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    posted a message on Configuring a new mod pack

    So. I see enough of my favorite mods from 1.12 are now 1.16, so I started to build my own custom pack. Once I got it put together, I ran it, noted the errors, fixed the errors ( oddly the Curse Client allowed me to install Fabric mods even though it knew I was using Forge) , got it to run fully to the menu screen. I then quit out, loaded up the config folder, and am trying to mod the configs. But they are vastly different than 1.12. For example, I want to configure the ore gen, I have several mods (Mekanism, Thermal Dynamics, Immersive Engineering, etc) that all generate copper, tin, silver, etc. For the life of me I can not find where to tell those mods to not generate those ores. In 1.12, for example, in Mekanism.cfg I could set "CopperPerChunk" and "TinPerChunk" etc to 0 to let Thermal Dynamics handle all that. Or set MobArmorSpawnRate to 0 to get rid of those OP armored (in obsidian and glowstone armor) mobs that give me trouble when I am first starting and don't have armor yet, etc. Where did all the configuration options go? Mekanism/additions-common , ../client and ../tools-client all seem pretty sparse compared to the original Mekanism.cfg , same for Immersive Engineerig-Client and Immersive Engineering-Common files. 

    Posted in: Support
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    posted a message on Gui scale

    Hello! I'm having some difficulty here. namely I am having some trouble seeing my GUI. "2" Normal is a little too small so the count in inventory is hard to read without hunching closer to the monitor, but "3" Large is way too big. Is there a mod or something I can set a custom GUI for something in between or up the font size?

    Posted in: General Discussion
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    posted a message on Automation mod pack - Simple Ore Gen

    I am curious, if anyone knows, for the ores.json can I use "All" for the Biomes line? I know wiith CoFH we can use "Biomes: All" to indicate all biomes but the mod pack author decided to list out all the biomes and I am finding some weirdness. As in I've been mining an hour or so at Y 50 and have 2, almost 3, stacks of iron and a lot of tin but only like 32 coal. Been using charcoal for torches not coal so that's not it. Thought I'd start a new world if I can set the biomes to "All" to see if the mod pack author didn't include the BoP biomes and that could be messing it up.

    Posted in: Modpack Discussion
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    posted a message on Enabling Platinum in Thermal Expansion

    "dependencies": "thermalfoundation", "populate": {
    "platinum": { "distribution": "uniform", "generator": { "block": { "name": "thermalfoundation:ore", "metadata": 6 }, "material": "minecraft:stone", "cluster-size": 8 }, "cluster-count": 7, "min-height": 20, "max-height": 55, "retrogen": "true", "biome": "all", "dimension": { "restriction": "blacklist", "value": [ -1, 1 ] } }, }

     

    That's what I wound up going with, anyone know if that is correct? 

    Posted in: General Discussion
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    posted a message on Enabling Platinum in Thermal Expansion

    Hello! How do I enable platinum ore generation in Thermal Expansion? I don't see it listed anywhere in the /config/cofh/world/thermalfoundation_ores.json file. Do I just copy one of the existing ones and modify it like so?

     

    "platinum": {"platinum": { "distribution": "uniform", "generator": { "block": { "name": "thermalfoundation:ore", "metadata": 1 }, "material": "minecraft:stone", "cluster-size": 8 }, "cluster-count": 7, "min-height": 20, "max-height": 55, "retrogen": "true", "biome": "all", "dimension": { "restriction": "blacklist", "value": [ -1, 1 ] } },

     

     

    Posted in: General Discussion
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    posted a message on Factory Craft - Lag Spikes

    Just goes to show how quirky Minecraft is. Factorycraft, with one or two mods added in that I felt were essential that the mod author didn't, which is on 1.11.2, gives me lag spikes that can descend, after a while, into unplayable until I restart. Yet on Direwolf's 1.10.2 pack with 115 mods loaded and FTB Unstable 1.12.1 with 142 mods I have hours of play in them with little to no lag. Freaky, I have a beefy enough system to run them, a Ryzen 1700x with 16gb of DDR 4 memory on a nVidia 970 SSC with 4gb of video memory. The Twitch client is configured like the FTB client, 4gb of memory dedicated to Minecraft. Let me see... I have these mods loaded in Factorycraft - https://pastebin.com/QRU1Az9p - anyone see anything quirky I need to remove / configure ?

    Posted in: Modpack Discussion
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    posted a message on [1.12] Conduit like replacement mod

    A simple mod that adds Ender IO *like* conduits (water in/out with filtering, item in/out with filtering, power in multiple tiers, redstone control) that all four can be placed in the same block space / same side of a block. That's really the biggest thing I miss from Ender IO and, if I read their status page right, they're continuing on with the 1.11 release with no mention of a 1.12 release so it maybe a *very* long time until we get conduits back. So maybe a mod with just the conduits and their unique properties of inhabiting the same side / block space for all four conduits would be awesome? 

    Posted in: Ideas
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    posted a message on Grindstone for 1.12

    For new game ore doubling like the AE one? O.o *goes to look*

    Posted in: Ideas
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    posted a message on Grindstone for 1.12

    The one thing I had in 1.7.10 and 1.10.2 that I sorely miss is the hand cranked grind stone from AE2 for early game ore doubling using hand tools and no metals Could someone add a mod that adds something similar for 1.12 that's independent of the, still missing, AE2 mod? 

    Posted in: Ideas
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    posted a message on [1.12] All the Mods 3 - Looking for a mod

    Also, in this mod pack, with out Extra Utilities or Draconic Evolution, what do I have for flight options? I know there is a jetpack in IC2 but what else ? Thanks!

    Posted in: Modpack Discussion
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    posted a message on [1.12] All the Mods 3 - Looking for a mod

     Cool! Surprised the mod pack author missed that. O.o Only one other JEI plug in missing and, well, it involves bees and I don't care about bees so... :D Thanks!

    Posted in: Modpack Discussion
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    posted a message on [1.12] All the Mods 3 - Looking for a mod

    Hello! Now, the mod in question might not be updated yet, I hope it is, I've gotten rather reliant on it. >.< In 1.10.2 when I look in JEI at an ore there is a tab that has the % chance of finding that ore at each Y level. You can poke at it and see that, say, iron is best to be found around Y 20, as an example. What mod does this and is it available for 1.12 yet? 

    Posted in: Modpack Discussion
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