Aquaculture
Aquaculture
Introduction
Aquaculture is an expansion of Minecraft's base fishing system. It allows you to catch over 30 new fish with a brand new series of rods and tools. Each biome has new types of fish with randomized weights that can be turned into fish filets and food, as well as shiny new loot you can catch while fishing! (Including the fabled Neptunium tools or armor!)
To begin your journey with Aquaculture you'll need to craft an Iron, Gold, or Diamond Fishing Rod (see below.)
The Fishables
Freshwater (Forest, Plains, Extreme Hills)
Bluegill
Bass
Perch
Brown Trout
Catfish
Carp
Muskellunge
Arid (Desert) Capitaine (Nile Perch)
Boulti (Nile Tilapia)
Bagrid
Synodontis
Arctic (Tundra, Taiga)
Cod
Pollock
Herring
Halibut
Pink Salmon
Rainbow Trout
Blackfish
Saltwater (Beach, Ocean)
Salmon
Tuna
Red Grouper
Swordfish
Shark
Whale
Squid
Blowfish
Jellyfish
Tropical (Jungle) Arapaima
Pirahna
Tambaqui
Electric Eel
Brackish (Swamp) Frog
Turtle
Leech
And freshwater fish
Mushroom (Mushroom Island) Red Shrooma
Brown Shrooma
And freshwater fish
All Biomes Goldfish
Random Loot Algae (Freshwater biomes)
Seaweed (Saltwater biomes)
Stick
Driftwood [Crafts into Planks!]
Leather Boots
Tin Can
Bone
Message in a Bottle [Right click to reveal a message!]
Box
Lockbox
Treasure Chest
Neptunium Chest (?!?)
Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish.
Recipes
Enchants
Efficiency - Fish bite more often
Appealing - Catch more fish
Magnetic - Catch more loot
Unbreaking - Chance not to consume durability on cast
Longcast - Fishing Rod casts farther
Shortcast - Fishing Rod casts closer
Double Hook - Chance to catch two fish instead of one
Barbed Hook - Catch window is longer
Heavy Line - Higher chance to catch higher weight
Screenshots
Github
https://github.com/TeamMetallurgy/Aquaculture
Please report any bugs by posting issues on our Github!
Discord
https://discord.gg/TuJXw7V
Come join us and chat on our Discord, get the latest updates on Team Metallurgy mods and more!
Rights of Use
You as the user may do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.
You as the user, may NOT do the following with the mod.
-You cannot redistribute or re-upload this mod without permission!
-You cannot decompile the code or reuse the artwork for other mods, special circumstances may be granted upon request!
I read the biomes disclamer, but just want to make sure, will Biomes O plenty get a compatibility update or is it already implemented? I haven't bothered to fish in these biomes, but I wanted to make sure.
In reply to EmberByte:
We're planning to change this in 1.13+
In reply to Girafi:
Any plans on adding 3D models for the fish? Seems like a good idea to me.
In reply to robinkylie:
And with 1.13+ we will definitely be looking at having mobs for the fish proper.
Since these fish are way better than vanilla fish, and are similar to some of them, why not replace the vanilla fish with these?
In reply to ruleroftwilight:
In reply to Shadowclaimer:
In reply to Shadowclaimer:
In reply to ruleroftwilight:
In reply to Shadowclaimer:
Hi, i'm having a problem in this latest update. When I eat something, the game crashes. I have applecore and hungeroverhaul and in 1.6.5 of your mod this did not happen.
Sorry for my bad English.
In reply to svnsh1ne:
This should have been fixed in 1.6.7.
In reply to Girafi:
In reply to svnsh1ne:
Does this mod have support for Biomes O plenty, or does anyone maybe have a config for adding Biomes O plenty?
In reply to Burgersim:
In reply to Burgersim:
In reply to Girafi:
Reminds me a bit of Stardew Valley haha, excited to use!