Age of Weapons

 

 A mod that adds tons of new tools & weapons based on time ages!

 

Important: The current 1.12.x versions are very bugged and not survival friendly.

 - already work in progress

 

 

 The mod includes:

> currently ~ 299 new Items, Blocks, Tools and Weapons! And much more in the next updates!

> some items has very cool effects and features!

> custom modelled blocks

> has its own workbench 

> config file 

> update checker 

> supports english, german and chinese

> JEI support

> Chisel support

> hardcore mode (must be activateted in the config file): you can only craft vanilla tools/weapons/armor in the Table of Ages and the right age

> a "weapon box" for lucky blocks battles with weapons of the mod

> a "nexus" for a team based battle mode

 

 

 

Items with special effekts:

All axes: Harvest wood faster

All spears: Right click throws the weapon

Warhammer: Right click on a stone block turn it into cobblestone, left click knocking the target back

Multitool: Has all features of the vanilla tools, right click turn dirt into farmland

Traps: place it on the ground 

Mystic Sword: Left click gives the target a slowness effect

Pufferfish stick: Left click give the target a poison effect

Unholy Scepter: Right click spawn monsters

Scepter of Changing: Right click changes some blocks (try grass, stone, dirt, sand, sandstone, ice, sandstone, ...)

Aether Wand: With the right click can you fly, with the left click gives the target a levitation effect

Nether Wand: Right click creates a area of fire on the ground, left click sets the target in fire

Holy Wand: Right click heals you

Maelstrom Wand: Right click creats a effect cloud ring with a wither effect

Curse Wand: Right click creates a effect cloud with a damage effect on the corner and a little damage effect in the middle (that damages you), left click damages the target and you a little bit 

Basic Wand: Right click creates a effect cloud ring with a weakness effect

Storm Wand: Left click knocks the target back

Warhorns: Right click creates a area effect cloud for a group buff

Clawsword: Right click turn dirt into farmland  

Claw: Right click turn dirt into farmland

Toxin: Drink it with a right click

Radioactive Toxin: Drink it with a right click

Industrial Miner: Mines a 3x3 area of stone

Industrial Excavator: Mines a 3x3 area of dirt

Industrial Multitool: Mines a 3x3 area of all blocks, right click turns dirt into farmland

Assassin Armor: Gives you a jump boost II effect, when you wear all parts

Ninja Armor: Gives you a speed boost II effect, when you wear all parts

Light Bow: Shoots light arrows

Shadow Bow: Shoots knockback arrows

Crossbow: Shoots strong non-gravity arrows

Master Armor: Gives you a luck V effect, when you wear all parts

Herobrines Sword: Has some Enchantments. Right click creats a effect cloud ring with a wither effect

Cast Net: Gives the target a slowness effect

Grapling Iron: Gives the target a slowness effect

Machete: Can harvest leaves and plants

Scythe: Can harvest leaves and plants

Night vision goggles: Gives you an night vision effect if you wear it

Harpoon: Right click throws the weapon

Throwing knive / throwstar/ kunai / grenades: Right click throws the weapon

Paradox Staff: Right click creats a effect cloud ring with a wither II effect

Sentinel Glave: Right click creats a effect cloud ring with a slowness III effect

Lance: Knocking the target back

Heavy Staff: Knocking the target back

 

And some other weapons have other cool side effects ;)

 

 

 

 

 

 

 

Review


 

 

 

 

 


 

 

 

 

 

 

 

 

 

More ages and content coming soon!

 

 

 

 

 

 

 

 

 

 

Weapon stats

Here are the weapons stats directly from the code!

(a few special weapons and the attack speed value are not in the list!)


/** Tool-Materials **/

Vanilla Materials:

 

                         Tools!               Sword dmg.
WOOD (0, 59, 2.0F, 0.0F, 15);            4.0F
STONE (1, 131, 4.0F, 1.0F, 5);            5.0F
IRON (2, 250, 6.0F, 2.0F, 14);            6.0F
GOLD (0, 32, 12.0F, 0.0F, 22);           4.0F
DIAMOND (3, 1561, 8.0F, 3.0F, 10); 7.0F 

 

Mod Materials:


