Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

Disclaimer: Currently the mod is in early development meaning bugs, errors, and crashes are expected. Use at your own risk, and don't complain if it breaks anything. However, if it does break  take the time to report the issue so it will get fixed. 


Mainly Artillects is setup as an anything-everything mod to prevent restricting what can be created. The foundation however is setup to focus on creating a wide range of non-player characters(NPC). These character are aimed at acting more or less like real living creatures. They will eat, sleep, talk, trade, work, and do what you normally will. For you as the player, or even tech player, these may not sound like much more than sims. However, the npcs are setup to allow for survival mode game play. You can trade with them for food, buy gear, and get them to do hard labor for you. Especially in the cases where you need to automate complex setups. For example reloading, and then aiming a missile at your buddies base with a payload of supplies. 


This will not always be updated but is a good idea list of content.

  • Villager NPCs
  • Bandit NPCs
  • Robotic NPCs
  • Robotic Monisters
  • Medical Items
  • Weapons
  • Armor
  • Decoration Items
  • Utility Blocks


In order to install you need to have Resonant Engine installed. After this just drag and drop Artillects and its addons into the mods folder. 



 photo Screenshot 2015-08-15 02.26.05_zpsflostlsv.png

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About This Project

  • Project ID
  • Created
    Sep 15, 2014
  • Last Released File
    Sep 19, 2014
  • Total Downloads
  • License