Angel of Vengeance
The goal is to be a magic mod focused around being a healer. You have the ability to heal players, other entities and even damage undead with this power. You can also cure status effects. However, there are three other classes you can use instead. Four in total, Healer, Caster, Defender, and Astrologian, and Druid.
Healer's purpose is to well.. heal. The Caster is the offensive spell casting mage which uses light based spells to destroy undead. The Defender is your tank, they get a dodge mechanic where attacks have a chance to not land at all on them. Defenders also get benefits while having a shield equipped. The Astrologian doesn't quite use holy magic but uses the power of the cosmos, the stars, to both heal allies and damage opponents. Druids are your Nature wielding Attackers, Healers, or Casters. They can choose to spec in one of the three. They CAN choose to mix and match but it'll result in a less powerful druid than a non-mixed.
You'll want to craft an Angelic Statue as shown here.
Go ahead and place this somewhere in the world.
Once done so, the statue can be right clicked. From here you can make a choice to select a class. If you do not like your choices you may "reset" them to start over.
- Minor Reset: This resets your spent points except your very first one and gives you the points back to respec your chosen tree. You do NOT have to regain your points with this method although you cannot change classes.
- Full Reset: This completely takes you back to one single point before you chose a class. This allows you to switch to a different class if you like but you MUST regain all of your points.
Points are gained with a level up system, you gain experience by using your abilities but beware as the amount of experience you gain decays as you use your abilities. This decay goes away over time. So basically, don't spam. Use when needed.
Once you have spells set onto your new bar, you can toggle between your main hotbar and the spell hotbar by using the left Alt key, this is the default keybind but this can be changed in controls if needed. To actually use your spells, the bar MUST be active then you simple just right click (default) while on the selected spell. You may however bind other keybinds to specific spell slots that can then be used whether or not the spell bar is active.
Spells also have a limited amount of uses, to recharge your spells you must rest in a bed.
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Mischief of Mice:
Send them to my Github issue tracker Make sure it's not a duplicate please :)
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