binnie-mods-1.12.2-2.5.1.186.jar

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    binnie-mods-1.12.2-2.5.1.186.jar
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    Jan 4, 2019
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  • MD5
    7f9241129bb49caf4b8aef0a2099a901

Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 9
  • Java 8

Changelog

Alpha version. Do not create a world you care about with this version, it may break things severely.
Please help the project by trying it out and reporting issues here.

Current release 2.5.1.186

  • fix lapis bee parents fixes #571 (#573) - temp1011
  • fix mutator not accepting items fixes #568 (#574) - temp1011
  • Fix #413 Broken Stimulator Block and split up Extra Bees in more Modules Change Extra Bees Alveary Block back to Machine Blocks This way they can accept EU and MJ energy and not only RF and FE. And it is much cleaner to use one system instead of many different. Added "Alveary" and "Frames" Modules. - Nedelosk
  • Fix #516 Field Kit infinite paper exploit - Nedelosk
  • Clean Up and split Genetics into modules - Nedelosk
  • Add missing maven repo to build.gradle - Nedelosk
  • Fix #517 Item inputs get shifted to output when fluid runs out - Nedelosk
  • Fix #562 NoSuchFieldError on Server - Nedelosk
  • Fix #419 Binnie's breaks ItemStages JEI Hiding Feature for Staged Items - Nedelosk
  • Fix #319 Add ore dictionary support to Acclimatiser - Nedelosk
  • Fix #529 Improve Tree Generator for Swamp Gum and Douglas Fir - Nedelosk
  • Fix #306 Mystical bee does not recognize botania flower - Nedelosk
  • Fix #417 Remove Multi Fence Recipes From Default Fences JEI - Nedelosk
  • Fix #536 Option to disable the juices - Nedelosk
  • Fix #541 Wrong Incubator Recipe - Nedelosk
  • Fix missing gui default background and tooltips - Nedelosk
  • Fix #515 Crash when forestry arboriculture module disabled - Nedelosk
  • Fix #525 Lumbermill output does not match JEI - Nedelosk
  • Fix #521 Papayimar accidentally added to the "listAllfruit" OreDict - Nedelosk
  • Fix #555 Lab stand duplicates block drops - Nedelosk
  • Fix #556 Rendering ingredient exception - Nedelosk
  • Update Curse Gradle - Nedelosk
  • Fix #557 Add Buildcraft MJ support - Nedelosk
  • Fix #404 Certain trees not giving fruit - Nedelosk
  • Update zh_CN.lang(s) (#543) - Urey. Xue
  • update forestry api (#558) - Parker Turchan
  • Fix Cascading World Gen from Hives (#539) - Paul Durbaba
  • add configuration for genetics machines (#531) - temp1011
  • Npe compartment (#527) - temp1011
  • Cache result of ComponentInventorySlots.getSlotsForFace (#520) - Christian Mesh
  • Prototype: BlockLiquid (#487) - Russkih Anatoly
  • Clean up Osagne-Orange translation keys (#508) - Russkih Anatoly
  • Fix Compartment Labeling cursor position. (#512) - Russkih Anatoly
  • Small code clean up (#511) - Russkih Anatoly
  • Fix osage/osange orange localisation (#507) - temp1011
  • Clean Up Code (#505) - Russkih Anatoly
  • Fix regression (#503) - Russkih Anatoly
  • Code bugs. (#502) - Russkih Anatoly
  • Refactor Acclimatiser (#498) - Russkih Anatoly
  • On display tick improve perf (#496) - Russkih Anatoly
  • Improve #490 and fix regression with model (#499) - Russkih Anatoly
  • Fix extrabeeseffect bonemeal loc (#500) - Russkih Anatoly
  • Various Idea perfomance optimizations. (#501) - Russkih Anatoly
  • ExtraBee translating improvement. (#489) - Russkih Anatoly
  • fix invalid properties (#490) - temp1011
  • I18n-localise_improve. (#497) - Russkih Anatoly
  • Remove rand.nextFloat - RusTit
  • Refactor value to use constant (SLOT id) - RusTit
  • Remove methods (double invoke). - RusTit
  • Close #491 - ??????? ????????
  • Implement wither bee effect (#481) - Russkih Anatoly
  • Add localization to misc fluids (#485) - Russkih Anatoly
  • Clean up code in HiveDrop - implementation for ignoble custom settings. (#482) - Russkih Anatoly
  • Fix AlcoholDrinking implementation (#484) - Russkih Anatoly
  • ToDo - implementation - RusTit
  • I18n botany api refactoring (#479) - Russkih Anatoly
  • Improve ru localization. (#480) - Russkih Anatoly
  • Improve Food and Alcohol (#478) - Russkih Anatoly
  • Code Clean Up (#472) - temp1011
  • Improve analyzer localization for Flowers (#470) - Russkih Anatoly
  • Improve food ore dictionary registration. (#477) - Russkih Anatoly
  • Localization fixes (#475) - Russkih Anatoly
  • Add logging for localization issues in dev environment (#473) - Russkih Anatoly
  • Localize liquid names (#474) - Russkih Anatoly
  • Improve in-game tooltip for flower block (#471) - Russkih Anatoly
  • Add Oredictionary for food items. Fix #283 (#469) - Russkih Anatoly
  • Register stained glass in ore dictionary with "blockGlass" key (#468) - Russkih Anatoly
  • Improve Incubator logic (#460) - Russkih Anatoly
  • Minor code cleanup in extrabees (#467) - Russkih Anatoly
  • Fix Tileworker graphic error #368 (#466) - Russkih Anatoly
  • Fix localization for flower effect-None (#465) - Russkih Anatoly
  • Remove sided input/output logic for extratree machines (#464) - Russkih Anatoly
