• 0

    posted a message on help

     

     help this was under the fatal section

     

    14:54:09.852
    FML
    Client thread
    Suppressed additional 23 model loading errors for domain tconstruct
    14:54:09.853
    FML
    Client thread
    Suppressed additional 139 model loading errors for domain immersivepetroleum
    14:54:09.853
    FML
    Client thread
    Suppressed additional 97 model loading errors for domain extrautils2
    14:54:09.853
    FML
    Client thread
    Suppressed additional 61 model loading errors for domain omlib
    14:54:09.853
    FML
    Client thread
    Suppressed additional 3 model loading errors for domain twilightforest
    14:54:09.853
    FML
    Client thread
    Suppressed additional 1 model loading errors for domain embers
    14:54:09.857
    FML
    Client thread
    Suppressed additional 777 model loading errors for domain immersiveintelligence
    14:56:33.382
    net.minecraft.client.Minecraft
    Client thread
    Reported exception thrown! net.minecraft.util.ReportedException: Updating screen events at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1772) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.IllegalStateException: Mouse must be created before you can poll the button state at org.lwjgl.input.Mouse.isButtonDown(Mouse.java:397) at journeymap.client.forge.event.KeyEventHandler.onGuiMouseEvent(KeyEventHandler.java:334) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_2008_KeyEventHandler_onGuiMouseEvent_Post.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:502) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) ... 9 more
    14:56:34.325
    monitor
    Process Monitor
    Process crashed with exit code -1
    Posted in: Java Mods
  • 0

    posted a message on Modpack Troubleshooting

    I was creating a modpack with 187 mods, and when I launch it doesn't do anything it just sits there is no loading screen, but it doesn't say it crashed the only errors I get are always there and I've played packs with this error and it just worked fine. and the warnings are just  arn't being helpful, the pack is in 1.12.2

    Posted in: Support
  • 0

    posted a message on Is there a mod that is sorta like skyfactory 4's prestiegie mode?(can't spell :/)

    So i wanna find a mod that allows you to disable mods (allows you to choose which mods) until the player unlocks it by doing something, because i was making a modpack right and i have mystical argiaculture. And i want the players have to unlock that mod. 

    Posted in: Java Mods
  • 1.86176262854679

    posted a message on What game should CurseForge add support for next!

    You should support Hytale.... Or at least get ready for it.

    Posted in: General Discussion
  • 0

    posted a message on How long does modpack approval usually take?

    In reply to jtrent238:

     Well it can't be that, because tons of modpacks have galaticraft, even though its not on the Curseforge website.

    Posted in: Modpacks
  • 0

    posted a message on Looking for a Furniture Mod that works with 1.14.4.

    MrCrayfish gives a kitchen set, a bathroom set, even some devices, and even more! So wdym? And its for 1.14 and 1.15

     

     

    https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod/screenshots

     

    Posted in: Java Mods
  • 0

    posted a message on Is there a Mod that fixes how the player holds the bow for TiC?

    I was just wondering if there was mod that did what the title said, fix how the player holds bows from tinkers construct, to you know make the player hold the bows like a normal vanilla bow, its a tiny thing that bothers me, and tinkers construct is my favorite mod.

    Posted in: Java Mods
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