Atum 2: Return to the Sands
- A brand new dimension to explore made of 9 biomes
- Dungeons, ruins, and more to search
- 11 new mobs to encounter and fight
- 5 new animals to tame and hunt
- 35+ artifacts with special inbuilt abilities to collect
- A powerful pharaoh boss with variants to defeat
- Camel (Tameable, Armorable & Mountable)
- Desert Wolf (Tameable & Armorable)
- Alpha Desert Wolf (Tameable, Armorable & Mountable)
- Desert Rabbit
- Pharaoh (13 variants)
Biomes & Structures:
- Sand Plains
- Sand Hills
- Sand Dunes
- Limestone Mountains
- Limestone Crags
- Dead River
- Dead Oasis
- Ruins (19 variants)
Toss the scarab into the pool of water, must not be flying in Creative when you do.
Q: How do you get to Atum?
A: See the images above or the linked video
Q: How do you summon a Pharaoh, they just roll over!
A: Spoiler: Place four royal torches around the sarcophagus on the Carved Limestone, continuing the pattern. Make sure they are all lit.
Q: How do you light unlit torches?
A: Right click them with a torch or flint/steel.
Q: How does the Kiln work?
A: The Kiln is a 2x2x2 Multiblock, consisting of 6 Small Limestone Bricks and 2 Kiln blocks. Place the two Kiln Blocks on the top side of the front to complete it. It smelts Stone and Clay related recipes mostly.
Q: Can you downgrade to Forge ####?
A: No, we use features of the newer forge versions and cannot revert.
Q: This block/model isn't rendering right!
A: If you are running Optifine or another shader/render modifier you should take that report to them, not us.
If you have a bug report we do not accept reports containing Optifine or unofficial Forge variants. Please remove those and if the bug persists continue to submit.
Rights of Use
You may use Atum in any content you create (modpacks, videos, streams, you name it) without asking for permission. If you make money off of one of these sources because of one of our mods, please consider sharing a little with us via the "Donate" option above.
The only things you may not do is repost Atum on another website for download (unless its part of a modpack) or re-use its art, lore, or assets elsewhere.
By including Atum in your modpack you agree to handle all support requests related to interaction between Atum and other mods that might be created from including it. However, legitimate bugs and compatibility issues should be brought to us via the Issues link at the top.