  • Small code cleanup (#458) - Russkih Anatoly
  • Fix Wrong Translation Key for Genetic Decay #383 (#463) - Russkih Anatoly
  • Fix gui interactions with view-only slots (#462) - Russkih Anatoly
  • Update to use newer FluidUtil method from Forge (#461) - Russkih Anatoly
  • Reduce minimum amount of fluid required to run the incubator #392 (#456) - Russkih Anatoly
  • Update to use latest Forge api (#452) - Russkih Anatoly
  • Suppress deprecated block warnings (#454) - Russkih Anatoly
  • Gardening manager update to latest Forestry api (#453) - Russkih Anatoly
  • Update Garden logic for newest version of Forestry api (#451) - Russkih Anatoly
  • Fix Fungal bee mutation #394 (#450) - Russkih Anatoly
  • Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly
  • Fix bee effect localization (#448) - Russkih Anatoly
  • Fix #447 Client crash after updating Binnie and Clean Up Alveary Parts - Nedelosk
  • Use correct import javax.annotation.Nullable; - RusTit
  • Add root checking for null. - RusTit
  • Fix #446 Crash on server join after updating Binnie to latest - Nedelosk
  • Fix #445 Acclimitiser - Lava increases humidity tolerance - Nedelosk
  • fix version installation in jar package (#444) - Russkih Anatoly
  • Localization improvement (#438) - Russkih Anatoly
  • Add version to each sub-mod. (#441) - Russkih Anatoly
  • Add ectoplasm model. (#442) - Russkih Anatoly
  • i18 regression fix. (#440) - Russkih Anatoly
  • Register ItemHoneyComb, ItemHoneyDrop research suitability for Botany - ??????? ????????
  • Register ItemHoneyDrop research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
  • Register ItemHoneyComb research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
  • Fix #435 Add missing annotation data - Nedelosk
  • Should fix issue #435, improve pull request #432 - RusTit
  • Refactor deprecated I18N (#432) - Russkih Anatoly
  • Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (AlleleEffectNone). (#430) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (BlockFlower.java). (#429) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (#428) - Russkih Anatoly
  • Add missing NBT Handling - Nedelosk
  • Fix #420 Frames In Frame Housing Disappear after Relogging - Nedelosk
  • Fix Russian localization (#416) - Russkih Anatoly
  • Fix "Unable to resolve texture due to upward reference" warning at startup (#418) - Russkih Anatoly
  • Fix punnett_square and red_banana model. (#421) - Russkih Anatoly
  • Fix duplicate hammer registration. (#422) - Russkih Anatoly
  • Fix Embittered bees refuse to work in the nether - Nedelosk
  • Fix #370 Acclimated bee crash game - Nedelosk
  • Fix #381 `TileEntityMachine` sometimes fires IC2's `EnergyTileUnloadEvent` from client side - Nedelosk
  • Fix #406 Can't make wine or liqueur - Nedelosk
  • Clean Up Machine Components - Nedelosk
  • Fix incorrent "No space in Tank" when making enzymes (#395) - Philip Standt
  • Fix #331 Crash on launching when butterflies are disabled in forestry. - Nedelosk
  • Validate ItemFieldKit to avoid metadata manipulations with items. (#375) - mezz
  • Create & Update zh_CN.lang(s) (#376) - SihenZhang
  • #347 Various issues with the brewery - mezz
  • Fix #359 remove oredict "gearWood" for scented and proven gears - mezz
  • Create ru_RU.lang for Binnie Genetics (#358) - Mr-Krab
  • Create ru_RU.lang for Binnie Extrabees (#355) - Mr-Krab
  • Create ru_RU.lang for Binnie Botany (#354) - Mr-Krab
  • Create ru_RU.lang for Binnie Extratrees (#357) - Mr-Krab
  • Create ru_RU.lang for Binnie Core (#353) - Mr-Krab
  • Create ru_RU.lang for Binnie Design (#356) - Mr-Krab
  • Make Binnie's stained glass non-flammable - mezz
  • Update dependencies - mezz
  • Fix #344 Networking issue with latest Forge - mezz
  • Fix Ceramic Brick pick block - DrManganese
  • Fix #350 Crash on dedicated server - mezz
  • Fix localization error - mezz
  • Remove unused imports - mezz
  • Fix #345 Prevent shift-clicking into recipe slots - mezz
  • Improve tooltips on machines, show some basic help Close #216 make the help key configurable - mezz
  • Fix #343 TOPAddons shows 6 tanks for each real tank - mezz
  • Fix ArrayIndexOutOfBoundsException on invalid soil metadata (#317) - Gamebuster
  • Add Item Capability support to Alveary Frame Housing (#325) - mcenderdragon
  • Fix #298 Most trees support apples when they shouldn't. - mezz
  • Fix #294 Nerf fruit saturation - mezz
  • Fix #340 Inoculate and Splicer cannot apply bee effect alleles - mezz
  • Fix #341 Analyst turns tree pollen into sapling - mezz
  • Fix #335 Fix lab stand, render items over some machines - mezz
  • Fix #337 Breeding System Crash - mezz
  • Create zh_CN.lang(s) (#334) - SihenZhang
  • Expand accepted blocks for Redstone, Leaves, and Wood flower type bees - mezz
  • Fix #336 Ecstatic Bee effect crashes - mezz
  • Prevent 2-tall flowers from breaking blocks when grown - mezz
  • Enable JEI lookup of items and fluids in all guis - mezz
  • Fix automated extraction from machines pulling all items out - mezz
  • Fix machine particles - mezz
  • Fix crash from CraftTweaker ASM version issue - mezz

