You want a netherrack casing, not combustion heater for the glowstone. The casing and the heater don't need to match. (You can put an iron heater in the netherrack casing.)
I think they are on 2.5.4 right now. If you need to add more mods, you'll need to unlock the pack and then manually add the new mod. I'd hope they'd have a sticky note about it in that discord. (I'm not on that discord, so I can't say for sure.)
According to config/beneath/oregen.json, only vanilla ores are configured to spawn there. I imagine some other mods ores may spawn there also. But in the world gen in the mystical agriculture config, prosperity ore is setup for nether and end only. And since nether is void, it'll never spawn there.
I got all of my prosperity ore from a T6 void miner. It actually wasn't too bad to get to a T6 once you get past the T2/T3 stage and you can get some speed modifiers added to the miners.
I didn't have that many AL blocks, I went with RS instead (which I'm kind of regretting, RS crafting on complex items seems to really lag the server). But the few that I did have (condenser block, cables) all stayed. I'm curious what blocks that you lost.
To make ore, don't do the crucible setup with the condenser. Just place stone (not cobble) in the spot where normally the melted stuff ends up, right above the condenser. I setup a separate condenser for ores, but I suppose you could just break the bottom-most fluid dropper so you can get at the spot above the condenser and place the stone manually.
I hated the crucible / crystal setup, so I setup a vanilla stone-gen above the condenser early on for all my metal needs. (Lava flowing down onto flowing water == stone) A vanilla stone-gen can get messed up sometimes if the lava flows ahead of the water, so I'd have to go unclog it sometimes, but it was pretty nice not having to worry about the glass crystals. There's a couple metals that don't have an ore version, so I still had to have the "normal" condenser setup.
I also setup a vanilla stone-gen for early rock grinding with a mechanical user filled with stone rock grinders.
Sounds like not enough memory is devoted to Minecraft in the twitch launcher? On the loading screen, what does the memory bar look like when it takes forever? And what's the total memory in that bar?
Okay, I'm playing NuclearCraft and the number of steps required to get the LECf-251 oxide fuel is a bit much. At the very least, it looks like it's: Uranium -> HEU-235 -> HEP-239 -> HECm-245 -> LEB-248 -> LECf-251 (Then run through Fluid Infuser to get the oxide variant) ... And there's a lot of wasted material in there. And each step takes a lot of time to run it through the fission reactor. I've spent a lot of time in NuclearCraft already and I'm not really close to the LECf-251 fuel yet.
Contrast to FTB Infinity Evolved Expert Mode, which has a similar progression to get to Big Reactors. In that pack, the Big Reactor Fuel Rods need RTG Fuel, which takes 3 plutonium + 6 dense iron plates (27 tiny piles of plutonium + 36 iron). Each Depleted Uranium fuel rod gives 1 tiny plutonium. It isn't that hard to find a reactor design that uses 12 double cells for 24 tiny piles of plutonium a cycle or 7 quad cells for 28 tiny plutonium. So you had roughly a Big Reactor Fuel Rod each reactor cycle. Another common tactic in that pack was to just generate 1 plutonium and then use UU-matter to replicate it.
To me, it would be great if the Extreme Reactor fuel rods required the HEP-239 oxide (or the LEP-239 oxide Fuel) instead. (I like the idea of having to setup the Fluid Infuser to create the oxide variant.)
I don't think anyone's found a good method to obtain extra bees base bees yet. Presumably you could get them with a little work in Rftools dimensions, but maybe not, since only voidWorlds are active with dimensions. And by the time you get to dimensions, there isn't a lot of reason for bees, unless you just want to "catch them all".
For me, the default World Type is "Void? World" in Single Player. For a server, use the server.properties file included with the server files, it has the level-type as voidworld.
Wow, I dislike NuclearCraft. I'm just getting into it and I've already gotten 2 client crashes with the Manufactory. With this pack, that's around 15 minutes wasted just booting up the pack again. Plus the additional time to look into the bug and post it to their issue tracker.
Both have been GUI crashes just trying to look at the progress of the machine.
