• posted a message on DiscordChat

    We had total Google/Discord DNS server failure in our country last week, that meant Discord was not accessible. I had to put the bot off to be able even connect to the server, everything was halted. CPU went on 1% and did nothing until bot was disabled (respectively put into setup mode) or Google/Discord was back up. 

    Maybe you should consider some fallback when it cannot connect to not let this happen. :)

    Posted in: DiscordChat
  • posted a message on Railcraft Cosmetic Additions

    We are watching railcraft development closely, we do plan to update, though probably will be better to wait a little more for more stable release. Things are still changing a lot and it does not have even everything added :) wait a while.

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Cooking for Blockheads

    Hello,

    your mod (1.7.10 version) is not compatible with GregTech. Literally no recipe for any of food is not listed in your recipe books. As GT adds A LOT of food, I see it as real flaw. Can you please elaborate on that? Thanks.

     

    1) Recipe book cannot see recipes for GT food

    2) GT food eligible for furnace cannot be inserted into Cooking Oven (well, maybe it is because pam's cooking oil cannot be used on it, too, then ignore this point)

    3) Using GT tool equivalents (aka knife) do work, but doesn't make them use durability

     

    Posted in: Cooking for Blockheads
  • posted a message on Railcraft Cosmetic Additions

    Our artist did not liked them a lot so she made them gray texture instead:) They do not show the content and probably won't. What I have in work is some open-top cart in the style of other new wagons, which would get filled similar to wood one, but we probably will keep direct item showing exclusive for RailCraft's Cargo cart.

     

    For passenger carts, we will try to elaborate something later, too.

     

    RailCraft has just released public beta for MC 1.10.2, so we probably will wait a little and then work on it with insight to actual changes of that, so we don't work on same thing twice. (Still I want to manage updated version for 1.7.10 due to most key mods are still on it, but let's see what we can do :) )

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Railcraft Cosmetic Additions

    Passenger car rideable or not? If so, would it be bad, if we just sit player on it regrdless of texture or so? (just sitting on the wagon)

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Railcraft Cosmetic Additions

    For that thing there is already Cargo cart in Railcraft :P Originally I wanted to make them with one slot, but then we would need to make own GUI and so, because the ones it uses can have only number of slots dividable by 9. 

     

    PS: Redownload v2.1.1 for minor bugfixes :)

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Railcraft Cosmetic Additions

    Soon we will release another update, giving those carts also their proper functions and so. If you have any models in mind that you would like to have included, tell us about them! For now in my mind is one for Wood (so flat cart), but we want to know about more of them from you guys. Also one more surprise is being prepared.

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Random Restockable Crates

    Can you add config to disable crate sounds? They seem to bug out all other normal sounds. Thanks!

    Posted in: Random Restockable Crates
  • posted a message on Railcraft Cosmetic Additions

    Chris, they should already do it when you place two of them above each other in actual versions. Why not when you use only one? Because we can change our platform, but cannot change railcraft's posts. They change the shape only when there are two of them on top of each other only or there is a full block below. But platform is not neither of it. So I made it that only when it has vertical shape, the platform connects, so it looks smooth. 

     

    I can look into it, however, IF I will find a way to tell the post to change the shape, then it will connect. For now the platform is not full block and the post knows it and stays without vertical part. If I find a trick to let it see it as full block (when it is not), then you will have it :)

    Posted in: Railcraft Cosmetic Additions
  • posted a message on Railcraft Cosmetic Additions

    I have prepared the function for adding whatever numer o fences as needed, all we need is to find that they exist. For now at least RailCraft ones and all vanilla ones are supported (upcoming release). However I do know that there is a lot more. You can start Issue here: https://github.com/Cream-Tea/Railcraft-Cosmetic-Additions/issues and write down list what mod and cca what blocks from that you have in mind? Then we can easily add them.  

    However a lot of those can already be supported, if they are programmed based on the basic vanilla ones. This needs probably some testing.

     

    I can think from my head about Carpenters blocks, chisel...?

    Posted in: Railcraft Cosmetic Additions
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