Binnie's Mods
Binnie’s Mods is a suite of mods designed to expand the Forestry mod. It both extends the bee and tree breeding aspect by adding many new species with varied products, along with new features such as fully breedable flowers and genetic manipulation.
Binnie’s Mods is currently in prerelease for Minecraft 1.7.10. The latest version can be obtained here.
Since 2017, the mods are maintained by a new team found here.
Wiki – Contains some recipes. Needs contributors!
Issue Tracker – Report issues and bugs here
Patreon – Donations
Spotlight – Spotlight for Botany/Genetics, with myself and Haighyorkie
Extra Bees expands upon the bee breeding of Forestry by adding 107 new bee species to forestry. These bees cover a large spectrum of different effects and products, giving you the ability to produce everything from dyes to rare metal dusts purely from bees. It also adds the Apiarist Database, a tool to keep track of discovered species, mutations and traits. There are also new alveary components which help improve and streamline bee production.
Extra Trees both increases the number of tree species and adds many new aesthetic uses. There are 96 new tree species, such as Banana, Brazil nut and Douglas-fir. This comes with many new fruits as well as 35 new wooden planks. Extra Trees allows these, as well as Forestry and vanilla planks, to be combined to give doors, gates and various designs of fences. The woodworker allows planks to be combined to give patterned tiles, allowing you to build beautiful wooden floors, and the same can be done with stained glass. A group of machines such as the brewery and distillery allow you to use the fruits you grow to make a variety of wines, ciders and spirits.
Botany adds an entirely new breeding system to Forestry: flowers. There are 46 different species that can be bred, including both vanilla flowers and new ones such as Fuschia and Lilies. The colour of the flowers can be transferred and selectively bred, meaning that each flower can be one of a possible 80 different colours. These new flowers can be bred manually in small gardens using a trowel and fertiliser, with careful care taken to maintain the desired pH or moisture, or grown on the large scale in Forestry farms.
Genetics is for those who want to eschew conventional breeding, and want to enter the realm of genetic manipulation. Here, genes can be isolated, sequenced and then inoculated back into different species, making it easier to obtain the perfect genome. Bees, trees, butterflies and flowers can all be manipulated in this way. They can also be acclimatised to different environments to build tolerance to hostile climates.
Donations:
If you really enjoy my mods, and want to give something back, you can either donate via Paypal or via Patreon. You can also contribute non-financially by contributing to the wiki or just by sharing the things you’ve made and achieved using the mods. Either way I am eternally thankful for your support.
Modpacks and Permissions
You do not need to seek explicit permission to use this mod under the sole condition that you have permission to use the Forestry mod (which is required), in regards to what the current license for Forestry is.
Hey Binnie;
Any plans for the wine/beer glasses? It would be awesome if they ended up being able to be filled with liquor!
The mod has been in alpha for over a year now. How stable is it in survival at this point?
In reply to AtomicWaffle14:
What happened to the woodworker machine from binnie's extra trees? I remember using it long time ago, you were able to make some great wooden floors with it, but i cant find it anymore in the pack. Why has it been removed?
Why is there no release for this mod in 1.12.2? Just alpha?
Lots of fun! Hopefully Forestry will update with Biomes O Plenty support and we'll have an endless supply of new trees...
this needs an update for the newest version of forestry i assume, every time i try to use one of the genetic items, alvery items, genesis
my game freezes and crashes
In reply to magica12:
Need some help with worldedit. How can I set blocks using blocks that have the same ID, but seperate NBT tags? I'm trying to save time by building a giant wall of these blocks, but they have the same ID.
In reply to picnicio:
This is really a huge project and I really want to repost it to China :)
I am looking forward to making download links for this wonderful add-on at both www.mcmod.cn (the biggest mod wiki in China)and www.mcbbs.net(a Chinese Minecraft forum with a large amount of player) because most of the players in China may spend minutes to open the original download links and it's quite inconvenient.
By the way, the page in www.mcmod.cn for this is https://www.mcmod.cn/class/472.html
Certainly, the original author and original links will be shown.
What version of this should I use for Forestry 4.2.16.64 for Minecraft 1.7.10? Does anyone know?
In reply to vizthex123:
In reply to saltycysg:
In reply to vizthex123:
Is this ever gonna come out of alpha?
This project is worthless. Does not integrate or work well with other mods. The machines in the mod do not work. No Wiki to speak of, creator needs to be banned from Curseforge for numerous infractions in conversation after I attempted to email to get resolution about some major game breaking issues, at which point i was threatened.
In reply to solverbolt:
In reply to solverbolt:
Can I reprint to Chinese Minecraft's Mods website? Thank you
website:www.mcmod.cn