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    posted a message on java.lang.OutOfMemoryError: GC overhead limit exceeded What to do now?

    Usually when you're seeing that message its because the mods or texture back being loaded have exceeded the amount of memory allocated to the Java client.  If what I'm saying makes no sense, then that means you're still running stock settings, and will need to bump that up a bit.  If you're using the vanilla minecraft launcher, select the Launch Options tab (it defaults to news at the top).  The select your version of minecraft you wish to edit from the list below.  JVM arguments should already be enabled, but might have a switch that says something like -Xmx1G or -Xmx1024m.  Changing this switch allows you to let Java use more memory if it needs to.  Try changing it to -Xmx4G or -Xmx8G if you have the system memory for it.

     

    If you're using the twitch client go to your modpack you're using, select it, and select the ... button on the far right near the top.  From the dropdown there, select Profile Options.  Under Memory Settings, uncheck Use System Setting, and drag that slider up into or above the recommended bars, again depending on how much ram you can afford to allocate to java.

    Posted in: General Discussion
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    posted a message on Prefab Changelog

    Prefab Current Version: 1.1.1.7

    for Minecraft Version(s): 1.10.2 and 1.11.x

     

    -- New Item: The Bridge has been added!  This item functions uniquely from other blueprints from Prefab in that it has no UI, and contains 10 uses.  The preview function is always on, displaying the first 5 blocks of where the bridge will be placed.  The bridge extends outward for a total length of 50 blocks, and is pre-lit with torches.  If you are targeting a liquid block, the bridge will be placed just above the water in a traditional manner.  If you arent targeting any block at all (ie: not ground, or liquid) the blueprint will allow you to place it in the sky, allowing you to create sky bridges at any height allowed in your game!

     

    -- Change: Neutered Monster Masher added by request.  This adds a config option for the monster masher that allows admins to disable the spawners that populate in the structure, but still allow the structure to be built.  Just gently break your way into the side of it, and place your own Mod created spawners :)

     

    -- Fix: Fixed an issue that was causing Prefab to crash when used in conjunction with the "FoamFix" mod.

    Posted in: Ideas
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    posted a message on New Network Urgently Need Staff!

    Well, I tried to help.  Good luck. /Unsubscribe

    Posted in: Official Modpack Threads
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    posted a message on New Network Urgently Need Staff!

    Indeed, but you've gotta be patient.  Word of mouth, forums, and Twitch streaming are probably some of the best ways to get your player base going.  And you didn't say anything about the server to try and draw in players.  You could have said it's a multi-instance Adventure mode server with games, like Hypixel.  That is likely to interest a few :)

    Posted in: Official Modpack Threads
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    posted a message on Looking for a small Aluminum mod

    For the short term, you could make a clay cast for a pickaxe.  Also, if you can get ahold of some obsidian (may just have to bite the bullet and part with a diamond and a modifier slot on your pickaxe) you can make a reinforcement kit to bump the mining level up to Cobalt.

     

    In summary, I recommend the following upgrade path:

    Clay cast for pick, binding and tool rod.  Copper tool rod, bronze pickaxe head, iron binding.  Add a diamond to it to raise the mining level to Obsidian.  Get obsidian, make a reinforcement kit with the obsidian and add it to the pick.  Visit the Nether, get some Cobalt and remake a pickaxe head from that, get some Ardite and remake a binding with that.

    Posted in: General Discussion
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    posted a message on Looking for a small Aluminum mod

    Aside from ores?  Not really.  It does add Salt to the world gen, and those blocks tend to spawn like clay or sand does in rivers and lakes.

     

    I first played with Mekanism in the Horizons: Daybreaker pack, and it was the perfect match with Galacticraft.

     

    Also, glad to hear you found the ideal ore gen mod for your custom pack :).  Substratum sounds kinda like a different take on Metallurgy 3.

    Posted in: General Discussion
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    posted a message on Allowing To Add modpacks to modpacks

    You know, you can just download individual mods and drop them into the Curse\Instances\(pack name)\mods folder on your computer.  Most should be able to fire right up next time you launch the Modpack.

    Posted in: Ideas
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    posted a message on New Network Urgently Need Staff!

    I'm going to say something that sounds mean, but I really just want you to take it as honesty, and learn from it, because I'm sure no one has said this to you before.

