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    posted a message on Modern Skyblock 3 [Discussion]

     

    Quote from EricBuist >>

    In reply to phliptrip:

     I didn't know this got removed. Indeed, piping is quite weak in this pack when playing in staged or gated mode, until you get to Mekanism. I found no energy pipe from BuildCraft, so first power transfer I got was through Immersive Engineering cables. For items and fluids, without BuildCraft, you pretty much have FactoryTech and Immersive Engineering. Item conveyors are pretty horrible when you have a ring of magnetization so I ended up using chains of hoppers or ESDs.

     

    Thanks for the suggestions, I'll dig around try to race for mekanism or IE.  FT is one of the most miserable mods I've ever used bar none.  Vanilla mechanics surpass it in almost every way.   I'm sure it has its place in packs like sevtech ages or something, but... def not my cup of tea at all in any way.  I'll avoid anything with it in the future.
     
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Was buildcraft everything removed in 3.5?  I saw an issue just opened on it in the issue tracker, but I'm not sure how to bridge the gap where you would use bctransport normally other than just "tough it out" until you get to real pipes of some other variety... which is a staggering distance away in gated mode (esp for power).

    https://github.com/EmosewaPixel/Modern-Skyblock-3/issues/804


     

    Posted in: Modpack Discussion
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