better ask in minecraftforum.net -> support -> modded client support. this is not that much of a support forum (at least not as much as minecraftforum)
thanks for your help, i didn't realize the shortened URLs contain those IDs.
those mods/files mentioned in the manifest don't need to appear in the overrides, right?edit: ofc not, stupid.
i am running linux (no commodore xD ), and i am not able to install curse under wine because the installer is freezing as soon as i choose "install" (the windows that were hidden behind it appear instead of any window content).
i already installed .net 4.0, i have no clue what the problem is. i'd just set up a VM, but unfortunately i don't own a valid windows key higher than win2000.
I'm currently working on a small modpack that i want to submit here on curse. however, in order to do that i need to create a proper manifest.json file. I do not have curse installed (and there's no way i can do so), i have to do this by hand. so what i need to know is:
i will include all mod files in the overrides folder. do i still need to add them in the files section of the manifest?
if i have to: how do i get a project's "ProjectID" and "FileID"?
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better ask in minecraftforum.net -> support -> modded client support. this is not that much of a support forum (at least not as much as minecraftforum)
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known issue between refinedstorage and JEI. the next JEI version should fix it.
https://github.com/mezz/JustEnoughItems/issues/453
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thanks for your help, i didn't realize the shortened URLs contain those IDs.
those mods/files mentioned in the manifest don't need to appear in the overrides, right?edit: ofc not, stupid.i am running linux (no commodore xD ), and i am not able to install curse under wine because the installer is freezing as soon as i choose "install" (the windows that were hidden behind it appear instead of any window content).
i already installed .net 4.0, i have no clue what the problem is. i'd just set up a VM, but unfortunately i don't own a valid windows key higher than win2000.
edit/ps: i love ex nihilo stuff - keep it up ;)
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I'm currently working on a small modpack that i want to submit here on curse. however, in order to do that i need to create a proper manifest.json file. I do not have curse installed (and there's no way i can do so), i have to do this by hand. so what i need to know is:
i will include all mod files in the overrides folder. do i still need to add them in the files section of the manifest?
if i have to: how do i get a project's "ProjectID" and "FileID"?
thanks for any help!
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download any modpack through your browser and look at the file structure inside the .zip file - this is how you should upload it.