• 0

    posted a message on OreScape [Hiring experienced Java developers]

    I've tried to post this thread twice without success, so instead of trying to post the info a third time, feel free to check out my GitHub Wiki page for the entire summary of my development plans.  (https://github.com/MidnightBree/OreScape/wiki/What-is-OreScape?)

    To the mods: I'm sorry if I'm breaking any rules by doing this, but I've had my thread get flagged for spam twice, and there was nothing wrong with it.  

    Posted in: Ideas
  • 0

    posted a message on Issues with submitting to the Ideas category

    So, each time I attempt to submit information about the mod I'm developing, my posts are immediately marked as spam and deleted.  I don't understand why this is happening.  I'm simply trying to post the information from my Github Wiki page (https://github.com/MidnightBree/OreScape/wiki/What-is-OreScape?).  Can someone explain why this is spam?

    Posted in: General Discussion
  • 0

    posted a message on OreScape [ Looking for experienced Java developers ]

    What is OreScape?

     

    OreScape is a large mod project in development for a multiplayer server.

    Development screenshots can be found here: https://imgur.com/a/QGnSc

    The mod carries roughly the same features one would expect to find in the MMORPG Runescape, but placed in a scenario where team-based PvP plays a crucial part of the server. Development of the server features itself are a long ways off, but here is some of what you can expect in the future:


    1. Six factions to choose from that represent the Gods of Runescape.

    • Saradomin
    • Guthix
    • Zamorak
    • Bandos
    • Armadyl
    • Zaros

    These factions are expected to be cosmetic, but they may offer slight bonuses in different skills depending on the choices.


    2. A large-scale map filled with limited resources, expansive dungeons, and dangerous enemies.

    OreScape encourages players to work together when venturing out of their home city. The wilderness is dangerous, and players will need to explore dungeons in groups to face the various mobs that guard the resources. Of course, with limited resources comes a battle over who controls them. Players will need to clear not only mobs out, but potentially other players, too.


    3. A level system that serves to gradually unlock better weapons, armor, and tools as you gain experience.

    As with the base game, you need to earn XP in each different skill to unlock access to better equipment. The full list of skills are still under development, but below are ones you can expect to see in the game.

    • Melee Combat - Access to various close-range combat equipment.
    • Ranged Combat - Access to bows of various types, as well as throwing knives, javelins, and much more.
    • Magic Combat - Access to various spells, damaging and supporting alike.
    • Mining - Access to better pickaxes, which are used to mine ore faster, as well as clear debris that block the paths in dungeons.
    • Smithing - Access to creating better weapons, tools, and armor. You can also salvage extra tools for their ingredients.
    • Fletching - Access to crafting better bows, arrows, armor, and other ranged equipment.
    • Enchanting - Access to magical crafting, such as spells, mystical robes, and various staves.

    4. A wide array of unique bosses that drop rare, uncraftable equipment.

    I'm not going to be spoiling any of these bosses, but I can promise you that Dragon equipment will be available. And maybe even Barrows in the future.


    So, with all these great features, what is the end-game goal?

    Well, every faction has a city, and that city contains a crystal. Factions can go to war on each other's cities, and if the crystal is destroyed, that faction is gone entirely. The remaining players of that faction can join a new one. Once all but one faction are defeated, the server is reset for a new "season." Keep in mind that this isn't as simple as it sounds. All cities are heavily guarded by high-level NPCs, as well as the players in the faction themselves. A faction will have to coordinate well to take a crystal out, and it will require a large stockpile of near end-game gear to arm their players with.


    That's all planned so far. I'm looking forward to making this mod a reality. If you have any inquiries about development, or want to join the project and assist me, feel free to reply or send me a PM.  I'm mainly looking for coders, but I'm always looking for anyone who wants to contribute ideas.

     

    Thank you so much for reading!

    Posted in: Ideas
  • 0

    posted a message on OreScape [ Looking for experienced Java developers ]

     

    What is OreScape?

    OreScape is a large mod project in development for a multiplayer server.

     

    Development screenshots can be found here: https://imgur.com/a/QGnSc

     

    The mod carries roughly the same features one would expect to find in the MMORPG Runescape, but placed in a scenario where team-based PvP plays a crucial part of the server. Development of the server features itself are a long ways off, but here is some of what you can expect in the future:


    1. Six factions to choose from that represent the Gods of Runescape.

    • Saradomin
    • Guthix
    • Zamorak
    • Bandos
    • Armadyl
    • Zaros

    These factions are expected to be cosmetic, but they may offer slight bonuses in different skills depending on the choices.


    2. A large-scale map filled with limited resources, expansive dungeons, and dangerous enemies.

    OreScape encourages players to work together when venturing out of their home city. The wilderness is dangerous, and players will need to explore dungeons in groups to face the various mobs that guard the resources. Of course, with limited resources comes a battle over who controls them. Players will need to clear not only mobs out, but potentially other players, too.


    3. A level system that serves to gradually unlock better weapons, armor, and tools as you gain experience.

    As with the base game, you need to earn XP in each different skill to unlock access to better equipment. The full list of skills are still under development, but below are ones you can expect to see in the game.

    • Melee Combat - Access to various close-range combat equipment.
    • Ranged Combat - Access to bows of various types, as well as throwing knives, javelins, and much more.
    • Magic Combat - Access to various spells, damaging and supporting alike.
    • Mining - Access to better pickaxes, which are used to mine ore faster, as well as clear debris that block the paths in dungeons.
    • Smithing - Access to creating better weapons, tools, and armor. You can also salvage extra tools for their ingredients.
    • Fletching - Access to crafting better bows, arrows, armor, and other ranged equipment.
    • Enchanting - Access to magical crafting, such as spells, mystical robes, and various staves.

    4. A wide array of unique bosses that drop rare, uncraftable equipment.

    I'm not going to be spoiling any of these bosses, but I can promise you that Dragon equipment will be available. And maybe even Barrows in the future.


    So, with all these great features, what is the end-game goal?

    Well, every faction has a city, and that city contains a crystal. Factions can go to war on each other's cities, and if the crystal is destroyed, that faction is gone entirely. The remaining players of that faction can join a new one. Once all but one faction are defeated, the server is reset for a new "season." Keep in mind that this isn't as simple as it sounds. All cities are heavily guarded by high-level NPCs, as well as the players in the faction themselves. A faction will have to coordinate well to take a crystal out, and it will require a large stockpile of near end-game gear to arm their players with.


    That's all planned so far. I'm looking forward to making this mod a reality. If you have any inquiries about development, or want to join the project and assist me, you can find my Discord here: Zapfox#5034

    Thank you so much for reading!

     
    Posted in: Ideas
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