Im well aware that the same does not apply to forge and only certain old fabric mods work with new fabric (basically anything that dosent use a lot of minecrafts internals has a fair chance of working)
There is modupdater mod, multiconnect, updatefixerupper, if still struggling I recommend learning fabric or waiting a few days.
ModUpdater just updates mods when a new update is released for the same version of minecraft e.g. examplemod1.16.3-V1.0 to examplemod1.16.3-V1.1
MultiConnect it just for connecting to old minecraft servers in new versions
UpdateFixerUpper is used to stop world corruption when updating from 1 version to the next with the same mods once they have updated to the new version.
if you read his post he mentions wanting to use forge mods so learning fabric wont help him in anyway and how would waiting a few days change anything if you mean wait for the mods to update then waiting wont much help because if a mod hasn't updated from 1.7.10 by now probably isn't going to be updated anytime soon or ever, unless someone decides to continue/maintain it.
and as i said before they is no possible way to run mods on any version other then the one it was developed on because minecraft's code is constantly changing from one version to the next and the games code has basically been entirely rewritten since 1.7.10 and forge for was entirely rewritten from the ground up when 1.13 was released so not only has minecraft completely changed since then so has forge, making it completely impossible to make a mod that could act as a compatibility layer, especially when a lot of mods use Reflection and Access Transformers (both of which are used to change things internally in minecrafts code to make certain things possible) which would just cause crashes because the methods or functions or variables they want to change wont exist is newer versions of minecraft.
If you want to play with mods for the version you want to play on if the mod isnt for the version you want to play you can either downgrade and find replacements for the mods that dont exist on that version or just no use the mod.
If this sounds rude or aggressive i apologize i didnt intend it to sound that way but i've been told i can be very aggressive without realizing it.
there was something like this for 1.10 - 1.11 because they was very few changes but for 1.7.10 to 1.16.3 is not possible because nearly all of minecraft's code has been changed since 1.7.10 which as stated before would make it impossible to do.
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unless the mod page states otherwise just assume the mod is required on both the server and the client
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Im well aware that the same does not apply to forge and only certain old fabric mods work with new fabric (basically anything that dosent use a lot of minecrafts internals has a fair chance of working)
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ModUpdater just updates mods when a new update is released for the same version of minecraft e.g. examplemod1.16.3-V1.0 to examplemod1.16.3-V1.1
MultiConnect it just for connecting to old minecraft servers in new versions
UpdateFixerUpper is used to stop world corruption when updating from 1 version to the next with the same mods once they have updated to the new version.
if you read his post he mentions wanting to use forge mods so learning fabric wont help him in anyway and how would waiting a few days change anything if you mean wait for the mods to update then waiting wont much help because if a mod hasn't updated from 1.7.10 by now probably isn't going to be updated anytime soon or ever, unless someone decides to continue/maintain it.
and as i said before they is no possible way to run mods on any version other then the one it was developed on because minecraft's code is constantly changing from one version to the next and the games code has basically been entirely rewritten since 1.7.10 and forge for was entirely rewritten from the ground up when 1.13 was released so not only has minecraft completely changed since then so has forge, making it completely impossible to make a mod that could act as a compatibility layer, especially when a lot of mods use Reflection and Access Transformers (both of which are used to change things internally in minecrafts code to make certain things possible) which would just cause crashes because the methods or functions or variables they want to change wont exist is newer versions of minecraft.
If you want to play with mods for the version you want to play on if the mod isnt for the version you want to play you can either downgrade and find replacements for the mods that dont exist on that version or just no use the mod.
If this sounds rude or aggressive i apologize i didnt intend it to sound that way but i've been told i can be very aggressive without realizing it.
1.87684789132002
there was something like this for 1.10 - 1.11 because they was very few changes but for 1.7.10 to 1.16.3 is not possible because nearly all of minecraft's code has been changed since 1.7.10 which as stated before would make it impossible to do.
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try removing optifine
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you cant bukkit plugins can only be used on servers running either bukkit or spigot. they cant be used on clients and they dont work with forge.
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crafttweaker is the updated version of minetweaker
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you can now generate recipe jsons using minecrafts inbuilt data generators in 1.14
https://www.youtube.com/watch?v=YrB39leQBVk
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i know its been a while since you posted this but i can make the mod for you if you still want it?
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just add jei to mods file that forge created
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Its not different to how you create normal blocks at all
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on the second line of your serverstart.bat add pause so you can see whats wrong
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I'm not sure if that's possible in 1.13/1.14.