v2.5.0

  • Update Version - Nedelosk
  • Update top Forestry 5.7 - Nedelosk
  • Fix #324, Fix #330 Ecstatic and absolute bees are unobtainable - Nedelosk
  • Fix #326 Rocky hives spawning too often and causing lag - mezz
  • Fix #244, Fix #296 Crash when disabling extratrees module - Nedelosk
  • Fix #320 Disabled module causes crash on startup - Nedelosk
  • Fix #322 Leaves in inventory client crash - Nedelosk
  • Revert "Downgrade gradle to 2.14" This reverts commit f13bfc0a633a99713f9ee2fb1123f6c3c7d5ee96. - mezz
  • Downgrade gradle to 2.14 - mezz
  • Cleanup - mezz
  • Fix #293 Crash when opening Arborist database - mezz
  • Disable gradle daemon - mezz
  • Revert "Update gradle to 4.1" This reverts commit f1e7a198e5e4d05d91107e5957cde34a6f9813df. - mezz
  • Update gradle to 4.1 - mezz
  • Try adding more ram for gradle - mezz
  • Update dependencies - mezz
  • Update Forestry - Nedelosk
  • Fix #274 Fix stone hive generation, increase water hive generation. (Thanks to @p-schneider) - mezz
  • Fix #288 Fix compartments have two tabs selected when first opened - mezz
  • Cleanup unused imports - mezz
  • Fix errors when placing fruit press - mezz
  • Fix #290 Compartment Crash on Opening - mezz
  • Try increasing gradle ram - mezz
  • Try disabling the gradle daemon - mezz
  • Fix #287 Missing design project from main jar - mezz
  • Register error states explicitly - mezz
  • Convert anonymous inner classes to static inner classes. Should fix the build issue, which is caused by the bug described here: https://github.com/MinecraftForge/Srg2Source/pull/17 - mezz
  • #284 Fix hive pickblock (fixes Just Enough Resources worldgen recipes) - mezz
  • Remove ExtraTrees dependency from Botany Move shared code to a new Design library mod - mezz
  • Add 1.12 to accepted Forge versions - mezz
  • Move some block classes from core-api to core - mezz
  • Update to 1.12.1 - mezz
  • Improve lumber mill recipe handling - mezz
  • Fix #273 Crash with Dimensional Control mod - mezz
  • Fix #272 Fruit Name Issue - Nedelosk
  • Remove genetics-main dependency from extrabees and extratrees - mezz
  • Fix missing Planks - Nedelosk
  • Fix #264 Move recipe registration from postInit to init - Nedelosk
  • Fix #263 It Crashes (game won't start) MC1.12 Forge 2443 - Nedelosk
  • Mark as working on 1.12.1 on CurseForge - mezz
  • Remove the genetics dependency on botany-api - mezz
  • Fix a broken translation format string - mezz
  • Fix cases where we use the Forestry log - mezz
  • Move the apiarist database out of genetics and in to extrabees - mezz
  • Remove extrabees-api - mezz
  • Remove genetics dependency on extrabees - mezz
  • Untangle the Genetics Analyst from the other modules - mezz
  • Clean Up Extra Trees Planks - Nedelosk
  • Clean Up Extra Trees - Nedelosk
  • Clean Up StyleSheets - Nedelosk
  • Create punnett stylesheet json file - Nedelosk
  • Clean Up Stylesheet loading - Nedelosk
  • Move Tree Breeding System - Nedelosk
  • Split "api" into one api module for every module - mezz
  • Fix missing core api from output jar - mezz
  • Make core only depend on its own api, nothing else - mezz
  • Clean up IBorder - mezz
  • Remove Unused Import - Nedelosk
  • Clean Up Gui - Nedelosk
  • Clean up EnumFlowerColor - mezz
  • Update Readme.md - Nedelosk
  • Fix #261 Ceramic block issues - Nedelosk
  • Clean Up Cocktail Liquid - Nedelosk
  • Clean Up Fluids - Nedelosk
  • Clean Up Extra Trees Modules - Nedelosk
  • Fix Extra Trees Config property - Nedelosk
  • Remove duplicated mcmod.info files - Nedelosk
  • Add config handler to the module system - Nedelosk
  • Move Mutation Item Registration to the Mutation Handler - Nedelosk
  • Fix #258 Crash With Thermal Dynamics - Nedelosk
  • Fix Hive Name - Nedelosk
  • Clean Up Extra Bee Products - Nedelosk
  • Fix #259 All Hives drop the same bee - Nedelosk
  • Fix #259 All Hives drop the same bee - Nedelosk
  • Fix design item models - Nedelosk
  • Split mcmod.info and add logos - Nedelosk

