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    posted a message on How do I make an attack depending on how the player moves the camera?

    To implement an attack mechanism based on how the player moves the camera, you can leverage the player's camera input to calculate the direction they're facing. By monitoring camera movement or rotation, you can determine where the player is looking and trigger attacks accordingly. For instance, if the player rotates the camera to face an enemy, you can initiate the attack animation or logic in that direction. This approach adds an immersive and dynamic element to the gameplay, allowing players to engage in combat intuitively based on their camera orientation. Much like how creators use camera angles and perspectives to craft engaging and create videos, integrating camera-based attacks can enhance the player's experience by making combat more interactive and visually appealing.

     
    Posted in: Mod Development
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