Capsule

Capsule Mod Logo

 

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

 

Detailed informations on the wiki : https://github.com/Lythom/capsule/wiki

Join us on Discord ! https://discord.gg/wZpBVdr

 

Getting started

You first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.

Cobblestone - Glass Pane - Cobblestone Cobblestone - Compass - Cobblestone Cobblestone - Torch - Cobblesto

"Capture Base" recipe

Then you need an empty capsule (the top item is a stone button) :

Empty - Stone Button - Empty Iron - Ender Pearl - Iron Empty - Iron - Empty

"Iron Empty Capsule" recipe, default capture size : 1x1x1

Empty - Stone Button - Empty Gold - Ender Pearl - Gold Empty - Iron - Empty

"Gold Empty Capsule" recipe, default capture size : 3x3x3

Empty - Stone Button - Empty Diamond - Ender Pearl - Diamond Empty - Iron - Empty

"DiamondEmpty Capsule" recipe, default capture size : 5x5x5

Empty Capsule

Throw it near the capture base !

  • Right click : activate
  • Right click while activated : throw the capsule.
  • Once the content is captured, the capsule can be deployed or undeployed at will.

Demo deploy / undeploy

Initial capture

Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).

 

Linked capsule

  • Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
  • Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
  • Label : Sneak + Right click to open the label editing screen.

Demo deploy / undeploy

Deploy / undeploy

FAQ

https://github.com/Lythom/capsule/wiki#faq

 


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About This Project

  • Project ID
    235338
  • Created
    Aug 24, 2015
  • Last Released File
    Dec 11, 2017
  • Total Downloads
    66,319
  • License

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