     

    You aren't likely to attract any help with your pitch.  You don't give any information of what you're looking for in your posts, and constantly bumping them makes you look like an impatient child.  So based on those 2 characteristics, I can tell you that there's no way in hell I would want to work for you.

     

    I would recommend you take a good 30 minutes and draw up a plan for the the kind of social environment you want to create on your server, and outline the specific duties of the positions you're looking for.  If you put out a generic call to wield power, you never know who will answer.  Good luck, and let what I said marinate for a little while.

    Posted in: Official Modpack Threads
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    posted a message on Looking for a small Aluminum mod

    Fair enough.  I'm guessing you have all of those tech mods to cover the bases of various machine types.  While I wouldn't recommend adding this to your current pack, I would recommend you taking Mekanism for a spin sometime.  It's got a lot of really cool stuff, and it's very well done.  No aluminum though :)

     

    A random thought here.  I played a pack that had tic, but no aluminum in it either.  I was able to make the cast's from Zinc and Copper though.  Got zinc in your Modpack?

    Posted in: General Discussion
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    posted a message on Looking for a small Aluminum mod

    You could try Immersive Engineering.  That has Aluminum in the form of Bauxite Ore.

    Posted in: General Discussion
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    posted a message on Automatic building mod

    Of course!  I actually linked it at the bottom of my previous post.  The download page for the mod, and a link to the spotlight if you'd rather just see a demonstration of what it does.  It's currently available in 1.10 and 1.11 flavors.

     

    Currently, Prefab has a preview function that lets you see transparent directionless placeholders for the blocks (so it looks a little funny, but its more so you can see approximately where the building will be).  The build rate for it is 100 blocks per tick, because all at once was causing serious lag in single player and server play.  So I imagine we could throttle that back to 1 block per tick, which would put you right at 20 blocks per second build rate.  Faster than a player, but not invisibly fast.

     

    Feel free to check out the structures we already have in the mod, and we do take requests if there's something you'd like to see added.

     

    https://minecraft.curseforge.com/projects/prefab

    Posted in: Ideas
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    posted a message on java.lang.OutOfMemoryError: GC overhead limit exceeded What to do now?

    I could take a look.  No promises, as I'm not a programmer, but I can try to parse it and find a cause.  Its odd that Botania and Applied Energistics are giving you trouble.  Both of those are very well done mods.  I wonder if maybe another mod you have is conflicting with something they do, and its causing them to produce an error.

    Posted in: General Discussion
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    posted a message on java.io.ioexception an existing connection was forcibly closed by the remote host (on going bug?)

    No problem.  Good luck, and godspeed.  I hate me some network issues :)

     

    Also regarding the homegroup... You said their machines arent in the homegroup.  Is yours?  Cuz homegroup is like a high school clique.  If you're in it, everyone not in it is lame, and not worth talking to.  Apparently. :)

    Posted in: General Discussion
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    posted a message on java.io.ioexception an existing connection was forcibly closed by the remote host (on going bug?)

    You can post an error log, just post it as a spoiler, so it doesnt take up a ton of space.

     

    Like this.

     

    I've had a lot of various network issues within my own network.  In fact, to this day, I still cant get my server to accept a connection from a PC connecting through the internet without the aid of Hamachi.  But I have a few ideas you can try.  First, how are you trying to connect to the LAN server?  Are you adding it as a multiplayer server, or a Direct Connect?  I would recommend trying both, and entering the host info in the following formats just to see if they work:

     

    Windows computer name (ex: Magmatic) (Which is what I named my server)

    IP address (ex: 192.168.1.105)

    IP address with port (ex: 192.168.1.105:25565)

     

    If none of those help either through direct connection or adding as a multiplayer server, I would work on the Windows side of things more.  Make sure your file and printer sharing is working, make sure you're together on the same homegroup.  You may even have to go as far as to add a user account on his machine so you can set permissions to access it.  I've seen that happen as an issue before when one PC is running windows 7/8, while another is running windows 10.

    Posted in: General Discussion
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    posted a message on need some help with 1.7.10 project ozone server

    Some mods are client-side only, as they are meant to display information that doesn't require polling the server.  You wont get a crash in a single player game, because your client is both client and server.  But since the server doesn't have to display a UI, these kinds of mods can make a server puke.  I would comb through the mods you have (starting with anything you might suspect to be the cause), and check the mod author's page for any notes on server compatibility.  Most are necessary, some aren't necessary but will have no harmful effect, while others can simply crash it if present.

    Posted in: General Discussion
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