v2.4.0

  • Update for latest Forestry, add modId to genetic item tooltips - mezz

v2.3.1

  • Update to 1.12.2 - mezz

v2.3.0

  • Refactor Binnie's mods into separate modules (#260) - mezz
  • Clean Up ModuleManager and remove unused parameter - Nedelosk
  • Fix #253 Additional fixes for game crashes when you open GUI on some blocks - mezz
  • Remove some dead code that is not related to unfinished features - mezz
  • Use lambdas for event handlers - mezz
  • Fix bug with ceramic brick in debug world - mezz
  • Cleanup - mezz
  • Fix #254 Mod Modules are not disabled if the mod is disabled - Nedelosk
  • Refactoring Extra Tree Modules - Nedelosk
  • Refactoring Extra Tree Modules - Nedelosk
  • Fix #253 Game crashes when you open GUI on some blocks - mezz
  • Fix #252 Server startup Crash - Nedelosk
  • Refactoring Botany Modules and Fix #252 - Nedelosk
  • Improve Modules - Nedelosk
  • Fix #246 Gene Database Issue - Nedelosk
  • Add CraftTweaker Support for Extra Trees Machines - Nedelosk
  • Clean Up Flowers - Nedelosk
  • Remove FieldsAreNonnullByDefault Annotation from the api - Nedelosk
  • Create Distillery and Fruit Press Recipe Api - Nedelosk
  • Create Lumbermill Recipe Api - Nedelosk
  • Create Brewery Recipe Api - Nedelosk
  • Fix Refresh Packet - Nedelosk
  • Clean Up Biology Page - Nedelosk
  • Clean Up Fence Model - Nedelosk
  • Fix #236 Extra Bees config incorrectly located and clean up honey combs - Nedelosk
  • Clean Up Flower - Nedelosk
  • Clean Up Flower TileEntity - Nedelosk
  • Fix Analyst Window - Nedelosk
  • Clean Up Analyst Window - Nedelosk
  • Clean Up Mutation Page - Nedelosk
  • Clean Up Bee Effects - Nedelosk
  • Fix NPE - Nedelosk
  • Fix some Refactoring Fails - Nedelosk
  • Clean Up more Widget Code - Nedelosk
  • Fix Extra Trees error code - Nedelosk
  • Refactoring some Gui Classes - Nedelosk
  • Fix tolerance allele - Nedelosk
  • Clean Genesis Class - Nedelosk
  • Clean Up More Gui Classes - Nedelosk
  • Clean Up Point Code - Nedelosk
  • Rename Widget some Methods - Nedelosk
  • Rename Widget some Methods - Nedelosk
  • Start Clean Up Gui - Nedelosk
  • Fix machine fx rendering and add item cloning - Nedelosk
  • Fix item rendering - Nedelosk
  • Fix Field Kit Animation - Nedelosk
  • Fix #235 Field Kit GUI missing - Nedelosk
  • Fix Error States on Server - Nedelosk
  • Fix Extra Trees Machine Localisation - Nedelosk
  • Improve Extra Trees Machine Localisation - Nedelosk
  • Fix #160 Ceramic Brick Block Meta - Nedelosk
  • Move Botany Gardening Items - Nedelosk
  • Localise Analyst Title and Description - Nedelosk
  • Clean Up Gui - Nedelosk
  • Fix item wrong lang key - Nedelosk
  • Fix item rendering - Nedelosk
  • Clean Up - Nedelosk
  • Change IAllele.getName() to IAllele.getAlleleName() - Nedelosk
  • More localisation - Nedelosk
  • Clean Up and Move some classes - Nedelosk
  • Fix #210 Database missed description - Nedelosk
  • Fix item slot rendering - Nedelosk
  • Fix some bugs - Nedelosk
  • Fix #234 Analyst Eating Items - Nedelosk
  • Fix Mod Support and Fix #208 Added Tech Reborn Support - Nedelosk
  • Refactoring bee species - Nedelosk
  • Feature/lang Simplify en_GB and add missing keys (#220) - Alexander Kornilov
  • Fix jenkins link - Nedelosk
  • Update README.md - Nedelosk
  • Update README.md - Nedelosk
  • Update README.md - Nedelosk
  • Fix possible NPE - Nedelosk
  • Fix #232 - Nedelosk
  • Fix mcmod.info - mezz
  • Fix #229 Game Crash from looking at wood in JEI - Nedelosk
  • Fix #230 Crash when opening a diamond compartment - Nedelosk
  • Fix gradle - mezz
  • Update mcmodinfo - mezz
  • Fix version number in filename - mezz
  • More localisation - Nedelosk
  • Fixed recipe for Apiarist Database - marcin212
  • Fixed SOF when machine has full inventory - marcin212
  • Fixed brewery recipes - marcin212
  • Fixed shitf-click stack overflow #180 - marcin212
  • Fixed second NPE in machines - marcin212
  • Fixed NPE in machines - marcin212
  • Fixed blue/black background in machines GUI - marcin212
  • Color changed to hex - marcin212
  • Star to rework Machine localisation - Nedelosk
  • Fix Farm Circuit Dictionary localisation - Nedelosk
  • Fix Botany Dictionary localisation - Nedelosk
  • Add Botany Dictionary localisation - Nedelosk
  • Improve ceramic localization - Nedelosk
  • Change colour to color - Nedelosk
  • Improve insulated tube and color localization - Nedelosk
  • Improve flower localization - Nedelosk
  • Improve localization - Nedelosk
  • Moving gardening helper class to the api - Nedelosk
  • Clean Up Soil and Plank Block - Nedelosk
  • Fix #151 [1.11.2] Implement Hive Attack - Nedelosk
  • Fix #157 Using normal logs in the logs to planks recipe always produces fireproof planks - Nedelosk
  • Update Forestry and add village hope field - Nedelosk
  • Change the machine sink tier from 1 to 4 - Nedelosk
  • Add hops as a grass seed - Nedelosk
  • Fix machine particle texture - Nedelosk
  • Fix #149 GUI scrollbar working differently - Nedelosk
