods have been used and i am using the generated configs that they generated....

     

    I even did a test and just thrown that original config files in a test build and the game would not even load up it crashed to desktop and would not even load up.......

     Then I suggest putting in a ticket to them and showing them of the alternative mods obviously NOT using their mods and/or configs. As for the remaining mods that did port to 1.12.2 just also prove that your using the stock's configurations and not that it came from their pack.   
    From there they should either let you post it OR counter argue your point(s)/tell you what's up entirely.  
     
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack rejected with BS reason

    Prove to them that the configs were in fact manufactured yourself and/or by the mods' then. It's simple as that.  

     

    You can't take a pack which is "All Rights Reserved" as your "base" of your mod pack (even ANY customized configs). It's doesn't matter if the mod(s) are not like that, you STILL TRYING to redistribute works that are not explicitly allowed.  

    Posted in: Non-CurseForge Modpacks
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    posted a message on "Vanilla Friendly" non OP Flight Mod for 1.12.2?

    Hello, does anyone knows of a mod that would allow players to fly at the expense of a vanilla base consumableLike for example https://minecraft.curseforge.com/projects/just-jetpacks?gameCategorySlug=mc-mods&projectID=244157 or even a block that another older mod used to provides to upgrade and use with vanilla based consumables?

     

    Please let me know and thanks in advance!

    Posted in: General Discussion
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    posted a message on Size of a server question.
    Quote from smoketrail53466 >>

    I see, Thanks for the info.

     You are most welcomed! You really don't need to worry about specifics as long as your renting AROUND the amount as I mentioned. Because after all it's why we pay GSPs the rates they ask for right? :) 
    Posted in: General Discussion
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    posted a message on Size of a server question.

    Generally you can't go wrong with for about 5-10 players... 

    50 mods or less will usually calls for 1-2GB of RAM 

    51-100 mods will generally works on 2.5GB-4GB of RAM 

    Anything above 100 shouldn't need more than 6GB to boot. Unless we are talking about ACTUAL kitchen sink packs that eat through up to 8GB of RAM just to host a few players.    

     

    And to be honest you can always dial it down and then auto upgrade whenever it runs low or starts to get OOM (Out of Memory) errors. 

    Posted in: General Discussion
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