Anger Management

This mod does two things.

 

It can cause pigmen to become peaceful and calm when a nearby player dies, ending the cycle.

 

And it can make pigmen aggro on players when they mine certain blocks, with a percentage chance.

 

 

You can customize and disable anything in config file.

 

 GIF link

https://i.imgur.com/VQrR1sU.gifv

https://i.imgur.com/VQrR1sU.gifv

 

 angermanagement.cfg

# Configuration file

angermanagement {

    anger {
        # List of blocks that will cause anger when mined.   [default: [minecraft:quartz_ore], [minecraft:chest], [tconstruct:ore], [cyclicmagic:nether_gold_ore], [cyclicmagic:nether_diamond_ore], [cyclicmagic:nether_emerald_ore], [mysticalagriculture:nether_inferium_ore]]
        S:blocksMined <
            minecraft:quartz_ore
            minecraft:chest
            tconstruct:ore
            cyclicmagic:nether_gold_ore
            cyclicmagic:nether_diamond_ore
            cyclicmagic:nether_emerald_ore
            mysticalagriculture:nether_inferium_ore
         >

        # What percent (%) chance that mining will aggro something nearby (0 to disable)  [range: 0 ~ 100, default: 25]
        I:percentChanceAnger=25

        # Horizontal range to look and find things to anger [range: 0 ~ 128, default: 16]
        I:rangeAngerHorizontal=16

        # Vertical range to look and find things to anger [range: 0 ~ 128, default: 3]
        I:rangeAngerVertical=3
    }

    calm {
        # Pigmen will become calm when a nearby player dies [default: true]
        B:calmingOnDeathEnabled=true

        # Horizontal range to look and find things to calm when player dies [range: 0 ~ 128, default: 16]
        I:rangeCalmingHorizontal=16

        # Vertical range to look and find things to calm when player dies [range: 0 ~ 128, default: 3]
        I:rangeCalmingVertical=3
    }

}


 

 


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About This Project

  • Project ID
    305211
  • Created
    Oct 20, 2018
  • Last Released File
    Mar 17, 2019
  • Total Downloads
    197,537
  • License

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