                                                                // harv.lvl, uses, efficy., dmg., enchant.,
rockTM = EnumHelper.addToolMaterial ("rock", 0, 500, 0.0F, 4.0F, 0);
handAxStoneTM = EnumHelper.addToolMaterial("handAxStone", 0, 400, 1.0F, 4.3F, 0);
cavemanKniveStoneTM = EnumHelper.addToolMaterial("cavemanKniveStone", 0, 100, 1.0F, 3.5F, 0);
cavemanKniveBoneTM = EnumHelper.addToolMaterial("cavemanKniveBone", 0, 80, 1.0F, 3.5F, 0);
woodCudgelTM = EnumHelper.addToolMaterial("woodCudgel", 0, 150, 1.0F, 5.0F, 0);
stoneCudgelTM = EnumHelper.addToolMaterial("stoneCudgel", 1, 200, 1.0F, 5.5F, 0);
axTM = EnumHelper.addToolMaterial("ax", 1, 500, 3.0F, 5.2F, 3);
cavemanSpearTM = EnumHelper.addToolMaterial("cavemanSpear", 0, 30, 0.5F, 1.0F, 0);
                                                                                         // harv.lvl, uses, efficy., dmg., enchant.,
kniveWoodTM = EnumHelper.addToolMaterial("kniveWood", 0, 50, 1.0F, 4.5F, 15);
kniveStoneTM = EnumHelper.addToolMaterial("kniveStone", 1, 80, 1.0F, 5.0F, 5);
kniveIronTM = EnumHelper.addToolMaterial("kniveIron", 2, 120, 1.0F, 6.0F, 14);
kniveGoldTM = EnumHelper.addToolMaterial("kniveGold", 0, 60, 1.0F, 4.70F, 22);
kniveDiamondTM = EnumHelper.addToolMaterial("kniveDiamond", 3, 200, 1.0F, 6.50F, 10);
daggerWoodTM = EnumHelper.addToolMaterial("daggerWood", 0, 80, 1.0F, 5.0F, 15);
daggerStoneTM = EnumHelper.addToolMaterial("daggerStone", 1, 100, 1.0F, 5.5F, 5);
daggerIronTM = EnumHelper.addToolMaterial("daggerIron", 2, 150, 1.0F, 6.0F, 14);
daggerGoldTM = EnumHelper.addToolMaterial("daggerGold", 0, 90, 1.0F, 5.5F, 22);
daggerDiamondTM = EnumHelper.addToolMaterial("daggerDiamond", 3, 210, 1.0F, 6.80F, 10);
skewerWoodTM = EnumHelper.addToolMaterial("skewerWood", 0, 100, 1.0F, 4.5F, 15);
skewerStoneTM = EnumHelper.addToolMaterial("skewerStone", 1, 150, 1.0F, 5.0F, 5);
skewerIronTM = EnumHelper.addToolMaterial("skewerIron", 2, 250, 1.0F, 6.0F, 14);
skewerGoldTM = EnumHelper.addToolMaterial("skewerGold", 0, 120, 1.0F, 4.70F, 22);
skewerDiamondTM = EnumHelper.addToolMaterial("skewerDiamond", 3, 330, 1.0F, 6.80F, 10);
                                                                                                        // harv.lvl, uses, efficy., dmg., enchant.,
battleAxeWoodTM = EnumHelper.addToolMaterial("battleAxeWood", 0, 150, 2.0F, 6.50F, 15);
battleAxeStoneTM = EnumHelper.addToolMaterial("battleAxeStone", 1, 230, 4.0F, 7.0F, 5);
battleAxeIronTM = EnumHelper.addToolMaterial("battleAxeIron", 2, 500, 6.0F, 7.80F, 14);
battleAxeGoldTM = EnumHelper.addToolMaterial("battleAxeGold", 0, 160, 12.0F, 7.0F, 22);
battleAxeDiamondTM = EnumHelper.addToolMaterial("battleAxeDiamond", 3, 1500, 8.0F, 8.0F, 10);
flailStoneTM = EnumHelper.addToolMaterial("flailStone", 1, 30, 1.0F, 7.0F, 5);
flailIronTM = EnumHelper.addToolMaterial("flailIron", 2, 50, 1.0F, 7.50F, 14);
flailGoldTM = EnumHelper.addToolMaterial("flailGold", 0, 20, 1.0F, 7.0F, 22);
flailDiamondTM = EnumHelper.addToolMaterial("flailDiamond", 3, 300, 1.0F, 8.0F, 10);
