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    posted a message on Mod conflicts

    Hello i play with my wife over lan. We use version 1.16.5. I added quite alot mods and some seems to dont work.

    I have no idea with Java etc. is there an easy way to see mod conflicts?

     

    here is the list of my mods, maybe someone sees some conflicts. Biggest problem not so much animals and they dont respawn.

     

    dragon mounts legacy
    abnormal core
    animals plus
    antiqueatlas
    apotheosis
    appleskin forge
    appliedenergetics
    aquaculture
    architectury
    astral sorcery
    bdlib
    better animals plus
    bigger reactors
    biomes o plenty
    bloch carpentry
    botania
    buzzier bees
    cfm
    chisel
    cloth config
    cofh core
    collective
    cooking for blockheads
    ctm
    cuneiform
    curious
    dungeons gear
    dynamic lights
    dynamic trees
    dynamic trees bop
    dynamic trees nature aura
    elevatorrid
    endless oceans
    enchanting plus
    evolved rpg
    exotic birds
    extra coals
    falling leaves
    forbidden arcanus
    ftb library
    genetic animals
    gravestone
    hats
    hwyla
    ichun util
    ichun util mod
    ilikewood
    ilikewoodbiomes oplenty
    immersive engenerring
    industrial ongoing
    invtweaks
    jei
    magipsi
    mantle
    natures aura
    observerlib
    occultism
    pamhc2 crops
    pamhc2 foodcore
    pamhc2 foodextended
    pamhc2trees
    patchouli
    phosphophylite
    placebo
    psi+
    relics
    respanable animals
    revamped wolf
    scalable catsforce
    sodium
    solarcooker
    sound filter
    storage drawers
    thermal expension
    thermal foundation
    titanium
    tmechworks
    travelers backpacks
    tree harvester
    twilight forest
    valhelsia core
    valhelsia structures
    when dungeons arise
    whidsperwoods
    xeros minimap
    xeros worldmap

     

    Thx for help infos and tipps.

     

    Thx

     

    Lhysander

    Posted in: Mod Discussion
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