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    posted a message on How long dose a mod get approved?

    Here is a post from YOYOK9 in the Discord Support:

    Project Moderation Time
    Temporary moderation changes! See #announcements for more info

    - 6th, 7th, & 8th No Moderation
    - 9th Moderation will be done!
    - 10th & 11th No Moderation (Normal weekend)
    - 12th, 13th & 14th Moderation will be done!
    - 15th & 16th No Moderation
    - 17th & 18th No Moderation (Normal weekend)
    - 19th Moderation will be done!
    - 20th & 21st No Moderation
    - 22nd & 23rd Moderation will be done!
    - 24th & 25th No Moderation (Normal weekend)
    - Normal Moderation hours and days resume after this!

    Project/File moderation is done on;

    Sunday, Monday, Tuesday, Wednesday, Thursday: 10AM - 6PM GMT+2
    Friday, Saturday: No Moderation!

    This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

    New Projects or uploads requiring manual approval: 1-3 Working Days
    Updates to approved projects not needing manual approval: 1 Hour

    File sync to the Curseforge app may take up to 24 hours after approval.

    Posted in: Java Mods
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    posted a message on Why is my modpack still under review

    Mine is also still under review since 4 days ago as of the time of this post. I've been a member of CurseForge for 10 years now I think lol. My understanding is that all submissions labeled "new" i think are manually approved and checked. I am taking a guess that Holiday weekend has something to do with it? Although normally there is a post or something that says there is a back-log or staff shortage, or just some type of information in General to let the authors know. I haven't seen anything yet.

    Just got this post from @YOYOK9 - Here is the reason for the delay:

     

    Project Moderation Time
    Temporary moderation changes! See #announcements for more info

    - 6th, 7th, & 8th No Moderation
    - 9th Moderation will be done!
    - 10th & 11th No Moderation (Normal weekend)
    - 12th, 13th & 14th Moderation will be done!
    - 15th & 16th No Moderation
    - 17th & 18th No Moderation (Normal weekend)
    - 19th Moderation will be done!
    - 20th & 21st No Moderation
    - 22nd & 23rd Moderation will be done!
    - 24th & 25th No Moderation (Normal weekend)
    - Normal Moderation hours and days resume after this!

    Project/File moderation is done on;

    Sunday, Monday, Tuesday, Wednesday, Thursday: 10AM - 6PM GMT+2
    Friday, Saturday: No Moderation!

    This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

    New Projects or uploads requiring manual approval: 1-3 Working Days
    Updates to approved projects not needing manual approval: 1 Hour

    File sync to the Curseforge app may take up to 24 hours after approval.

    Posted in: Modpacks
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    posted a message on File Approved....But Still Under Review? Huh?

    So I am a little confused and am not sure who to contact about this. Just uploaded my modpack and it got approved. Yay! But then I go into the project page and the files say they are under review? Huh? Is there a sync period between when the file gets approved and when the project page shows it as such?

     

    The status of the project Fairy Tail - Zero Arc has been changed to Approved

     

    24 mins ago

     

     Project page says otherwise though.

    Posted in: General Discussion
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    posted a message on Pack Rejected Twice Now - Perhaps I am Doing Something Wrong?

    When creating the pack under the "More Options" i set the preference under "Preferred Release" to Alpha, and then when I redid a search for Biomes O Plenty, the Alpha build showed up. 

    Posted in: Non-CurseForge Modpacks
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    posted a message on Pack Rejected Twice Now - Perhaps I am Doing Something Wrong?

    This has been resolved. Jadedecat explained to me what was going wrong and I fixed it. Artifacts is on the list as well as all the mods in my overrides folder. But the issue is that I was using a Biomes O Plenty version that was newer than that which was on curse and I assumed that since hte mod is on curse its okay if you are using a newer version and she said that there are two groups essentially. A group that lets curse know that if they mod is on curse users can use different version of the mod no matter what since it is still on curse and the other group which wants users to only use the curse version. BoP is in that second group.

     

    So I had to enable Alpha builds and get a newer but different build of BoP that was on the curse page and place it in my pack instead of the version I had. 

     

    My pack has been approved and is already being downloaded quite a bit lol. So this is all cleared up. Thank you for the response though.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Pack Rejected Twice Now - Perhaps I am Doing Something Wrong?

    Good Evening,

     

    So this is my first post here however I have been a long time member of curse and have seen it evolve over the years. Now I always make it a point to understand something or try and resolve something on my own before seeking help/advise from a community as I figure I learn better that way. I seem to be having issues with modpack projects.

     

    I don't understand? Perhaps I am misunderstanding something with the creation of modpacks. The modpacks must conform to the proper .zip format that you can create via curse voice, that is fine. I created and uploaded my modpack project once before and it was rejected because I had some mods in there that I had to remove. 

     

    So after spending some decent time fine picking through each mod and reconstructing the pack for curse I was able to get the modpack to conform specifically to the requirements. I mainly just had to remove some of my own utility mods as most of the mods in my pack are on curse anyway. So now that I have reconstructed the pack I re-submitted it and it was rejected yet again? The message is still the same generic message.

     

    (http://minecraft.curseforge.comhttp://minecraft.curseforge.com/projects/fairy-tail-wooooow), requires changes before it can be approved:

    Third Party files are not allowed to be included in modpack files unless they are on the list of open use mods. Please remove the mods/texturepacks from the pack and re-upload.
    Files available on CurseForge should be installed through the manifest.json, not included in the Overrides folder.

    More information about modpack creation and how to submit open use mods can be found at:http://authors.curseforge.com/knowledge-base/120-minecraft-modpack-submission

     What I am failing to understand though is the list of third party mods are on this list: https://docs.google.com/spreadsheets/d/1SUxIEfbAf8tqAJP-HXnT0sPOY3atCF1OKy56cHxKNdk/edit?pli=1#gid=0

     

    The Overrides folder contains Artifacts, Dragonmounts, ImmibisCore and ImmibisMicroblocks. As shown in the link above all of these are on that list. 

     

    There are however two more mods in that override folders: BiomesOPlenty, and FairyLights. Both of these mods are on curse already however the only reason they are in that overrides folder is because the versions on curse contain a significant bug related to crashing that was fixed in later revisions of the two mods however these "fixed versions" are not on curse.

     

    I also have a resources folder in my overrides so that I can make a fancy custom main menu exactly like Jadedcat does on her Introduction video to uploading the packs, so I doubt the resources folder is the issue.

     

    Perhaps I am misunderstanding something? Is there a different list I should be looking at? Any help is greatly appreciated as I clearly don't know what I am missing.

    Posted in: Non-CurseForge Modpacks
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