Carbonado Ore (aka Black Diamond)

I love making vanilla feeling ores.
And now it's time for the Carbonado  (known as Black Diamond)!


Need translators!:
 https://github.com/Insane-96/CarbonadoMod/issues/2


Join my discord server to know new features before releases for both modpack and mods!


This description applies to version 1.4.4 of the mod


This mod adds a new ore  found inside bedrock both in the overworld and the nether. It's pretty rare. It's recommended to use TNTs to find it but don't worry, it's blast proof.
The ore can be mined only with a Diamond Pickaxe (or any other tool that has the Diamond Pickaxe or more mining level).

You'll extract only the mineral, the bedrock will stay there! For this reason, Silk Touch doesn't work.

 

The Statistics of the Tools and Armor are higher than Diamonds. Crafting recipes are always the same.

 

Armor

  • The Full Armor set has 24 Armor Points () (20 in 1.10.2) in And 3 Armor Thoughness
  • Durability is 50% more than Diamond

Tools and Weapons

  • Every Tool has 50% more durability of a Diamond Tool (2343)
  • The Axe has the same Attack Speed of an Diamond Axe (1.0) with more damage (10)
  • Pickaxe, Shovel and Axe are 50% faster than Diamond Tools
  • The Pickaxe is like a Diamond one so can mine Obsidian
  • Wither Skeletons have 5% chance (Increased / Decreased by Difficulty) to spawn left handed with a Carbonado Sword

Shards and Carbonado Reinforced Glass

  • Carbonado shards are useful to create Carbonado Reinforced Glass. 
  • To get Shards you have to place a Carbonado Block and drop an Anvil on top of it from at least 12 blocks. From higher you drop it, more shards you'll get. The base value is 2 stacks of shards with an anvil dropped from 128 blocks height, 32 from 12 blocks and 3+ stacks from 254 blocks. A good height is 128, but higher is always better.
  • Now cook those shards, you'll get Molten Shards.  (texture by Igrek)
  • One Molten Shard in the center plus 8 Glass around, you'll get 8 Carbonado Reinforced Glass .
  • Carbonado Reinforced Glass has the same properties of normal glass but has more explosion resistance than normal glass and doesn't let some light pass.

Advancements (1.12+ only)

  • The mod has advancements that help the player learn the mod (recipes properly unlock too)
  • The Tinted Window advancement will reward you 100 experience points on completion
  • The Even more dedication advancement will reward you 300 experience points on completion

 

Configurable Options:

# Configuration file

armor {
    # Armor points for Carbonado Armor (default: [5, 9, 7, 4])
    I:armor_points <
        5
        9
        7
        4
     >

    # Base durability for Carbonado Armor
    # (this value is multiplied by [11, 16, 15, 13] respectively from helmet to boots)
    #  (default: 50)
    I:base_durability=50

    # Enchantability for Carbonado Armor (default: 12)
    I:enchantability=12

    # Toughness for Carbonado Armor (default: 3.0)
    D:toughness=3.0
}


general {
    # Light value removed from actual light that passes through a Carbonado Glass (0-15) (default: 10)
    I:carbonado_glass_light_blocking=10

    # Chance for Wither Skeletons to have Carbonado Sword (1-100) (default: 5.0)
    D:carbonado_wither_chance=5.0

    # If the world's difficulty should affect the chance for a wither skeleton to get a carbonado sword.
    # Normal Difficulty: chance equal to carbonado_wither_chance, Easy Difficulty: half chance, Hard Difficulty: 50% more chance
    #  (default: true)
    B:carbonado_wither_difficulty_based=true
}


ore_generation {
    #  (default: true)
    B:enable_nether_generation=true

    #  (default: true)
    B:enable_overworld_generation=true

    # Ores Generated Per Vein (not precise) (default: 3)
    I:ore_per_vein=3

    # Veins that try to spawn in a chunk (default: 6)
    I:vein_per_chunk=6
}


shards {
    # Anvil height to drop shard_at_base_height specified amount
    # Math behind the calculations for shard drops at other height levels isn't easy
    # E.g. The default value: 108, means a falling anvil from 128 blocks
    # From 128 blocks (108 falltime) the carbonado block will drop count_at_base_height number of shards
    #  (default: 108)
    I:base_height_falltime=108

    # Number of shards dropped at base_height_falltime (default: 128)
    I:count_at_base_height=128

    # Anvil minimum height to fall for the carbonado block to be destroyed
    # E.g. The default value: 27, means a falling anvil from 12 blocks
    # E.g. From 12 blocks (27 fallingtime) the carbonado block will drop 32 shards
    #  (default: 27)
    I:min_height_falltime=27

    # Set to true to use the horrible, original and old (pre-1.1.1) Molten Shard Texture (default: false)
    B:old_molten_shard_texture=false
}


tools_and_weapon {
    # Base damage for Carbonado Tools and Sword (default: 4.0)
    D:base_damage=4.0

    # Efficency for Carbonado Tools (default: 12.0)
    D:efficency=12.0

    # Enchantability for Carbonado Tools and Sword (default: 13)
    I:enchantability=13

    # Harvest Level for Carbonado Tools
    # (0: Wood/Gold; 1: Stone, 2: Iron, 3: Diamond, 4: Carbonado)
    #  (default: 4)
    I:harvest_level=4

    # Durability for Carbonado Tools and Sword (default: 2343)
    I:max_uses=2343
}

 

Check out my other "Vanilla Feeling Ores":

This mod has been spotted in the following modpacks:

If you have a modpack with this mod installed, link it in the comments and I'll add it to the list above

 

Mod Reviews

None at the moment


Link your mod spotlights / reviews / whatever the hell you call 'em in the comments so I can add them into this list.

Modpack Permssions:

Do whatever the hell you want for modpacks, public or private they are!

 

 


Don't download this mod from any other website than Curse or the Twitch app. It might be scam and might harm your PC. Check http://stopmodrepost.org for more infos.

 

This mod WASN'T made with MCreator


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About This Project

  • Project ID
    275096
  • Created
    Aug 21, 2017
  • Last Released File
    Apr 30, 2018
  • Total Downloads
    55,131
  • License

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