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    posted a message on Project Ozone 2 Crashing after loading into a world.

    How much RAM do you have available on your PC? Because the minecraft server takes up 4GB of your computers RAM, the modpack is for what I believe also a very heavy modpack which will require around 4GB or more RAM for your client aswell.

     

    If you only have 8GB of RAM your game will crash because it is out of RAM. If you have 16GB of RAM you should check how much the game and/or server is actually using.

     

    If you lower the amount of RAM of the server, it will probably become very laggy and unstable.

     

    If you have any more questions, do let me know!

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack Under review PLEASE HELP

    The first time uploading a pack can take up to 24 hours, after that all the reviews take at max 2 hours unless something is going on.

    Posted in: Modpack Discussion
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    posted a message on help with error. Can somebody look at my crash report and tell me the problem

    Could you post the detailed walkthrough aswell? Because with only this part I cannot really do anything.

     

    Just paste it in pastebin and send the link instead of the entire crash report in the post.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Sky Factory 3 Black Screen

    How much RAM do you have allocated for the modpack. For such heavy modpacks you should assign at least 6GB of ram to run. If this is not the case, do you have any crash logs?

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpacks no longer run over 6 fps on twitch anymore

    Have you tried reinstalling the modpack? Or using a older version to test if it also fails there. 

     

    If the loading time before wasn't that long you should see if there are any problems with your ram.

    Posted in: Modpack Discussion
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    posted a message on SkyFactory 2.5 keeps crashing

    As I read through the crash log, I noticed this line: 

     

    "Ender IO was build against API version rv2 and may or may not work with a newer version.
    This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it."

     

    Try removing the Ender IO mod, if it works again, try to update or downgrade the mods version.

    Posted in: Modpack Discussion
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    posted a message on crash when ever i spawn into a world

    In reply to pandakingknoku:

     Which modpack is giving you this problem?
    Posted in: Modpack Discussion
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    posted a message on SevTech Ages (computer is really slow)

    Sevtech Ages is a very heavy modpack with a lot of stuff. To play such modpacks you require to have at least 8 - 12GB of ram available. The integrated graphics are also very bad, if you would have a seperate GPU with some VRAM the game should run better. 

     

    Upgrading the HDD only reduces loading times and doesn't make the game run faster. 

    And could you reply with the crash log, maybe there's some useful information in there.

    Posted in: Modpack Discussion
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    posted a message on How do I add dependencies to my own mod?

    I have made my own mod, called: Ultimate Gear Compression. Which is a follow up of my other one Ultimate Compression. Now UGC requires UC to work correctly but when I build my mod with the required mod in the * \libs folder, I will not show up in the dependencies tab on my mod page.

     

    So my question is how do I actally add that so people that do check the Dependencies tab won't get a surprise on the fact that they also require another mod?

    Posted in: General Discussion
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    posted a message on Curseforge and twitch usernames are different

    I am logged into curseforge using my Twitch account, and said by the FAQ of merging curseforge and twitch it says that the usernames will be the same. But in Twitch my username is VoidCallerZ and in Curseforge it is 18februari18. I want both of them as a VoidCallerZ. How the crap do I fix this?

    Posted in: General Discussion
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    posted a message on Farming Valley Crashes whenever I open it :(

    You may have 8GB of ram installed, but you haven't assigned more ram through Twitch to the modpack. By default this is set to 2GB I believe. The way to change this is by following these steps:

     

    1. In the top right corner of the Twitch Launcher click the dropdown menu by your username.

    2. Press "Settings" at the bottom

    3. Go to the tab "Minecraft"

    4. Scroll all the way down

    5. In Java Settings change the "Maximum Memory Allocation" to 4GB or higher

    6. Click done and restart the game!

     

    Good luck!

    Posted in: Modpack Discussion
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    posted a message on Crash creating a world

     In this part of the error log it says: "The RF API that is being used (1.5.0 from (guessing) null) differes from that that is reported as being loaded (1.8.9R1.2.0B1 from mcjtylib-1.1x-2.5.3.jar).                    It is a supported version, but that difference may lead to problems.                 This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.", try finding this specific mod, turn it off or remove it temporarely and see if it fixes the problem. If it does I do not know how to make it work with the mod but at least it won't crash anymore right then.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modpack crashes when opening controls panel

     The modpack itself thinks that this might be the problem:

    "

    1. * The RF API that is being used (1.5.0 from (guessing) null) differes from that that is reported as being loaded (1.8.9R1.2.0B1 from Railcraft_1.10.2-10.3.1.jar).
    2.                     It is a supported version, but that difference may lead to problems.
    3.                  This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it."

    Try disabling the mod Railcraft and see how it works out.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Stoneblock crashes whenever I attempt to launch it on windows.

    It does say that the maximum heap size is over it's limits, did you allocate ram through the twitch launcher? Or did you do it by hand? If you did it by hand, try using the Twitch launcher.

    Posted in: Modpack Discussion
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    posted a message on Singleplayer worlds?

    When exporting your modpack on the twitch launcher, just simply add in the "saves" folder aswell, this way you import the singleplayer world into the modpack itself.

    Posted in: Modpack Discussion
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