• 0.961735462488701

    posted a message on RLCraft Crashes: WARNING: Coremods are present

    So, I'm getting persistent errors when attempting to launch Minecraft with the RLCraft modpack. I've searched for other people with this error, and they say they've solved it, but the people who answer the questions never go into distinct detail and give very basic instructions. It's very confusing, and I really need help.
    Here is the crash log: 

     

    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present:  llibrary (llibrary-core-1.0.11-1.12.2.jar)  CorePlugin (ForgeEndertech-1.12.2-4.5.3.0-build.0528.jar)  Inventory Tweaks Coremod (InventoryTweaks-1.64+dev.146.jar)  LoadingPlugin (Reskillable-1.12.2-1.13.0 (1).jar)  IvToolkit (IvToolkit-1.3.3-1.12.jar)  DynamicSurroundingsCore (DynamicSurroundings-core-1.12.2-3.5.4.3.jar)Contact their authors BEFORE contacting forge
    // You're mean.
    Time: 7/16/20 5:59 PMDescription: Initializing game
    java.lang.RuntimeException: One of more entry values did not copy to the correct id. Check log for details! at net.minecraftforge.registries.ForgeRegistry.sync(ForgeRegistry.java:549) at net.minecraftforge.registries.GameData.loadRegistry(GameData.java:556) at net.minecraftforge.registries.GameData.freezeData(GameData.java:235) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:753) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at net.minecraftforge.registries.ForgeRegistry.sync(ForgeRegistry.java:549) at net.minecraftforge.registries.GameData.loadRegistry(GameData.java:556) at net.minecraftforge.registries.GameData.freezeData(GameData.java:235) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:753) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535)
    -- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 127587384 bytes (121 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2803 Optifine OptiFine_1.12.2_HD_U_F5 99 mods loaded, 99 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

     

    Posted in: Modpack Discussion
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