If a mod is not on the chart, you can submit the mod to cfmoderation@curse.com to be reviewed for inclusion on the third party mods sheet. Until its on the sheet, however, it will not be allowed in a pack as an override.
How long will it take them to get back to me? I haven't received an Email saying that they received it.
If a mod is not on the chart, you can submit the mod to cfmoderation@curse.com to be reviewed for inclusion on the third party mods sheet. Until its on the sheet, however, it will not be allowed in a pack as an override.
I'm not sure I understand this correctly: If a third party mod is in the override folder and it isn't on the list of public mods, will the pack always be rejected? Or do I need to state this explicitly in the Credits? Or can't I even play with these mods? That would suck, because I already have a pre-created world for the pack...
I'm not sure I understand this correctly: If a third party mod is in the override folder and it isn't on the list of public mods, will the pack always be rejected? Or do I need to state this explicitly in the Credits? Or can't I even play with these mods? That would suck, because I already have a pre-created world for the pack...
0
How long will it take them to get back to me? I haven't received an Email saying that they received it.
0
Thank you, this has cleared up alot!
0
I'm not sure I understand this correctly: If a third party mod is in the override folder and it isn't on the list of public mods, will the pack always be rejected? Or do I need to state this explicitly in the Credits? Or can't I even play with these mods? That would suck, because I already have a pre-created world for the pack...
0
I'm not sure I understand this correctly: If a third party mod is in the override folder and it isn't on the list of public mods, will the pack always be rejected? Or do I need to state this explicitly in the Credits? Or can't I even play with these mods? That would suck, because I already have a pre-created world for the pack...