halbertWoodTM = EnumHelper.addToolMaterial("halbertWood", 0, 250, 1.0F, 7.50F, 15);
halbertStoneTM = EnumHelper.addToolMaterial("halbertStone", 1, 300, 1.0F, 8.0F, 5);
halbertIronTM = EnumHelper.addToolMaterial("halbertIron", 2, 350, 1.0F, 8.80F, 14);
halbertGoldTM = EnumHelper.addToolMaterial("halbertGold", 0, 280, 1.0F, 2.80F, 22);
halbertDiamondTM = EnumHelper.addToolMaterial("halbertDiamond", 3, 1700, 1.0F, 9.0F, 10);
longswordWoodTM = EnumHelper.addToolMaterial("longswordWood", 0, 180, 2.0F, 6.50F, 15);
longswordStoneTM = EnumHelper.addToolMaterial("longswordStone", 1, 250, 4.0F, 7.0F, 5);
longswordIronTM = EnumHelper.addToolMaterial("longswordIron", 2, 300, 6.0F, 7.50F, 14);
longswordGoldTM = EnumHelper.addToolMaterial("longswordGold", 0, 190, 12.0F, 7.0F, 22);
longswordDiamondTM = EnumHelper.addToolMaterial("longswordDiamond", 3, 1600, 8.0F, 8.0F, 10);
spearWoodTM = EnumHelper.addToolMaterial("spearWood", 0, 135, 2.0F, 4.0F, 15);
spearStoneTM = EnumHelper.addToolMaterial("spearStone", 1, 180, 4.0F, 4.5F, 5);
spearIronTM = EnumHelper.addToolMaterial("spearIron", 2, 230, 6.0F, 5.0F, 14);
spearGoldTM = EnumHelper.addToolMaterial("spearGold", 0, 140, 12.0F, 4.3F, 22);
spearDiamondTM = EnumHelper.addToolMaterial("spearDiamond", 3, 500, 8.0F, 6.0F, 10);
tridentWoodTM = EnumHelper.addToolMaterial("tridentWood", 0, 155, 2.0F, 2.85F, 15);
tridentStoneTM = EnumHelper.addToolMaterial("tridentStone", 1, 200, 4.0F, 5.30F, 5);
tridentIronTM = EnumHelper.addToolMaterial("tridentIron", 2, 250, 6.0F, 6.80F, 14);
tridentGoldTM = EnumHelper.addToolMaterial("tridentGold", 0, 165, 12.0F, 5.35F, 22);
tridentDiamondTM = EnumHelper.addToolMaterial("tridentDiamond", 3, 1000, 8.0F, 7.10F, 10);
waraxeWoodTM = EnumHelper.addToolMaterial("waraxeWood", 0, 200, 2.0F, 7.0F, 15);
waraxeStoneTM = EnumHelper.addToolMaterial("waraxeStone", 1, 300, 4.0F, 8.50F, 5);
waraxeIronTM = EnumHelper.addToolMaterial("waraxeIron", 2, 350, 6.0F, 9.0F, 14);
waraxeGoldTM = EnumHelper.addToolMaterial("waraxeGold", 0, 215, 12.0F, 8.3F, 22);
waraxeDiamondTM = EnumHelper.addToolMaterial("waraxeDiamond", 3, 2000, 8.0F, 9.5F, 10);
warhammerWoodTM = EnumHelper.addToolMaterial("warhammerWood", 0, 200, 2.0F, 7.5F, 15);
warhammerStoneTM = EnumHelper.addToolMaterial("warhammerStone", 1, 300, 4.0F, 8.0F, 5);
warhammerIronTM = EnumHelper.addToolMaterial("warhammerIron", 2, 800, 6.0F, 8.6F, 14);
warhammerGoldTM = EnumHelper.addToolMaterial("warhammerGold", 0, 280, 12.0F, 7.8F, 22);
warhammerDiamondTM = EnumHelper.addToolMaterial("warhammerDiamond", 3, 5000, 8.0F, 9.0F, 10);
                                                                                                        // harv.lvl, uses, efficy., dmg., enchant.,
multiToolWoodTM = EnumHelper.addToolMaterial("multiToolWood", 0, 120, 2.0F, 5.0F, 15);
multiToolStoneTM = EnumHelper.addToolMaterial("multiToolStone", 1, 160, 4.0F, 5.5F, 5);
multiToolIronTM = EnumHelper.addToolMaterial("multiToolIron", 2, 230, 6.0F, 6.0F, 14);
multiToolGoldTM = EnumHelper.addToolMaterial("multiToolGold", 0, 130, 12.0F, 5.2F, 22);