  • Improve Glass Fix #148, Fix #147 - Nedelosk
  • Update Forestry and Fix #143 - Nedelosk
  • Improve Extra Trees Wood Fix #144, Fix #145, Fix #146 - Nedelosk
  • Add hops crop - Nedelosk
  • Fixed block alveary - marcin212
  • Fixed Alveary transmitter and lighting - marcin212
  • Fix #137 [1.11.2] Lumbermill keeps working when bark and sawdust slots full. - Nedelosk
  • Added recipes for glassware - marcin212
  • Fixed crash without IC2 - marcin212
  • Add drink models - Nedelosk
  • Add et wood doors - Nedelosk
  • Fix #115 Add a botanist backpack recipe and fix OreDictionary integration - Nedelosk
  • Add a botanist backpack Fix #115 - Nedelosk
  • Added marble bees #36 - marcin212
  • Move drain input fluid from onFinishTask to onUpdate - Nedelosk
  • Fix #119 Infinity Alcohol crafting and some other brewery bugs - Nedelosk
  • Fixed ic2 mod id in optional method - marcin212
  • Optimize imports - Nedelosk
  • Fix #98 Analyzer doesn't add researched data to the tracker. - Nedelosk
  • Added flower farm harvesting logic #126 - marcin212
  • Fixed Compartment dupe bug - Nedelosk
  • Add ic2 energy support back to power components - Nedelosk
  • Add ic2 energy support back to IPoweredMachine - Nedelosk
  • Add modelmanager back - Nedelosk
  • Clean Up - Nedelosk
  • Remove license header from IItemModelProvider - Nedelosk
  • Clean Up and fix some bugs - Nedelosk
  • Update Forestry - Nedelosk
  • Make the honey crystal to a energy storage - Nedelosk
  • Clean Up ModuleItems and add two fluid names to ManagerLiquid - Nedelosk
  • Fix #23 Corn recipe yields barley grain - Nedelosk
  • Fixed spawn fruit block - marcin212
  • Removed null parameter - marcin212
  • Updated Forge, Forestry and JEI - marcin212
  • Clean up - marcin212
  • Fixed synchronization with container - marcin212
  • Fixed selecting distillery level - marcin212
  • Fixed drop of Corrosive bees - marcin212
  • Fixed leaves - marcin212
  • Fixed creative Gene Database - marcin212
  • Fixed NPE caused by missing FlowerAlyzerPlugin - marcin212
  • Fixed missing textures for leaves - marcin212
  • Fix flower rendering after reconnect. - marcin212
  • Fixed flower tooltip formatting - marcin212
  • Fixed Fluid duplication in Incubator #103 - marcin212
  • Fixed garden logic crash - marcin212
  • Fixed Player inventory in Gene Bank - marcin212
  • Fixed rendering in MasterRegistry - marcin212
  • Added Nonnull - marcin212
  • Fixed Crash when placing flower on soil #104 - marcin212
  • Fixed wrong import - marcin212
  • Fixed #101 TileEntityMachine has throw an exception trying to write state. - marcin212
  • remove unsed import - marcin212
  • Fixed incubator recipes - marcin212
  • Fixed Inoculator don't need Bacteria Vector to process #66 - marcin212
  • Fixed progress texture for Acclimatiser - marcin212
  • Fixed wrong texture in WindowPolymeriser - marcin212
  • Fixed IndexOutOfBoundsException when crafting in 2x2 grid - marcin212
  • Removed unused imports - marcin212
  • Fixed Sequencer progress control - marcin212
  • Fixed crash caused by opening Registry - marcin212
  • Fixed rotating block design - marcin212
  • Fixed world generating lag - marcin212
  • Fixed wooden tile kicks player from server when placing #90 - marcin212
  • Fixed hives drop #97 - marcin212
  • Fixed color of bees - marcin212
  • Fixed #98 - marcin212
  • Fixed #89 - marcin212
  • Fixed NPE - marcin212
  • Fixed lumbermill crash - marcin212
  • Fixed #99 - marcin212
  • Fixed some missing textures - marcin212
  • Update forestry version - Nedelosk
  • Fix bee mutations - marcin212
  • Fix problem in PlankType with "getName", which conflicts during obfuscation. - marcin212
  • Remove unused imports - marcin212
  • Fix problem in EnumFlowerColor with "getName", which conflicts during obfuscation. - marcin212
  • Fix extrabees dependencies - marcin212
  • Fix build script (#83) * Fix build.gradlew Added README.md * Fix * Fix build.gradle and README.md - Alexander Kornilov
  • Some reformat code for 1.11.2 source (#84) * Optimized imports * Some code reformat * Some refactoring and code reformat * Some code reformat - Alexander Kornilov
  • Fixed last dependancies on one another - Elec332
  • Added item filters for alveary parts & added recipes for alveary parts - Elec332
  • Separation basically done - Elec332
  • Moved punnett square and apiarist database to the genetics mod - Elec332
  • Fixed textures, split the alveary stuff, onlt GUI left to do! - Elec332
  • Only the client and apiary packages left to do! - Elec332
  • Split the proxy from the rest - Elec332
  • Fixes and more ExtraBees unhooking stuff - Elec332
  • Packages done: worldgen, utils, items, init, genetics & blocks. Now on to the hard part... - Elec332
  • Unhook mutation & species classes - Elec332
  • More work on splitting ExtraBees - Elec332
  • Started on splitting ExtraBees - Elec332
  • Move the strange block-scope class SpeciesList which was breaking S2S See https://github.com/MinecraftForge/Srg2Source/issues/18 - mezz
