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    posted a message on How to make an entity drop an item when grown up.

    In order to create an entity that drops an item upon reaching maturity or growing up, you can use specific code logic or a set of instructions within the laws governing the behavior of the entity. The law in this context refers to the set of rules or conditions defining the behavior or actions of the entity. By employing programming logic or laws within the entity's behavior, you can establish a condition that triggers the dropping of an item when the entity reaches a particular stage of growth or maturity. This could involve implementing an event or behavior in the entity's code that specifies when it should drop an item upon meeting certain predefined criteria associated with reaching maturity.

    Posted in: Mod Development
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