AmbientSounds 2.0
What's new?
- sound configuration is not hardcoded but configurable (through resourcepack)
- ingame volume setting
- new sound system (not only one composed sound effect for a biome, but multiple sound playing simultaneously)
Addons
Create your own pack?
Read the Tutorial and feel free to share your packs, so i can promote them here.
Special Thanks
Paul (author of the paulscode sound engine): helped me to fix some issues (link)
Hypsellis: provided me a full list of biomes of several mods
Sounds in space?
Resourcepack for overworld sound only (v2.2.2 Download)
Credit
Now that forge has been updated to 1.13.2, could you please update your great mod?
In reply to nytak61965004:
Is it compatible with Dynamic Surroundings?
I mean, if I have both mods, isn't it possible that there is some interference in the sounds?
In reply to agustinttblue928:
Thank you for this mod! However be careful when you'll update to 1.13, they already added underwater ambiance to minecraft vanilla!
In reply to biotech_yossorab:
Minecraft feels much more enjoyable with this mod along with shaders, however is there a way I can use this mod in 1.13 or 1.13.2? like with rift or multimc?
In reply to Loohp_:
Do I need to install this on both the client and the server?
In reply to GlitterGhost:
Is it compatible with Biome Bundle?
In reply to deathstarbricks:
I don't really comment much here on curseforge, so i apologize if this is the wrong place to ask. But would it be possible for you to add compatibility for another mod that adds biomes? I describe the mod in the spoiler so the post doesn't get too long:
So, there's this new mod called Climatic Biome Placement which completely overhauls the way biomes are placed in Minecraft. It also adds a handful of biomes to fill gaps between biomes, like a warm and tropical variant of the extreme hills biome, or tropical forests, scrub lands, etc...
While your mod does a fairly good job at auto-detecting the biomes to make sure the sounds fit the type of the biome, some of them sadly get wrong sounds, or sounds from multiple biome types at once.
The tropical extreme hills biome variant especially suffers the most because it has both the wind sounds from extreme hills but also the jungle sounds. It's incredibly weird to be in that biome when you hear so many animal sounds but there's barely any vegetation. Only using the wind sounds from extreme hills would make it a lot better imo.
I assume the reason why that happens is because the Climatic Biome Placement mod uses the forge biome dictionary and the combination of the MOUNTAIN and JUNGLE biome types results in the biome getting both the mountain and jungle sound effects. I could be wrong about that though.
If you (currently) don't take suggestions, mod compatibility, etc. into consideration, then just ignore me and sorry for bothering you with this.
In reply to thombias:
In reply to CreativeMD:
I posted it now on github. Sorry for the late response, had a rough week with barely any free time. I hope it's clear enough and i got everything right for you.
In reply to thombias:
In reply to CreativeMD:
I have a problem with amientsound v.2.0.8 and MC 1.12.0
After a while (5 minutes or little bit more) the ambientsounds are disappeared.
I must restart minecraft to reactivate the sounds. After 5 minutes the same problem.
Has anyone a idea what can i do to fix it?
Please help
Tebo
In reply to Tebo1974:
In reply to CreativeMD: