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    posted a message on Looking for a certain type of modpack.

    Most of the modpacks I've seen fit one specific 'genre', you build up along a progression tree, spending a lot of time grinding in each step, until you've achieved perfect automation. And while I can see the appeal, it's just not for me. Pretty much anything that's simply "climb the progression tree," doesn't appeal to me.

    I want something more unique, that tries to play with Minecraft's features in more unusual and fun ways. One thing I can think of is Journey To The Core, I never played too much of it, simply because it was a bit too outdated by the time I found it, but the general concept of trying to reach deeper "levels" in such a hostile environment was enticing to me.

    Also, as I'm not extremely experienced in the flow of most mods, packs with quest books would be preferable.

    Posted in: Modpacks
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    posted a message on Looking for some modpacks that fit my tastes(read post)

    So I don't like the 'grinding simulator' type packs that have been dominating the featured page lately, where all you do is repeatedly perform a mundane task to get some resources until you can make the next stepping stone in progression. Their gameplay is rather mundane and I find myself getting tired of them very quickly.
      I'm looking for either: something more casual, more in the spirit of vanilla minecraft, but with all the features that come with modded.

    OR, something more environmental, having you explore for resources, defend your base, and fight bosses, challenging your skill, rather than your patience. I also prefer quest-oriented modpacks, just because I'm still unfamiliar with a lot of features from a lot of mods. I also don't like older versions as much, as I'm less familiar with them.

    Posted in: Modpack Discussion
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    posted a message on Anyone know of some mods that keep the feel of vanilla? (1.12)

    I'm thinking about making a modpack, and I want it to have the feel of vanilla that mods like thaumcraft/t-construct/technology mods all take away.

      An example of the sort of mod I'm thinking of is Aether II, while it adds a lot, it feels very true to the base game. An example for smaller mods is hopper ducts.

    Posted in: General Discussion
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    posted a message on Planning to make a fairly complicated modpack, looking a certain type of mod.

    The current name I'm thinking of is 'prospector's pack' and it's going to be centered around getting and refining ores in a realistic way.00

    The main mod I'll want is something that adds a realistic way of processing ores, and multiple 'tiers' of ingots (ie: just chucking a bit of ore into a furnace would just get you a rough ingot, while refining it through some other means like acid refining and *then* putting it in a furnace might get you a better quality ingot, and then re-refining that ingot might get you something even better.) The best thing for that i've found is magneticraft, but it's no longer being updated (and it has its own storage system, which won't work with my current plans). If you know of any mods like this, I would like to know about it.

    Posted in: Modpack Discussion
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    posted a message on Is there a way to search for all modpacks containing (X) mod?

    So basically, if I were to find a cool mod in (Y) Modpack, but (Y) Modpack keeps crashing when I play it, would it be possible to search for all modpacks with (X) mod? (They often don't have the name of the mod in the title/sample desc)

    Posted in: General Discussion
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    posted a message on Curse not working with new minecraft launcher.

    So, when I click play it brings up the new minecraft launcher and the last vanilla version I've played. And when I try to select profile it only shows the profiles on my vanilla launcher and not the modpack profile, has anyone had this problem before, and if so do they know how to fix it? (Even weirder it only appears to happen sometimes, it often will show the old launcher and work just fine.)

    Posted in: General Discussion
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