multiToolDiamondTM = EnumHelper.addToolMaterial("multiToolDiamond", 3, 1000, 8.0F, 7.0F, 10);
mysticKniveTM = EnumHelper.addToolMaterial("mysticKnive", 3, 250, 1.0F, 6.50F, 40);
                                                                                              // harv.lvl, uses, efficy., dmg., enchant.,
clawWoodTM = EnumHelper.addToolMaterial("clawWood", 0, 50, 2.0F, 5.5F, 18);
clawStoneTM = EnumHelper.addToolMaterial("clawStone", 1, 120, 4.0F, 6.0F, 8);
clawIronTM = EnumHelper.addToolMaterial("clawIron", 2, 240, 6.0F, 6.5F, 17);
clawGoldTM = EnumHelper.addToolMaterial("clawGold", 0, 30, 12.0F, 5.7F, 25);
clawDiamondTM = EnumHelper.addToolMaterial("clawDiamond", 3, 1550, 8.0F, 7.0F, 13);
clawSwordWoodTM = EnumHelper.addToolMaterial("clawSwordWood", 0, 70, 2.0F, 6.0F, 18);
clawSwordStoneTM = EnumHelper.addToolMaterial("clawSwordStone", 1, 150, 4.0F, 6.5F, 8);
clawSwordIronTM = EnumHelper.addToolMaterial("clawSwordIron", 2, 270, 6.0F, 7.0F, 17);
clawSwordGoldTM = EnumHelper.addToolMaterial("clawSwordGold", 0, 50, 12.0F, 6.3F, 25);
clawSwordDiamondTM = EnumHelper.addToolMaterial("clawSwordDiamond", 3, 1580, 8.0F, 7.5F, 13);
claymoreWoodTM = EnumHelper.addToolMaterial("claymoreWood", 0, 250, 2.0F, 5.5F, 18);
claymoreStoneTM = EnumHelper.addToolMaterial("claymoreStone", 1, 330, 4.0F, 6.0F, 8);
claymoreIronTM = EnumHelper.addToolMaterial("claymoreIron", 2, 550, 6.0F, 7.0F, 17);
claymoreGoldTM = EnumHelper.addToolMaterial("claymoreGold", 0, 232, 12.0F, 5.8F, 25);
claymoreDiamondTM = EnumHelper.addToolMaterial("claymoreDiamond", 3, 1760, 8.0F, 8.0F, 13);
longClaymoreWoodTM = EnumHelper.addToolMaterial("longClaymoreWood", 0, 500, 2.0F, 6.5F, 18);
longClaymoreStoneTM = EnumHelper.addToolMaterial("longClaymoreStone", 1, 650, 4.0F, 7.0F, 8);
longClaymoreIronTM = EnumHelper.addToolMaterial("longClaymoreIron", 2, 800, 6.0F, 7.5F, 17);
longClaymoreGoldTM = EnumHelper.addToolMaterial("longClaymoreGold", 0, 530, 12.0F, 6.8F, 25);
longClaymoreDiamondTM = EnumHelper.addToolMaterial("longClaymoreDiamond", 3, 2000, 8.0F, 8.0F, 13);
fantasySwordWoodTM = EnumHelper.addToolMaterial("fantasySwordWood", 0, 450, 2.0F, 7.0F, 15);
fantasySwordStoneTM = EnumHelper.addToolMaterial("fantasySwordStone", 1, 600, 4.0F, 7.5F, 20);
fantasySwordIronTM = EnumHelper.addToolMaterial("fantasySwordIron", 2, 750, 6.0F, 9.0F, 19);
fantasySwordGoldTM = EnumHelper.addToolMaterial("fantasySwordGold", 0, 480, 12.0F, 8.3F, 27);
fantasySwordDiamondTM = EnumHelper.addToolMaterial("fantasySwordDiamond", 3, 1950, 8.0F, 10.0F, 15);
                                                                                             // harv.lvl, uses, efficy., dmg., enchant.,
katanaWoodTM = EnumHelper.addToolMaterial("katanaWood", 0, 550, 2.0F, 7.0F, 15);
katanaStoneTM = EnumHelper.addToolMaterial("katanaStone", 1, 700, 4.0F, 7.5F, 5);
katanaIronTM = EnumHelper.addToolMaterial("katanaIron", 2, 850, 6.0F, 8.0F, 14);
katanaGoldTM = EnumHelper.addToolMaterial("katanaGold", 0, 580, 12.0F, 7.3F, 22);
katanaDiamondTM = EnumHelper.addToolMaterial("katanaDiamond", 3, 2050, 8.0F, 8.5F, 15);
