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    posted a message on Problem Submitting modpack
    Quote from 66Cashish jump

    Logistics pipes was recently added to curse mods. So you have to put that mod into your manifest now. Same goes with Thaumic Exploration. If it comes again just make sure to check whats in your overrides folder and make sure its not on curse. 

     

    I just had this problem and that solved it for me! Hope this helps :)

     Sorry about that, we don't have a good way of auto telling people which mods are already on Curse. I have a request in for that so it will go "these mods are in overrides and need to be in the manifest" . But right now.. it doesn't :(

    Posted in: Non-CurseForge Modpacks
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    posted a message on Configs are gone
    Quote from delta000 jump

    is anyone else having problems with on a new profile the config files not being there? what i mean is the config folder is not there. its on 1.1.33

     Oh .. that explains a lot... I forgot to include it.. I am a derpy derp.

    Posted in: General
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    posted a message on Agricraft resouce seeds are gone?
    Quote from Psi_Bear jump

    I downloaded the lastest version of magic farms 3 and was about to open my world. When it warned me about missing agricraft crops. So, I stopped and loaded up a different testing world to look at the agricraft crops list and all the resource seeds were gone. It never said anything about the seeds being taken out in the changelog and agricraft's page still talks about them.  So, where did they go? I looked at the configs for agricraft, and found the config for the resource crops and made sure it was set to true. Then when loading up the game again it didn't load the seeds.

      That's odd. I'll look into it and see if something changed.

    Posted in: General
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    posted a message on What broken mod is creating monsters that 1-2 shot kill through full armor?

    Not sure, its probably an interaction between several,

     

    The mods that alter critters are

     

    Special Mobs

    Infernal Mobs

    Apocalypse

    Special AI

     

    Posted in: General
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    posted a message on Where does MF3 make its world gen tweaks and settings?

    CoFh Core.

    Posted in: General
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    posted a message on How could I make my MC Modpack popular?

    You wait. It took me a long time for my first 2 packs to become popular. That was 3 years ago. Now that I have put the effort and the time in some people will try packs just because I made them. But I started very small and it took a long time.

    Posted in: General Discussion
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    posted a message on Curse client prevents certain mods from loading

    The Curse client does not prevent any mod from loading. It doesn't touch minecraft, it launches the vanilla launcher and puts the mods in the correct place for Minecraft to read them.

    Posted in: General Discussion
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    posted a message on Hungry Spider!?!

    Well drat... I swear he said he had fixed that. 

     

    Cheat in a safari net, stick him in it, burn it in fire.

    Posted in: General
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    posted a message on Jaded Foundation
    Quote from CarbonHydra jump

    So I have a bug to point out.

     

    For some reason, random clusters of vanilla ores are spawning at the max build limit above ocean biomes.

     

    I'm pretty sure this isn't supposed to happen and I have no idea what's causing it.

     Should be fixed in update... I think.

    Posted in: Modpack Discussion
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    posted a message on Jaded Foundation
    Quote from Thiana jump

    I'm not sure if this is a bug or not... You have the agricraft extra textures for aluminum/etc in the pack, but the agricraft configuration doesnt use them.

     Not a bug. I just keep them in all the packs I have AgriCraft in.

    Posted in: Modpack Discussion
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    posted a message on Jaded Roulette
    Quote from cblair91 jump

    Didn't know you used SpecialMobs, InfernalMobs :O I love it, it's so evil :D hehe

     Yup. Thats why Stryker uploaded them to CF. So I can has them for tormenting users. <3

    Posted in: Modpack Discussion
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    posted a message on Jaded Roulette
    Quote from cblair91 jump

    Gonna dump a bunch from my own modpack here, keynamed "abused", because some of the stuff is OP (mobs), and all the items are nerfed (everything :P)

     

    • DeadlyWorld
    • LavaMonsters
    • InfernalMobs
    • MrCrayfishFurnitureMods (Pretty good, little buggy. Been contributing on github to resolve some issues... Purely cosmetic).
    • PrimativeMobs
    • SpecialMobs
    • Sync (Don't think you've ever used this, it's good to have multiple "saves")
    • Metallurgy (Random armour/weapons, not too OP)

    Majority there are mob based to seriously hurt you. :D

     Deadly World, LavaMonsters, InfernalMobs, SpecialMobs are all mods I have used extensively in my packs so they won't be appearing in this.

     

    FurnitureMods will probably end up in Aesthetic COnstruction.

     

    The other 3 ... maybe.

    Posted in: Modpack Discussion
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    posted a message on Jaded Roulette
    Quote from cblair91 jump

    Aha, point gained.

     

    What if we have suggestions for mods? :D [Especially, the nasty, hurtful and oops you're dead mods]

     If you have mods you'd like to see, post a list. I have a bunch more I want to throw in on the next round.

     

     

    Posted in: Modpack Discussion
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    posted a message on Jaded Roulette
    Quote from cblair91 jump
    Quote from jadedcat jump
    Quote from cblair91 jump

    @jadedcat

     

    What if something is built using a specific mod, that mod is removed... Meaning that item no longer exists in the world, and therefore a lot of progress can be lost? Or worse yet, can break automation, break a base, or even lose a mass amount of items (if it's a storage container).

     Umm ... the point of this pack is you don't get to keep your world between versions.

     So in synopsis... It's 1 month to do everything, then it's gone and redo it all... Sounds repetitive, and sounds like there's not really a "completion goal", and if there was, it'd be unachievable probably. Just my opinion :P

     I don't think you understand the point of this pack... its an experimental test ground for me to try new mods. Not a long term play pack.

     

    I highly doubt any of the packs in the "Light Packs" section will ever be incredibly popular. They just fit different needs/wants I or some of my users have.

    Posted in: Modpack Discussion
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    posted a message on Jaded Roulette
    Quote from cblair91 jump

    @jadedcat

     

    What if something is built using a specific mod, that mod is removed... Meaning that item no longer exists in the world, and therefore a lot of progress can be lost? Or worse yet, can break automation, break a base, or even lose a mass amount of items (if it's a storage container).

     Umm ... the point of this pack is you don't get to keep your world between versions.

    Posted in: Modpack Discussion
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