  • Add .travis.yml - mezz
  • SideOnly fixes - mezz
  • Minor cleanup and fixes - mezz
  • Clean up some null annotations - mezz
  • Clean up some parameter names - mezz
  • Clean Up - Nedelosk
  • Some todos - Nedelosk
  • Fix effect: Power - marcin212
  • Fix item rotation in GUI - marcin212
  • Fix Size MultiFenceRecipe - Nedelosk
  • Remove Unused Stuff - Nedelosk
  • Add MultiFenceRecipe Jei Registry Plugin - Nedelosk
  • Remove Gooseberry from world gen - Nedelosk
  • Imrpove ShrubLog - Nedelosk
  • Work on Tree generation and add shrubs to world gen - Nedelosk
  • Fix Ceramic Model - Nedelosk
  • Fix MultiFence Model - Nedelosk
  • Cache MultiFence Models - Nedelosk
  • Fix MultiFence Name - Nedelosk
  • Remove old ETFenceGate class - Nedelosk
  • Clean Up Multi Fences - Nedelosk
  • Work on MultiFence - Nedelosk
  • Clean Up and remove BlockFence - Nedelosk
  • Remove model text gui - Nedelosk
  • Rename ModelBaker, fix uv and add multifence model - Nedelosk
  • Add .name to fluid keys - Nedelosk
  • Add extra bees fluid names - Nedelosk
  • Fix some names - Nedelosk
  • Clean Up Bee Mutations - Nedelosk
  • Clean Up - Nedelosk
  • Clean Up Butterflies - Nedelosk
  • Make shrub logs flammable - Nedelosk
  • Add Fruit pods and update forestry version - Nedelosk
  • Add butterfly item textures - Nedelosk
  • Improve shrub log - Nedelosk
  • Add tiny shrub log - Nedelosk
  • Clean Up and fix missing fruit sprites - Nedelosk
  • Move craftgui to binnie core - Nedelosk
  • Update JEI integration - mezz
  • Remove SimpleRecipeHandler (unused now) - mezz
  • Update JEI integration - mezz
  • Update Forestry integration - mezz
  • update required Forge version - mezz
  • More sideonly cleanup - mezz
  • Start to clean up Analyst Gui - Nedelosk
  • Clean up Genetics Mod - Nedelosk
  • Add color to serums - Nedelosk
  • Clean up some Items - Nedelosk
  • Start to clean up tree generation - Nedelosk
  • Clean Up and move guis - Nedelosk
  • Clean Up - Nedelosk
  • Fix PanelModelBaker - Nedelosk
  • Auto-format fix imports, tabs/spaces - mezz
  • Add tooltips to frames to show what each does - mezz
  • Fix some gui crashes - mezz
  • Fix mutation multiplier and add gui mutation tooltip to accepted items - mezz
  • Use Forge tooltips where possible - mezz
  • Fix crashes on the Debug map - mezz
  • Fix JEI integration crash - mezz
  • Fix render crash with ceramic bricks - mezz
  • Fix assets to use lowercase for 1.11 - mezz
  • Resolve more client/server sided issues using Minecraft Development for IntelliJ IDEA plugin. https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz
  • Fix many server crashes from client-side code - mezz
  • Updates for 1.11. Running but missing textures. - mezz
  • Begin 1.11 (compiles, does not run yet) - mezz
  • Fix fruit press interface - mezz
  • Improve tooltips and information for insulated electron tubes - mezz
  • More null annotations - mezz
  • More null annotations - mezz
  • Begin adding stricter null annotations to prepare for 1.11 - mezz
  • Fix block carpentry panel - Nedelosk
  • Generics for everyone \o/ - Chocohead
  • Add back planks to arborist's database - Chocohead
  • Improve Fluid Containers - Nedelosk
  • Clean Up - Nedelosk
  • Fix fluid containers - Nedelosk
  • Clean Up BinnieSprite - Nedelosk
  • Clean Up - Nedelosk
  • Move some craftguis - Nedelosk
  • Add more models - Nedelosk
  • Fix Distillery - mezz
  • Fix uses of liquid containers - mezz
  • Fix item rendering in inventories - mezz
  • Move static rendering methods to RenderUtil - mezz
  • Use GlStateManager - mezz
  • Gui rendering cleanup - mezz
  • Fix compilation problems - mezz
  • Clean Up - Nedelosk
  • Fix design blocks - Nedelosk
  • Clean Up extra tree modules and add wood fences and fence gates - Nedelosk
  • Fix some TODOs - mezz
  • Stop suppressing exceptions that may be important - mezz
  • Remove unused machine types from alveary blockstate json - mezz
  • Remove ItemParser - mezz
  • Improve Brewery JEI representation - mezz
  • Fix the brewery not consuming input items - mezz
  • Complete the implementation of ComponentInventorySlots - mezz
  • Fix IDesignMaterials not compiling - mezz
  • Fix wood blocks - Nedelosk
  • Improve fluid rendering - Nedelosk
  • Add Distilling JEI recipes - mezz
  • Refactor Distillery - mezz
  • Add Brewing JEI recipes - mezz
  • Fix concurrent modification exceptions from networking - mezz
  • Fix concurrent modification exceptions from networking - mezz
  • Refactor Brewing Recipes - mezz
  • Work on extra trees - Nedelosk
  • Add decorative leaves and food models - Nedelosk
  • Add Fruit Press JEI recipes - mezz
  • Add Lumbermill JEI recipes - mezz
  • Update Forestry Version - Nedelosk
  • Add Genetic Database JEI recipes - mezz
  • Add Genepool JEI recipes - mezz
  • Add Splicer JEI recipes, improve Inoculator JEI recipes - mezz
  • Improve wood blocks - Nedelosk