Edit: Looks like this is a bug with NuclearCraft and SMP. The GUI works fine in SSP, but with SMP, any NuclearCraft block's GUI causes frequent client crashes. Sounds like it should be fixed with the next release.
Rftools dimensions as void-only worlds are still very useful and playable. I've played skyblock packs both with void rftools worlds and with "normal" rftools worlds.
For void worlds, you just have to be a little more creative and use good feature dimlets to accomplish what you want. You can't just create a world with X ore as the material type and be done with it. With the new rftools, it's definitely a lot harder to find those features, too, which is good.
In my testing, I was able to do what I expected to be able to do with rftools dimensions, knowing that the void world option is turned on.
Like I said, it looks like the only dye that works for empowered palis is the extra utilities dye which can only come from the extra utilities crusher from blue wool/carpet. The extra bees dye won't help here. And for normal blue dye, Lapis is pretty easy to come by.
"vanilla" blue dye is lapis. The dye from Prussian bees is extra bees dye.
Wool is really easy to make. String is the easiest from spiders from a mob farm. Or flax from Actually Additions. (Or a hemp farm). A stack of bones == 3x stacks of bonemeal + 1 stack of zombie flesh == 4 stacks of enriched bonemeal that instant grows the flax plant for a ton of string. You should have a ton of extra bones and zombie flesh from a mob farm pretty early on.
That said, as far as extra bees bees, I haven't gotten to dimensions yet, but I imagine you can only get them there. I tried with the Hiveacynth flower from Botania and I get less varieties than through the bee attractor. And they take quite a bit of mana to generate.
I just don't want you to waste a lot of time expecting any of the bee dyes to work to make the empowered palis. EmosewaGamer can correct me if I'm wrong.
The crystals don't have a preference lens yet. But I'm currently using 1 accuracy + all the rest speed in my setups. In the old version that was the best setup, so I'm doing it that way. I haven't done any tests to see if more accuracy is better in the new rewrite yet. I'm currently doing yellow as the focus in the miners to get glowstone and yellorium, etc... I figure I'll always need those. I'm running purple in the resource miner for obsidian mostly. Obsidian isn't hard to make, but I don't want to deal with it. And I actually ran out of Obsidian the other day when making a big T4 solar.
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Okay, I'm playing NuclearCraft and the number of steps required to get the LECf-251 oxide fuel is a bit much. At the very least, it looks like it's: Uranium -> HEU-235 -> HEP-239 -> HECm-245 -> LEB-248 -> LECf-251 (Then run through Fluid Infuser to get the oxide variant) ... And there's a lot of wasted material in there. And each step takes a lot of time to run it through the fission reactor. I've spent a lot of time in NuclearCraft already and I'm not really close to the LECf-251 fuel yet.
Contrast to FTB Infinity Evolved Expert Mode, which has a similar progression to get to Big Reactors. In that pack, the Big Reactor Fuel Rods need RTG Fuel, which takes 3 plutonium + 6 dense iron plates (27 tiny piles of plutonium + 36 iron). Each Depleted Uranium fuel rod gives 1 tiny plutonium. It isn't that hard to find a reactor design that uses 12 double cells for 24 tiny piles of plutonium a cycle or 7 quad cells for 28 tiny plutonium. So you had roughly a Big Reactor Fuel Rod each reactor cycle. Another common tactic in that pack was to just generate 1 plutonium and then use UU-matter to replicate it.
To me, it would be great if the Extreme Reactor fuel rods required the HEP-239 oxide (or the LEP-239 oxide Fuel) instead. (I like the idea of having to setup the Fluid Infuser to create the oxide variant.)
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Wow, I dislike NuclearCraft. I'm just getting into it and I've already gotten 2 client crashes with the Manufactory. With this pack, that's around 15 minutes wasted just booting up the pack again. Plus the additional time to look into the bug and post it to their issue tracker.
Both have been GUI crashes just trying to look at the progress of the machine.
Edit: Looks like this is a bug with NuclearCraft and SMP. The GUI works fine in SSP, but with SMP, any NuclearCraft block's GUI causes frequent client crashes. Sounds like it should be fixed with the next release.
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