Well I don't really want to disable them as they are about the most annoying and dangerous creepers around (and that's what this pack is about) but I'll see if I can perhaps tweak the frequency.
So i just tried this pack out and although the "# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]" config in the iguana tinker tweaks main config is set to true i am still unable to change out tool parts for others in the part builder and I have no idea why.
Changing parts in the part builder is only possible for a fully repaired item (i.e. non damaged). I have done it in my play of this modpack and it works fine for me as long as the tool is fully repaired.
The modpack has been updated on CurseVoice (FTB launcher version is waiting for approval):
Update 0.2.0:
Updated AOBD
Updated Chisel
Updated Deep Resonance
Updated McJtyLib
Updated ElecCore
Updated MagneticCraft
Updated MalisisDoors
Updated RFDrills
Udpated Special Mobs
Added Infernal Mobs
Added Dark Menagerie
Removed Lycanites Mobs
Disabled duplicate oregen for Immersive Engineering
Disabled duplicate oregen + limestone for Magneticraft
Disabled duplicate oregen + limestone from Engineers Toolbox
Disabled duplicate oregen. Reduced veinsize of marble to 0 in bluepower
Disabled railcraft sulfur
This version contains the latest beta of Deep Resonance and should be better for oregen. Note that this will not affect already generated chunks obviously.
Warning! Lycanites mobs has been removed! If you want to keep on playing with that mod you'll have to re-add it locally.
Question to people here. I'm having my doubts about Lycanites mobs in this modpack. Do you think I should keep it? I've had a number of crashes that I could not explain and they were in Lycanites code (but it was the java VM that was crashing which is weird). Also it does make the nether almost impossible and I know many people did not like me adding that mod. Perhaps I can replace it with an alternative mod that adds strong mobs that are not so insane?
Also I'd like to know how I can edit the cofhcore configs to reduce all the amounts of different ores (copper, tin and so on). Any hints on that?
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Well not a matter of favoring but it is SOO much easier to get your pack updated on that.
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Ah sorry. I actually forgot to update on the ftb launcher. I will try to do so asap.
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Updated On The Edge modpack to 1.1.0:
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New release of On The Edge:
Version 1.0.0:
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Well I don't really want to disable them as they are about the most annoying and dangerous creepers around (and that's what this pack is about) but I'll see if I can perhaps tweak the frequency.
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Hmm strange that you got so many of them. I have yet to see a drowning creeper appear in my world.
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This morning there was an update to this pack:
Update 0.3.0:
Currently only on Curse. Soon on FTB Launcher too.
Have fun!
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Changing parts in the part builder is only possible for a fully repaired item (i.e. non damaged). I have done it in my play of this modpack and it works fine for me as long as the tool is fully repaired.
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The modpack has been updated on CurseVoice (FTB launcher version is waiting for approval):
Update 0.2.0:
This version contains the latest beta of Deep Resonance and should be better for oregen. Note that this will not affect already generated chunks obviously.
Warning! Lycanites mobs has been removed! If you want to keep on playing with that mod you'll have to re-add it locally.
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I can experiment with that. Thanks for the suggestion
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Question to people here. I'm having my doubts about Lycanites mobs in this modpack. Do you think I should keep it? I've had a number of crashes that I could not explain and they were in Lycanites code (but it was the java VM that was crashing which is weird). Also it does make the nether almost impossible and I know many people did not like me adding that mod. Perhaps I can replace it with an alternative mod that adds strong mobs that are not so insane?
Also I'd like to know how I can edit the cofhcore configs to reduce all the amounts of different ores (copper, tin and so on). Any hints on that?
Thanks
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I added Fastcraft myself and I strongly recommend it. It greatly helps with chunk generation.
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Just updated On The Edge to version 0.1.1beta on Curse and soon FTB Launcher once it gets approved there. Changelog:
Have fun!
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Yesterday I released version 0.1.0beta of this modpack with the following changes:
Updated AOBD
Updated Buildcraft
Updated Buildcraft Additions
Updated Chisel
Updated Extra Utilities
Updated MalisisCore
Updated MalisisDoors
Updated McJtyLib
Updated RFTools
Updated OpenComputers
Updated The Erebus
Updated WAILAPlugins
Added Not Enough Wands
Removed CoFHTweaks
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Just uploaded version 0.03beta of this pack on CurseVoice. FTB Launcher will soon follow (including server package)