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  • he4cb
  • Registered User
  • Member for 2 years, 9 months, and 28 days
    Last active Tue, Jun, 30 2020 11:30:28
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  • 8 Total Posts
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    Jun 14, 2020
    he4cb posted a message on Making A Dr.Stone Modpack
    Hey. I was a little lazy and stopped looking for fashion. But in fact, I began to look for how to make a map of our scientist, I’ll be liable for 10 billion percent. Yes, and the idea was, but I changed my mind. I wanted to transfer Japan from Terra 1 to 1 to another world and place statues there using the "Statues: Rechiseled" mod. But I did not like Japan in Terra 1 to 1, because it was not generated with Dynamic Trees and BOP.
    But the idea remains the statues can be put up, stockpiled, but put. But not enough maps of Japan.
    Found a couple of mods:
    "jglrxavpok's Uncrafting Table" I think you know this mod, but nevertheless, it adds a workbench with the function of a folding table.
    "☃ Snow! Real Magic!" Not a big mod, but I think it's nice. It makes it so that snow falls on the fence, half blocks and steps. And the fence does not remove snow from the ground when you put it on layers of snow. It needs the "Kiwi" and "MixinBootstrap" mods.
    "Weather, Storms & Tornadoes" adds weather (you’ll understand which name), not many blocks, leaves and sand will also have layers like snow. It needs the CoroUtil mod.
    Yes, and I would like to say that we need village mods for solo survival, but it is better to create your own server with these mods and play RP. Few mods, but I don’t know what to add. You can still mod on the cave, as I said earlier. 

    Well, here are the links:
    jglrxavpok's Uncrafting Table: https://www.curseforge.com/minecraft/mc-mods/jglrxavpoks-uncrafting-table

    ☃ Snow! Real Magic !: https://www.curseforge.com/minecraft/mc-mods/snow-real-magic
    Kiwi: https://www.curseforge.com/minecraft/mc-mods/kiwi
    MixinBootstrap: https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap
    Weather, Storms & Tornadoes: https://www.curseforge.com/minecraft/mc-mods/weather-storms-tornadoes
    CoroUtil: https://www.curseforge.com/minecraft/mc-mods/coroutil

    Posted in: Modpack Discussion
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    Jun 8, 2020
    he4cb posted a message on Making A Dr.Stone Modpack

    In reply to RecaWronghouse:

     

    I understand. And I don’t see anything wrong with the fact that the modpack is done for a long time. I will continue to write you mods that I think fit in this pack. By trying to find a minimum of 10 mods. Wait! XD
    Posted in: Modpack Discussion
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    Jun 7, 2020
    he4cb posted a message on Making A Dr.Stone Modpack
    Quote from RecaWronghouse >>

    In reply to he4cb:

    I just updated the modlist, i also added mods that were suggested by other people and my own research. I am still working on adding stuff in as I am slowly trying to build the modpack, I am not sure what to add/change out and many of the mods look great, though too many mods can be daunting to most people's PCs so that is also an issue that I am trying to figure out.

     

    I mainly wanted to say that there is no "Glassblowing" specific mods out either in older or newer versions. I might have overlooked one, though I am pretty positive none exist and only one post about one that seemed actually like an actual glassblowing mod was basically never completed nor uploaded for someone else to finish. That is pretty much the situation and it's a bummer definitely, but it's how it is I guess.

     

    Finally the bit about Terra 1 to 1, that mod setup is way crazy and while I like it for that level of crazy ... its WAY too much. The mod is also WIP, so not everything works as advertised, the cubic chunks mod never worked for me and especially when I used it in the pack with other mods. For these reasons I feel that while it would be more correct in essence to being like Earth, it is "10 billion" percent not usable in this modpack as it stands right now.

     Yes, I checked Terra 1 to 1 does not work in the assembly.

    For a long time you did the update, but it rather surprised me. Everything is cool, but from the list of mods that you are considering, there are mods for magic or more modern technologies, it seems to me superfluous. Regarding the generation of too many mods on trees, I think BOP is enough, otherwise it's overkill) And the mods on the caves are not impressive. Find a mod that adds a quick place of birth. And damn I'm waiting for the second season and then a new assembly)

    Also continue to look for fashion. There is no mod for  "Glassblowing", but you can find a mod for flasks to make the same laboratory.

