Better Loading Screen
Installation:
1.8:
- Normal forge mod, just drop this mod into the mods folder and it should work just fine. This also requires AlexIILLib (http://minecraft.curseforge.com/mc-mods/229301-alexiillib)
1.7.10:
- Normal forge mod, just drop this mod into the mods folder and it should work just fine. Unlike the 1.8 version, this DOES NOT require AlexIILLib.
This should be compatible with all forge mods.
If you have a crash report, please upload it to pastebin and link it as to not fill up the comments section (also, crash reports are easier to read on pastebin than in the comments)
In reply to Khronez:
In reply to AlexIIL:
In reply to Khronez:
Then it should work. (Assuming that the file name is "title.jpg" and windows isn't hiding the file extension)
In reply to AlexIIL:
I have a request:Update this mod to 1.10.2,please!!!
What are the chances of getting a 1.10/1.11 update?
All joking aside I understand if you've decided to not update it.
I'm currently updating BuildCraft to 1.11, and when that is finished (or at least has reached a semi-stable beta) I'll come back and update my smaller mods (basically this, all of the projects listed here except CivCraft, and 2 other smaller mods)
How does that works? I'd like to change what sound it is playing after loading is finished.
Tried to use resourcepacks, but also simply load another sound which is in the same folder. (ie: S:sound=random.explode4)
I always get the levelup sound playing.
Its not explained anywhere atm, but you need to select a sound from the list here from the column "Sound Event". So you would use "S:sound=random.explode". I'm not sure if loading sounds from resourcepacks works or not, but that should get a different sound playing.
In your log file you might see a line "The sound given (random.explode4) did not give a valid sound!" which just means that you gave it a non-existent sound type.
Thanks for your answer! Works like a charm.
Works also from a resourcepack ..
Where should be located images.json?
I would like permission to include your mod in my modpack "The Valley" on Technic.
It is licensed as GPL, which means that you can distribute it as is without needing my permission.
(so yes, you can use this in your modpack)
I try to ask permission unless I specifically see it stated on the main page of any mod I add, and thank you.
Thanks a lot for making this mod, it's really nifty to see some customisation options on the loading screen.
I am currently trying to make an own little loading sequence, but everytime I try to embed the Picture it just repeats itself 4 times vertically and horizontally. (View sources)
Also is there a way to insert the Images without putting them into the "betterloadingscreen.jar/assets/textures"?
Sorry if these are newbish questions, haven't ever used Json before xD
SOURCES
Code: http://pastebin.com/KFqXmr0v
How It looks..: http://imgur.com/rkFTdbt
How it should look: http://imgur.com/sjivMsm
load.png http://imgur.com/rCCZ6oZ
Cheers!
Spacecoreflake
Its an annoying thing that I'll have to change (if/when) I come back to this mod, but the "texture" and "size" json objects are both specified between 0 and 256, no matter the size of the real texture object (so even if your actual texture is 1024x1024, to display the top half you would use 128 rather than 512 as its the "height" of the texture.
You can configure "layering" just with the order that you put the parts into the json - the higher up in the json, the earlier it is drawn. So the lower elements are always on top.
You have a few alternatives for where to put your resources:
1) Make a resource pack with the textures in there AS IF you were overriding the BLS ones
2) Use "Resource Loader" by Lumien (http://minecraft.curseforge.com/projects/resource-loader?gameCategorySlug=mc-mods&projectID=226447), and follow its instructions for folders etc.
They aren't really noobish questions, I never got around to documenting how the json is meant to be used (something I was holding off as a rewrite was in progress) :D.
(Just in case you are wondering, you *don't* need to have my name in the loading screen at all - that was just random text to demonstrate that you could use text.)
Thanks a lot for the quick reply. if i got that correctly, 256 means 100% of the sizes.
I really hope you come back to this mod, since I think it's boring to see the default progress bars of Forge just running from left to right. This mod brings some action to it which really makes launching Minecraft a joy :D
Also, I tried to use Res-Loader which went in the good ol' black and pink missing texture... texture... Well I guess I have to read myself into that a little.
As for the little credit thingie, I know that the mod is in GPL but still Credits to the people who deserve... Also when they want to have it!
Is there a way to give the loading bar a little more time to go? Because Now MC loads till 85% and then just skips the rest of the stuff (well just loads pretty quickly)
As part of the way I got the mod loading to work (I made this before forge had its own system for showing mod loading progress) I couldn't find an easy way to determine when texture stitching was happening, and report its progress. Which basically meant that I only got one screen update *before* it stitched, not after (as after is when its opened the main menu). I just made the maximum loading number 85% as a guess.
In the port to 1.8.9 and beyond I was working on integrating properly with the forge loading system - which would solve this issue. (So not much I can really do about it until I get back to this)
How is the port going?
Unfortunately its safe to say that I won't be working on BLS for the foreseeable future, and that basically means that the port to 1.9 is halted.
The port itself was in a respectable state, except that it doesn't hook into FML's loading properly and so it doesn't help you see its status at all.