ninjatoWoodTM = EnumHelper.addToolMaterial("ninjatoWood", 0, 600, 2.0F, 6.5F, 15);
ninjatoStoneTM = EnumHelper.addToolMaterial("ninjatoStone", 1, 700, 4.0F, 7.0F, 5);
ninjatoIronTM = EnumHelper.addToolMaterial("ninjatoIron", 2, 900, 6.0F, 7.5F, 14);
ninjatoGoldTM = EnumHelper.addToolMaterial("ninjatoGold", 0, 650, 12.0F, 6.8F, 22);
ninjatoDiamondTM = EnumHelper.addToolMaterial("ninjatoDiamond", 3, 2100, 8.0F, 8.0F, 13);
kunaiTM = EnumHelper.addToolMaterial("kunai", 0, 80, 1.0F, 1.3F, 10);
throwingKniveIronTM = EnumHelper.addToolMaterial("throwingKniveIron", 0, 50, 1.0F, 1.5F, 8);
throwingKniveGoldTM = EnumHelper.addToolMaterial("throwingKniveGold", 0, 20, 1.0F, 2.0F, 15);
throwingKniveDiamondTM = EnumHelper.addToolMaterial("throwingKniveDiamond",0, 100, 1.0F, 2.5F, 10);
lashTM = EnumHelper.addToolMaterial("lash", 0, 120, 1.0F, 1.5F, 0);
batonWoodTM = EnumHelper.addToolMaterial("batonWood", 0, 100, 1.0F, 2.0F, 5);
batonIronTM = EnumHelper.addToolMaterial("batonIron", 0, 300, 1.0F, 2.8F, 10);
nunchuckWoodTM = EnumHelper.addToolMaterial("nunchuckWood", 0, 100, 8.0F, 2.5F, 8);
nunchuckIronTM = EnumHelper.addToolMaterial("nunchuckIron", 0, 300, 8.0F, 3.3F, 10);
                                                                                      // harv.lvl, uses, efficy., dmg., enchant.,
industrialTM = EnumHelper.addToolMaterial("industrial", 3, 800, 12.0F, 5.0F, 10);
masterTM = EnumHelper.addToolMaterial("master", 3, 1500, 10.0F, 4.0F, 8);
herobrineSwordTM = EnumHelper.addToolMaterial("herobrine", 3, 3000, 10.0F, 8.0F, 0);
legendarySwordTM = EnumHelper.addToolMaterial("legendarySword", 3, 2000, 8.0F, 12.0F, 20);
epicBattleAxeTM = EnumHelper.addToolMaterial("epicBattleAxe", 3, 2000, 8.0F, 8.5F, 15);
epicKatanaTM = EnumHelper.addToolMaterial("epicKatana", 3, 2500, 8.0F, 9.0F, 20);
epicWaraxeTM = EnumHelper.addToolMaterial("epicWaraxe", 3, 2500, 8.0F, 10.0F, 15);
                                                                                            // harv.lvl, uses, efficy., dmg., enchant.,
grapplingIronTM = EnumHelper.addToolMaterial("grapplingIron", 0, 90, 1.0F, 1.0F, 3);
harpoonTM = EnumHelper.addToolMaterial("harpoon", 0, 200, 8.0F, 6.0F, 0);
macheteWoodTM = EnumHelper.addToolMaterial("macheteWood", 0, 100, 2.0F, 4.5F, 15);
macheteStoneTM = EnumHelper.addToolMaterial("macheteStone", 1, 150, 4.0F, 5.0F, 5);
macheteIronTM = EnumHelper.addToolMaterial("macheteIron", 2, 300, 6.0F, 5.5F, 14);
macheteGoldTM = EnumHelper.addToolMaterial("macheteGold", 0, 50, 12.0F, 4.8F, 22);
macheteDiamondTM = EnumHelper.addToolMaterial("macheteDiamond", 3, 1600, 8.0F, 6.0F, 10);
saberWoodTM = EnumHelper.addToolMaterial("saberWood", 0, 150, 2.0F, 4.5F, 20);
saberStoneTM = EnumHelper.addToolMaterial("saberStone", 1, 200, 4.0F, 5.0F, 10);
saberIronTM = EnumHelper.addToolMaterial("saberIron", 2, 350, 6.0F, 5.5F, 19);
saberGoldTM = EnumHelper.addToolMaterial("saberGold", 0, 100, 12.0F, 4.8F, 27);
saberDiamondTM = EnumHelper.addToolMaterial("saberDiamond", 3, 1700, 8.0F, 6.0F, 15);