  • Fix soil item model and start to move craftgui - Nedelosk
  • Update jei and improve other things - Nedelosk
  • Update Forestry Version - Nedelosk
  • Fix fluid container models - Nedelosk
  • Clean Up and fluid texture fix - Nedelosk
  • Add Inoculator JEI recipes - mezz
  • Update Forestry version - mezz
  • Removed an import This was accidentally moved over when I copied the line of code - Ross Kelso
  • Added proven and scented gears to the oredictionary - Ross Kelso
  • Work on items from wood - part 2 - marcin212
  • Fix planks textures and add banana planks - marcin212
  • Improve default statemapper - Nedelosk
  • Start to work on ceramic blocks - Nedelosk
  • Work on items from wood - marcin212
  • Rewrite ExtraTreeSpecies class - marcin212
  • Fix cast warning - mezz
  • Cleanup - mezz
  • improve null checks for Mods.java - mezz
  • Auto-fix formatting - mezz
  • Fix several broken ItemStacks and recipes - mezz
  • Remove unused classes - marcin212
  • Fix GUIs do not always update their displayed items #4 - Nedelosk
  • Work on GardenLogic and localize the tubes - Nedelosk
  • Update Forestry Version - Nedelosk
  • Update Forestry, JEI, Forge version - mezz
  • Add Sequencer JEI recipes - mezz
  • Add Polymeriser JEI recipes - mezz
  • Add Isolator JEI recipes - mezz
  • Fix DefaultTankContainer - mezz
  • Adding Fluid and Item Capability to the machine tile entity - Nedelosk
  • Localise three analyst pages and fix analyser - Nedelosk
  • Clean Up Machines: Genetic - Nedelosk
  • Clean Up - Nedelosk
  • Clean up Acclimatiser - Nedelosk
  • Start to clean up machines - Nedelosk
  • Work on things - Nedelosk
  • Auto-format spaces to tabs (#2) - mezz
  • Complete JEI integration of the Incubator - mezz
  • Minor cleanup - mezz
  • Fix sapling rendering - marcin212
  • Fix textures of leaves and remove redundant enum (replace LeafType to EnumLeafType from Forestry) - marcin212
  • Fix Flower Mutation Registration - Nedelosk
  • Remove unused classes - Nedelosk
  • Clean Up - Nedelosk
  • Register Fluid Textures - Nedelosk
  • Clean Up - Nedelosk
  • Remove unused ore dicts - Nedelosk
  • Remove Unused Encylopedia - Nedelosk
  • Improve Soil - Nedelosk
  • Adding database and soil localisation - Nedelosk
  • Remove Log - Nedelosk
  • Adding Flower localisation and Clean Up - Nedelosk
  • Add Flower Item Models and Flower Double Models - Nedelosk
  • Adding more flower models - Nedelosk
  • Adding flower blockstate and blockstatemapper - Nedelosk
  • Clean Up and localise flower tooltip - Nedelosk
  • Clean Up Botany Mod Class - Nedelosk
  • Working on Flower Models and Update Forestry - Nedelosk
  • Cleanup main mod classes, ran import optimiser - Elec332
  • Fix sprite color in Butterfly module - marcin212
  • Add JEIBees for debugging - marcin212
  • Fix missing GUI icons - marcin212
  • Working on Ceramic and other Botany things - Nedelosk
  • Working on module apiary - marcin212
  • Working on Ceramic - Nedelosk
  • Working on Gardening - Nedelosk
  • Add ItemGenesis model - marcin212
  • Add extrabees item models - marcin212
  • Move ItemMisc models to subdirectory - marcin212
  • Adding new Models - Nedelosk
  • Decompiler mess cleanup - marcin212
  • Update Soil and add Soil Models - Nedelosk
  • Update Jei Integration - Nedelosk
  • Clean Up Api - Nedelosk
  • Clean Up and start to work on flower models - Nedelosk
  • Add Flower Definition and Add Flower Factory - Nedelosk
  • Fix flickering GUI - marcin212
  • Fix wrong allele name and enable module genetics in botany - marcin212
  • Rename FlowerHelper to FlowerRoot and improve it - Nedelosk
  • Clean Up - Nedelosk
  • Add Item models - Nedelosk
  • Adding basic Item and improve genetic Items - Nedelosk
  • Improve .gitignore and Adding ModelManager like that from Forestry - Nedelosk
  • Fix itemstack display name for soil, serum and serum array - marcin212
  • Support for Forge Energy - marcin212
  • Begin work on JEI integration - mezz
  • Remove System.out.println spam - mezz
  • Remove redundant casts, unnecessary object creation, and string == - mezz
  • Fix bug with mutation discovery in ControlMutationsBox - mezz
  • Fix more null warnings - mezz
  • Clean up genetic item recipes - mezz
  • fix bug in IBorder - mezz
  • Fix missing import - mezz
  • Remove FakeWorld - mezz
  • Fix some null warnings - mezz
  • Use Collections.addAll - mezz
  • Remove unnecessary boxing/unboxing - mezz
  • Use foreach loops - mezz
  • Remove unused imports - mezz
  • remove default template file headers - mezz
  • Clean up some odd casts and obfuscated param names - mezz
  • Remove unnecessary modifiers from enums and interfaces - mezz
  • Use diamond operator everywhere - mezz
  • Fix mod names and dependencies - mezz
  • Fix PlankType for Forestry planks - mezz
  • Fix crash from WATER effect bees - mezz
  • Fix null items in flowermanager registration - mezz
  • Update gradle wrapper and build.gradle - mezz
  • start 1.10.2 - marcin212
  • port to forestry 4.2 - marcin212

