• 0

    posted a message on Project Ozone Crashes on Launch

    thanks, i will talk to the dev. this has become a common error, and it could be fixed by simply updating the modpack. let's see what he says :)

    Posted in: General Discussion
  • 0

    posted a message on Help creating modpack archive

    hey there!

    if you really want to do this manually (i would recommend doing it with the curse launcher), here's my short guide :)

     

    you can download an example file from here (yes, shameless self-advertising). open it and you will see 2 files (changelog.txt and manifest.json) and the overrides folder. the manifest.json and the overrides folder are required, ignore the changelog.

     

     

    you have to understand how the curse launcher works in order to get this: if you install a modpack via curse, the launcher will first download a normal minecraft instance.  then it will install forge (you can set the forge version in the manifest.json, i'll come to that later) and download the mod files you specified in the manifest (we'll do that later, too).  after that, the laucnher overrides everything in the instance folder with what is in the overrides folder. for example, if you place your config folder inside the overrides folder, the default config folder will be replaced by your version (or rather: the files get overwritten. those config file that you didnt include dont get overwritten ofc). so:

    1. the overrides folder

    has to contain all the files and folders inside your minecraft folder, that are different to a clean forge installation. these are normally: the config folder (in case you customized the configs), the saves folder (if you want to include custom worlds), the resourcepacks folder and the mods folder.

    2. the manifest.json

    this is the most complicated part, but of you stick to the syntax it's not that hard. open up the manifest.json in the archive i gave you. if you use the windows editor, it'sa complete mess, use http://www.jsoneditoronline.org/ for a clean syntax view. you will see a section containing metadata about the modpack (author, name, version, forge version etc.). fill in your own values. remember: you need to edit the "version" value for every new file you want to upload.

    the next section is the files section. every section represents one mod. if you want to add a mod to your modack, you need to create such a section (stick to the syntax! or simply copy-paste) with the projectID of a specific mod and the fileID of a file that belong to this mod. please see here how to get them.

     

    i hope this helps! i might write a tutorial for this, you are the second guy within 2 day asking this ;)

    Posted in: Modpack Discussion
  • 0

    posted a message on Project Ozone Crashes on Launch
    Quote from Forge_User_05059670 >>

    btw, can you link me to the modpack? i dont know which of the project ozones you use

     could you still do this, please? this crash is very common by now, and i want the dev to fix it... but i dont know to which dev i have to talk
    Posted in: General Discussion
  • 0

    posted a message on Modpack creating isn't work

    i would recommend you to do this with the curse launcher. you can't just upload the .minecraft folder, it's a bit more complicated.

     

    you can download a modpack file here. this is how it should look like (my file contains a changelog, too, but you dont need that)

    you need:

    1. an override folder. this contains everything from your .minecraft folder that is different to a "normal" .minecraft folder. normally, this is just the config folder (if you use custom configs) and the mods folder (if you want to upload them yourself. not recommended)

    2. a manifest.json file. you can edit this with any texteditor. just copy the syntax from any other manifest.json and fill in your own values: forge version, modpack name, author etc. the lower section of this manifest.json file contains data for mods that are uploaded on curseforge. the curse launcher will automatically download them and put them into the mods folder on installation. as you can see, you need to fill in two numbers: the project id and the file id. please read this on how to get them

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Project Ozone Crashes 1 sec After Loaded.

    good idea, i'll remember that.

     

    but you wouldnt lose your stuff unless you customized the config. auracascade generates a fresh config on the next start.

    Posted in: Modpack Discussion
  • 0

    posted a message on Project Ozone Crashes on Launch

    update eiramoticons, it was fixed with the latest version.

     

    btw, can you link me to the modpack? i dont know which of the project ozones you use

    Posted in: General Discussion
  • 0

    posted a message on Thumbs.db files are found while I've deleted all on my computer?

    afaik they get generated automatically by windows whenever you open that folder.

    Posted in: General Discussion
  • 0

    posted a message on Project Ozone Crashes 1 sec After Loaded.

    simply jetpack enchantments conflicting with auracascade enchanter. i'm not sure how to fix this, but deleting the auracascade config might be a good attempt. im a bit in a hurry atm, sry

    Posted in: Modpack Discussion
  • 0

    posted a message on Anyone who reads these cach-report could help me?

    dont know what is causing this one. maybe reinstall minecraft? (but you dont need to reinstall the mods)

     

    PS: this is a really good guide. but i dont know if it's understandable as spanish translation :)

    http://www.minecraftforum.net/forums/support/modded-client-support/tutorials-and-faqs/2641272-reading-crash-reports-for-dummies-robijnvogels

    Posted in: Modpack Discussion
  • 0

    posted a message on Project Ozone Crashing On Load up

    please provide a crash log. can be found in .minecraft/logs/

    Posted in: Modpack Discussion
  • 0

    posted a message on Modpack Crashing on Startup Launch

    Memory: 150708720 bytes (143 MB) / 250609664 bytes (239 MB) up to 250609664 bytes (239 MB)

    might be the case, but i never heard about anything like that before. you are running 64bit java, so thats certainly not the problem. i'm a bit in hurry atm, so i'll check back later

    Posted in: Modpack Discussion
  • 0

    posted a message on Modpack Crashing on Startup Launch

    not sure what's wrong here, but more than 6GB RAM are usually rather worse than better. it's because of java's garbage collector (or let's say because of java's RAM management in general). set it down to 6GB, this is not the cause. and sometimes crashs happen because of too much RAM.

    Posted in: Modpack Discussion
  • 0

    posted a message on Modpack Crashing on Startup Launch

    [remember that this is not a universal fix, but it might help here]

    try assigning more RAM to java. however, i'm not sure how to do that in the curse launcher.

    Posted in: Modpack Discussion
  • 0

    posted a message on Problem with modpack

    something about invtweaks, probably a corrupt download

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on Modpack Crashing

    im just reminding you that you should not use other people's threads for your own crashes, unless you are sure its the same problem.

     

    your problem was already discussed here: https://minecraft.curseforge.com/forums/modpack-discussions/offsite-modpacks/122447-project-ozone-2-crash-on-launch

    update eiramoticons to fix it: https://minecraft.curseforge.com/projects/eiramoticons/files/2335240

    Posted in: Modpack Discussion
  • To post a comment, please or register a new account.