 

 





/** Armor-Materials **/

5 {1, 3, 2, 1} for leather armor (7 at all)
15 {2, 5, 4, 1} for chain armor (12 at all)
15 {2, 6, 5, 2} for iron armor (15 at all)
7 {2, 5, 3, 1} for gold armor (11 at all)
32 {3, 8, 6, 3} for diamond armor (20 at all - do not use more!)

cavemanAM = EnumHelper.addArmorMaterial("caveman", "ageofweapons:caveman", 3, new int[] {1, 2, 1, 1}, 0, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
ninjaAM = EnumHelper.addArmorMaterial("ninja", "ageofweapons:ninja", 10, new int[] {1, 4, 3, 1}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
assassinAM = EnumHelper.addArmorMaterial("assassin", "ageofweapons:assassin", 12, new int[] {2, 4, 3, 1}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
nightVisionGogglesAM = EnumHelper.addArmorMaterial("nightVisionGoggles", "ageofweapons:night_vision_goggles", 10, new int[]{1, 0, 0, 0}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
masterAM = EnumHelper.addArmorMaterial("master", "ageofweapons:master", 30, new int[] {3, 7, 5, 3}, 5, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 2);
soldierAM = EnumHelper.addArmorMaterial("soldier", "ageofweapons:soldier", 20, new int[] {2, 5, 5, 2}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
modernSoldierAM = EnumHelper.addArmorMaterial("modern_soldier", "ageofweapons:modern_soldier", 20, new int[] {2, 7, 6, 2}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
futureSoldierAM = EnumHelper.addArmorMaterial("future_soldier", "ageofweapons:future_soldier", 20, new int[] {3, 8, 6, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 1);

 

 

 

 

 

 

 

Installation


Minecraft Forge 

 


1. Make sure you have already installed Minecraft Forge.

2. Locate the minecraft application folder.

  • On windows open Run from the start menu, type %appdata%\.minecraft\ and click Run.
  • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for minecraft

3. Place the mod you have just downloaded (.jar file) into the Mods folder.

4. When you launch Minecraft and click the mods button you should now see the mod is installed.

 

 

 

 

Rights and License - Important!


This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

Mod reposts (without the rights of the mod creators) are STRICKTLY FORBIDDEN!

Creative Commons Lizenzvertrag

 

 


Youtube & Co.

Let´´´'s Plays, Reviews and videos are okay, but please write the link to this post in the descriprion. It would be nice to contact me if you recorded a video, so I could paste it in here ;)


Modpacks:

You want this mod in your mod pack?
1. Your mod pack needs a link back to this post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod.

 

Mod by Steve44TV & XxRexRaptorxX

 

 

Banners:

 

 

<a href="https://minecraft.curseforge.com/projects/age-of-weapons"><img src='https://www.mediafire.com/convkey/7e1f/aw746ryzcbqxtjvfg.jpg' /></a>

 

<a href="https://minecraft.curseforge.com/projects/age-of-weapons"><img src='http://i.imgur.com/GlfkXWt.png' /></a>

 

 

<a href="https://minecraft.curseforge.com/projects/age-of-weapons"><img src='http://i.imgur.com/QEhnP9r.png' /></a>

 

<a href="https://minecraft.curseforge.com/projects/age-of-weapons"><img src='http://i.imgur.com/EX7LAxg.png' /></a>

 

<a href="https://minecraft.curseforge.com/projects/age-of-weapons"><img src='http://i.imgur.com/pw9zADp.png' /></a>

 

 

 

 

Deutsch / German


 

Age of Weapons ist eine Mod für Minecraft die zahlreiche neue Waffen, unterteilt in Zeitaltern, ins Spiel einfügt.

Darunter sind primitive Waffen wie die Hand Ax aus Stone Age bis hin zur AK47 und Raketen aus Modern Age.

Es gibt 5 Hauptepochen und 5 Nebenepochen. 

 

 

 

 

 

 


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About This Project

  • Project ID
    265090
  • Created
    Apr 12, 2017
  • Last Released File
    Apr 21, 2018
  • Total Downloads
    107,216
  • License

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