• 0.962775670740273

    posted a message on Adding dependencies to mods

    I uploaded my core mod to curse and I have no clue how to set it so that it will say that on my other mod anyone know what to do

    Posted in: General Discussion
  • 0

    posted a message on nei conflictions

    Download win-rar or 7-zip something like that right click the jar and open with... (Whatever program you chose) then open the assets folder. Whatever the folder is called in the assets folder is the mod-id. Keep in mind mods like galacticraft have more than one folder in there.

    Posted in: General Discussion
  • 0

    posted a message on nei conflictions

    If the mod-id for two mods is the same it wont work. There may be multiple of the same mod. Or you are using the incorrect version of a mod

    Posted in: General Discussion
  • 0

    posted a message on Server Version?

    The best way is too setup the server then install forge too it once that is done then you should run it and get a mods folder just drag the mods from the modpack into that folder and then run the game using the forge server launcher not minecrafts. need more help tell me here so other can find this later

    Posted in: General Discussion
  • 0

    posted a message on How can you tell what mod in a group of mods is causing a lag spike?

    You should just take out one mod at a time and go on a test world and see if that does anything(EX: Remove (Lets just say orespawn) play around for a bit if there is no lag take note that orespawn was the cause if there is lag take note that orespawn is ok)

    Posted in: General Discussion
  • 0

    posted a message on I need help please ... every mod pack crashes

    Try reinstalling the game by backing up important game files (ex: worlds) and delete everything in your .minecraft folder reinstall and do everything again and then see if it works. I did that before when a mod pack I was using didnt work and now it does. If that doesnt do anything make sure your on the right version of forge

    Posted in: General Discussion
  • 0

    posted a message on Forestry - ServerSide Crash

    A lot of mods dont have server support the mods you are adding most likely dont have support. All my mods work fine client side but non of them can be used with a server.

    Posted in: General Discussion
  • 0

    posted a message on wheres a good places to host a modpack file

    Mediafire (will definatly work )or just make a wix or weebly site I think they have built in file hosts

    Posted in: General Discussion
  • 0

    posted a message on Modded Minecraft

    Everyone here knows how to mod the game. And there are a ton of easy tutorials on making a modded server.

    Posted in: General Discussion
  • 0

    posted a message on projectID

    In game click the mods tab on the title screen and the mod-id is on there(most of the time).

    Posted in: General Discussion
  • 0

    posted a message on I can't install mods anymore!

    Reinstall the curse client.

    Posted in: General Discussion
  • 0

    posted a message on How can you tell what mod in a group of mods is causing a lag spike?

    You can either just remove mods to find the source or use optifine to maybe help the problem.

    Posted in: General Discussion
  • 0.952464479915804

    posted a message on 1.9 Crash help

    What mods were you using

    Posted in: General Discussion
  • 0

    posted a message on Mac - WHEN WILL IT COME

    If you cant get certain things on mac I recommend you go to a store and purchase a windows disc so you can run it on your computer (my friend has a mac and runs windows on it so I know this works) or if you don't want to purchase it you could download it somewhere and use it with a virtual machine like oracle's virtual box.

    Posted in: General Discussion
  • 0

    posted a message on Help me Please :3

    The following is the exact code for the minecraft coal item maybe try that

     

     

     

     

    package net.minecraft.item;

    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import java.util.List;
    import net.minecraft.client.renderer.texture.IIconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.util.IIcon;

    public class ItemCoal extends Item
    {
    @SideOnly(Side.CLIENT)
    private IIcon field_111220_a;
    private static final String __OBFID = "CL_00000002";

    public ItemCoal()
    {
    this.setHasSubtypes(true);
    this.setMaxDamage(0);
    this.setCreativeTab(CreativeTabs.tabMaterials);
    }

    /**
    * Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have
    * different names based on their damage or NBT.
    */
    public String getUnlocalizedName(ItemStack p_77667_1_)
    {
    return p_77667_1_.getItemDamage() == 1 ? "item.charcoal" : "item.coal";
    }

    /**
    * returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
    */
    @SideOnly(Side.CLIENT)
    public void getSubItems(Item p_150895_1_, CreativeTabs p_150895_2_, List p_150895_3_)
    {
    p_150895_3_.add(new ItemStack(p_150895_1_, 1, 0));
    p_150895_3_.add(new ItemStack(p_150895_1_, 1, 1));
    }

    /**
    * Gets an icon index based on an item's damage value
    */
    @SideOnly(Side.CLIENT)
    public IIcon getIconFromDamage(int p_77617_1_)
    {
    return p_77617_1_ == 1 ? this.field_111220_a : super.getIconFromDamage(p_77617_1_);
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister p_94581_1_)
    {
    super.registerIcons(p_94581_1_);
    this.field_111220_a = p_94581_1_.registerIcon("charcoal");
    }
    }

    Posted in: Ideas
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