    Posted in: Modpack Discussion
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    Jun 5, 2020
    he4cb posted a message on Making A Dr.Stone Modpack
    I'm sorry. As I found out, the point is not in fashion, but in my server. I am waiting for the update, I would like to find fashion for primitive clothes and crafts (glassmaking, pottery, etc.).
    Posted in: Modpack Discussion
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    Jun 4, 2020
    he4cb posted a message on Making A Dr.Stone Modpack
    Hello, I’m starting to play on the assembly, but the mod proposed by you "Pyrotech" interferes. When I create any of this mod, minecraft crashes. Are there any solutions to this problem?
    Posted in: Modpack Discussion
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    0.950632685795758

    Jun 3, 2020
    he4cb posted a message on Making A Dr.Stone Modpack

    Speaking of the "Immersive Engineering" mod, there is an addition to it "Engineer's Decor".
    Link :
    https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files

    Posted in: Modpack Discussion
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    0.950615082902478

    Jun 3, 2020
    he4cb posted a message on Making A Dr.Stone Modpack
    Quote from RecaWronghouse >>

    In reply to he4cb:

    I appreciate the work/research you did, I will most likely be using these mods and many I already was testing I just have been busy so my updates on this page became null tbh. I will take time when I can this week to make a proper updated list of mods I am looking at for this pack, I also will be making updates on my discord when things move forward. Thank you very much! :D

     

    By the way, will you include texture packs and a map here? What about a mod that creates the world exactly like Earth? Mod "Terra 1to1". Besides the fact that he will create a world on a scale of 1 block = 1 meter, he will give the opportunity to teleport to Japan to the place where our scientist woke up.) To teleport there, it is enough to find out the coordinates of this point in our world through the Google Maps and teleport to them. It needs mods: CubicWorldGen and OpenCubicChunks.

    Links :

    Terra 1 to 1 :

     https://www.curseforge.com/minecraft/mc-mods/terra-1-to-1-minecraft-world-project

    CubicWorldGen :

    https://www.curseforge.com/minecraft/mc-mods/cubicworldgen

    OpenCubicChunks : 
    https://www.curseforge.com/minecraft/mc-mods/opencubicchunks

     

     
     
     
     
    Posted in: Modpack Discussion
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    0.950643776824034

    Jun 1, 2020
    he4cb posted a message on Making A Dr.Stone Modpack

    I use google translator) So sorry for the translation. He also began to build for himself and saw yours. I decided to give you what I already had xD

    1. Of course, these are Just Enough Items (JEI) since there are many mods and all recipes you will not remember, although the mod shows not only recipes, but also the abilities of the item.

    2. Relevance.

    2.1 Realistic and beautiful trees. I suggest: DynamicTreesBOP, but I need it ("Dynamic Trees" and "Biomes O 'Plenty Compat").

    2.2 Seasons, which will complicate the game if you install the mod about which you already spoke (ToughAsNails): SereneSeasons.

    2.3 Mod on natural phenomena (storms, northern lights, etc.): DynamicSurroundings (It needs "OreLib").

    2.4 This mod also affects physics, if you didn’t manage to dig diamonds for example, then the block will remain half dug up. This will help you leave notes on the trees by chopping them up: MultiMine.
    3. Chemistry. I checked the mods I wrote about earlier about Alchemistry (I need "A Lib" and "Shadowfacts Forgelin" for it). The mod is excellent, sorry I can’t say about the mods that were proposed earlier.
    4. Physics. Mod for physics: "ItemPhysicFull" (it needs CreativeCore) and "Placeable Items".
    5. One of the main parts of the anime was the village, but in 1.12.2 it is poorly implemented. I propose a mod: Tek Topia.
    6. Backpack mod: Backpack.
      I hope it helped)

    Here are the links to make it easier for you:
    1. JEI: https://www.curseforge.com/minecraft/mc-mods/jei
    2.1 DynamicTreesBOP: https://www.curseforge.com/minecraft/mc-mods/dtbop
    Dynamic Trees: https://www.curseforge.com/minecraft/mc-mods/dynamictrees
    Biomes O 'Plenty: https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty
    2.2 Serene Seasons: https://www.curseforge.com/minecraft/mc-mods/serene-seasons
    2.3 Dynamic Surroundings: https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings
    OreLib: https://www.curseforge.com/minecraft/mc-mods/orelib
    2.4 MultiMine: https://www.curseforge.com/minecraft/mc-mods/multi-mine
    3. Alchemistry: https://www.curseforge.com/minecraft/mc-mods/alchemistry
    A Lib: https://www.curseforge.com/minecraft/mc-mods/a-lib
    Shadowfacts Forgelin: https://www.curseforge.com/minecraft/mc-mods/shadowfacts-forgelin
    4. Item Physic Full: https://www.curseforge.com/minecraft/mc-mods/itemphysic
    Creative Core: https://www.curseforge.com/minecraft/mc-mods/creativecore
    Placeable Items: https://www.curseforge.com/minecraft/mc-mods/placeable-items
    5. Tek Topia: https://www.curseforge.com/minecraft/mc-mods/tektopia
    6. Backpacks: https://www.curseforge.com/minecraft/mc-mods/forge-backpacks
    Posted in: Modpack Discussion
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