Capsule
Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
Detailed informations on the wiki : https://github.com/Lythom/capsule/wiki
Join us on Discord ! https://discord.gg/wZpBVdr
Getting started
You first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.
"Capture Base" recipe
Then you need an empty capsule (the top item is a stone button) :
"Iron Empty Capsule" recipe, default capture size : 1x1x1
"Gold Empty Capsule" recipe, default capture size : 3x3x3
"DiamondEmpty Capsule" recipe, default capture size : 5x5x5
Empty Capsule
Throw it near the capture base !
- Right click : activate
- Right click while activated : throw the capsule.
- Once the content is captured, the capsule can be deployed or undeployed at will.
Initial capture
Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).
Linked capsule
- Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
- Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
- Label : Sneak + Right click to open the label editing screen.
Deploy / undeploy
FAQ
https://github.com/Lythom/capsule/wiki#faq
This is a super great mod that's really helped me in my personal modpacks. Thanks so much!
where are u supposed to put the capture base im not a good reader
In reply to dieupoop:
In reply to Lythom:
Excuse me. I have modified the loots of the following config / capsule / loots directory with custom structures and when I try it in a local world they work but when I load it to a server they do not work correctly, in the console I get this message when I use a capsule of the that are generated in chests
This tells me the console of my server [capsule.items.CapsuleItem]: Capsule size must be an odd number to achieve consistency on deployment. Resized to: -1
I checked the structures to see if it was odd but most are odd and even then it is not fixed
so when I try to use any of the capsules that have these structures, they appear to me as having a size of 1x1x1 probe creating a new server with only capsule mod and it does not work either
In reply to elchimuelogamer:
In reply to Lythom:
is it possible to Unlink a capsule to a structure?
Like, I found a perfect spot for something and I dont wanna move it anymore, but I also want to keep my capsule for later use.
Maybe it's possible, as I was in creative when testing a bit.
In reply to Pixlated:
This is not totally ideal, I plan to improve this in a future version but can yet tell when.
Have Fun !
In reply to Lythom:
This is great!
Can you rotate captured structures?
In reply to PhaserRave:
if I capture a chest, the items inside of it will be captured too?
bad english :(
In reply to VIImar:
its like the pokeball version from grim pack but for structures. If theres a spawner in the area where you capture, will it capture it or leave it behind? Great if it does capture it so you can travel with your mob base.
In reply to darkquisage:
YYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!
if I break a block that I had in a capsule and replace it with a different block will the capsule have the new or old block in it
In reply to Golkyn:
In reply to Lythom: