No, I am not, I already checked that. Also checked mod compatibility... I have no idea what could be happening. I already made sure to have all the righ coremods and required mods...
I am trying to open a Minecraft server with Forge and mods, and I already installed forge in the server. The server works perfectly with Forge... Until I try to install any mod to the server. When trying to initialize the server with any mod, it crashes. Here I leave a crash report:
---- Minecraft Crash Report ---- // Uh... Did I do that?
Time: 16/08/15 10:57 Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:227) at cpw.mods.fml.common.Loader.loadMods(Loader.java:472) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (x86) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 32916192 bytes (31 MB) / 87240704 bytes (83 MB) up to 259522560 bytes (247 MB) JVM Flags: 0 total; AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded Botania{r1.7-208} [Botania] (Botania r1.7-208.jar) Unloaded Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt)
For some mod authors, yes. Other mod authors are ok with it. All mod authors who have uploaded to CurseForge, or that are on the list of approved third party mods are ok with modpack creators getting rewards.
I am a modpack creator with already 4 packs here, and I have never heard about rewards. What kind of rewards could we get jadedcat?
Threads in a Minecraft project sharing page that advertise skin products? That is practically an insult. They should get deleted, don´t you think so? I am tired of people using the threads to advertise things like that. At least if they were advertising something about Minecraft...
Well, I had an idea sometime ago, and the idea was to create an addon for Thaumcraft 4 and Blood Magic. That addon would build a bridge between both mods, and thaumaturgy could meet alchemical wizardy
Well, the thing is that in one of my modpacks I wanted to include some maps I created, so I put the maps in the Overrides/saves folder. But... When users of the modpack download the new version; Will they worlds be deleted? Thanks
Well, yesterday I uploaded a new version of one of my modpacks, but it got rejected, due the "manifest.json file was invalid". But... The manifest file was okay :/ What could happen?
Actually, I created two packs. I worked hard on both. The first one is called Thaumic Arts, and it is basically Thaumcraft + Most of it addons. The second one is called Universe of Magic, and it is still a mess of mods :/ But I am working in further updates. I also posted a modpack called Magic Arts, but I deleted it some time ago cause it was so... bad. You can check them in my profile page :)
0
Hello there. I really need to have a mod like this: https://minecraft.curseforge.com/projects/item-search?gameCategorySlug=mc-mods&projectID=224917
But as you can see, the mod is totally outdated. I need a mod like that, but for newer MC Versions.
Any ideas?
Thanks!
0
Seems like Curse is not avaible for Linux... Just wanted to know it it will ever be.
Thanks :)
0
No, I am not, I already checked that. Also checked mod compatibility... I have no idea what could be happening. I already made sure to have all the righ coremods and required mods...
0
EDIT: Some few mods are currently working on the server now
0
I am trying to open a Minecraft server with Forge and mods, and I already installed forge in the server. The server works perfectly with Forge... Until I try to install any mod to the server. When trying to initialize the server with any mod, it crashes. Here I leave a crash report:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 16/08/15 10:57
Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:227)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:472)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 32916192 bytes (31 MB) / 87240704 bytes (83 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded
Botania{r1.7-208} [Botania] (Botania r1.7-208.jar) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Please help me!
0
I wanna create a pack with Galacticraft, but isn't actually in Curse... And I wanted to ask if it is allowed in the Overrides folder
0
I am a modpack creator with already 4 packs here, and I have never heard about rewards. What kind of rewards could we get jadedcat?
0
True!
0
Threads in a Minecraft project sharing page that advertise skin products? That is practically an insult. They should get deleted, don´t you think so? I am tired of people using the threads to advertise things like that. At least if they were advertising something about Minecraft...
0
Must be there an incompatible mod. You should contact the modpack creator that must be the responsible, excepting if you added any mods yourself
0
Well, I had an idea sometime ago, and the idea was to create an addon for Thaumcraft 4 and Blood Magic. That addon would build a bridge between both mods, and thaumaturgy could meet alchemical wizardy
0
Could could send a message to Jadedcat, I am sure she will help you :)
0
Well, the thing is that in one of my modpacks I wanted to include some maps I created, so I put the maps in the Overrides/saves folder. But... When users of the modpack download the new version; Will they worlds be deleted? Thanks
0
Well, yesterday I uploaded a new version of one of my modpacks, but it got rejected, due the "manifest.json file was invalid". But... The manifest file was okay :/ What could happen?
0
Actually, I created two packs. I worked hard on both. The first one is called Thaumic Arts, and it is basically Thaumcraft + Most of it addons. The second one is called Universe of Magic, and it is still a mess of mods :/ But I am working in further updates. I also posted a modpack called Magic Arts, but I deleted it some time ago cause it was so... bad. You can check them in my profile page :)