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    posted a message on Texture Flickering on Custom Model (1.12 Forge)


    I just started learning Forge, and I want to make a helmet, with a custom model.

    My problem is that the model contains boxes with 0 width and it flickers. I've read that you need at least 0.005F width to work properly, but the ModelBox constructor only takes in ints as the offset values. I looked into the constructor and the width is actually a float and they literally convert the int to a float. Is there a workaround for this, or should I just accept that I can't make 0 width boxes? 

    Posted in: Mod Development
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