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0
In reply to 33eek:
Hello 33eek. Yes you can change the model.
I have made this bit of code
Filepath: RP/entity/ender_dragon.entity.json
Code:
{ "format_version": "1.8.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:ender_dragon", "textures": { "default": "textures/entity/steve", "exploding": "textures/entity/dragon/dragon_exploding", "beam": "textures/entity/endercrystal/endercrystal_beam" }, "geometry": { "default": "geometry.humanoid.custom" } } }}
And it could be possible, but their would probably have to be scripts which are hard.
Let me know if this helped! :)
0
In reply to 33eek:
Hello 33eek. Yes you can change the model.
I have made this bit of code
Filepath: RP/entity/ender_dragon.entity.json
Code:
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:ender_dragon",
"textures": {
"default": "textures/entity/steve",
"exploding": "textures/entity/dragon/dragon_exploding",
"beam": "textures/entity/endercrystal/endercrystal_beam"
},
"geometry": {
"default": "geometry.humanoid.custom"
}
}
}
}
And it could be possible, but their would probably have to be scripts which are hard.
Let me know if this helped! :)