v2.2.0

  • Update to 1.12 - mezz

v2.1.0

  • Bump version for first 1.11.2 release - mezz
  • Fix grade git changelog - mezz
  • Make gradlew executable - mezz
  • Set up gradle for jenkins and auto-upload to curse - mezz
  • Feature/code improve (#221) * Code improvement for genetics.api Code improvement for genetics.core Fix missed localization for info of Lab Stand * Code improvement for genetics.genetics package - Alexander Kornilov
  • Feature/refactoring (#211) * Some code improve readability for botany.ceramic package * Code improvement for botany.core package * Code improvement for botany.craftgui package * Fixed TextJustification from all code files * Code improvement for botany.farm package * Code improvement for botany.flower * Code improvement for root botany package Code improvement for botany.network package Code improvement for botany.proxypackage * Code improvement for botany.gargdening package Added missed localization for Soil Meter * Code improvement for botany.genetic package * Code improvement for botany.items package * Removed "// TODO fix deprecated" comment * Reformatted code by Forestry format settings * Reformat code with new format settings - Alexander Kornilov
  • Feature/refactoring (#207) * Fixed deprecated I18n usage * Code improve readability for botany.api package * Fix naming of templateAsGenome method params - Alexander Kornilov
  • Cleanup - mezz
  • Fix #162 Crash when hovering over drinks with AppleSkin and AppleCore - mezz
  • Update gradle and dependencies - mezz