English | 日本語
Adds new cave dimensions! And blocks, items, mobs, and more.
Minecraft Forge 188.8.131.527 and newer (For Minecraft 1.12) Java 8 and newer
For Minecraft 1.7.10 : Caveworld 2
Russian translate --> Link
Please add the names of the mobs to the language configuration.
After much pain and death, I conquered a cavern dungeon tower. The worst part were the bottom three rooms: all cavenic skeleton spawners. I took the opportunity to build a spawner trap. After more pain and death, I completed my creation. Now I have an infinite supply of bones, arrows, bows, cavenic orbs, mana potions (and therefore bottles), spellbooks, and exp. The farm works super quickly, so fast that I rely more on mob cramming than my sword to kill them. Now all I have to do is rank up my magic skill to get better spellbooks.
Does anyone know the "conditions" for each magic? I can't seem to get some of them to work. Also, what level do I get Compounding? That's the book I'm really looking for.
I've been doing a mod review series on this because it's my favorite mining dimension mod and hope more players will choose it. Care for a link? I'm also hoping for tips about anything I'm missing in my review.
when i try to load a word, it gets stuck on loading world, is that normal? OH! And how do I config the settings, lol.
In reply to pumpkineata:
1.11.2 - 1.8.3 - The diamond item doesn't trigger portal (in my installation). Only was able to open one with a sapling, haven't tried anything else yet (ironically, lack of resources), but I just can't get the diamond to trigger. I have tried a fresh 'Cavern only' installation, same deal. Configuration files are there.
Was it working and did I miss a note somewhere for this particular version that states 'still being worked on' or something, or is it just supposed to work? Problem is, if I go up too many versions I'm sacrificing other mods, so I'm not too keen on switching MC versions.
In reply to RolanDecoy:
So will 1.12.1 work on 1.12? It tells me to update it but I have the latest for 1.12 without the .1.
Also love the idea of this mod, you should add one more dimension though if you can. A cave dimension that throws all the overpowered mobs in it, but also has mansions, jungle,desert, and all temple variants, with all villages, and stuff randomly scattered but it looks amazing. I mean you travel 200 blocks in any direction, you would find a village, a mansion, or something like that. than add 100 to that afterwards, so it starts off easy findings and gets harder the further you go into it but better loot as well.
In reply to CosmicjLightning:
Quote from _kegare >>
In reply to CosmicjLightning:
Yes, 1.12.1 works fine with 1.12
Some suggestions and then some tips for noobs.
It would be great if we could use the mod's mineral blocks as a beacon base. It would also be great if we could somehow make mana potions out of manalite, since manalite doesn't have much use right now.
I've played through the mod start to finish a few times, and I think I've figured out the best order to visit each cavern.
In the first few days, go to Caveland. The portal is cheap and the dimension has hardly any mobs. However, there isn't really anything of value there either, so grab some acresia seeds and leave. The fruits make a good emergency backup food, since they grow really fast. There are also vines, if for whatever reason you don't have vines yet. You probably won't be going back, so you can recycle your portal.
As soon as you can get an emerald, go to the Cavern. Mobs only spawn in the lower layers, so stay high if you don't have good gear. As you get better equipped, venture lower and get diamonds. Kill cavenic mobs if you can do so safely, since they drop elixirs, spellbooks, and cavenic orbs.
When you can get access to either water breathing potions or the respiration enchantment, go to the Aqua Cavern. The only danger there is drowning and the cave is full of resources. If you're going to build a mob trap, I would do it here, as the only place mobs will be able to spawn will be in your mob trap.
Go to the Ruins as soon as you get two miner's though orbs. The place is full of loot with no danger, but there's no return portal, so you'll have to make one yourself.
I haven't actually been to the Ice Cavern, but I would go there late-game. The only thing there is packed and regular ice, which are usually late game needs in vanilla. Packed ice lets you craft amazing, game-breaking, wonderful slippery ice. Rowing a boat across slippery ice is the fastest transportation in the game. Items thrown on slippery ice can travel hundreds of blocks and hardly slow down. Seriously, this stuff is awesome. Go play with it in creative and you'll agree with me.
Go to the Huge Cavern when you have enchanted diamond or hexcite. This place is evil but it's chock full of good stuff. A diamond may sound expensive, but if you're playing this mod and you aren't running out of space in your loot chest, you're doing it wrong. This is also my preferred location to build megastructures, since it's fairly flat and open.
Finally, go to Cavenia. This place is the most evil of all, but it has one thing going for it: spellbooks. Spellbooks for days. I don't know how feasible it would be to build a mob trap here, but I'm planning on trying. My strategy for now is to find a big, open area and dig a tunnel that goes deep into a wall. I run around and get everyone's attention, the I run down the tunnel. The tunnel gives me plenty of space to back up while I kill all the cavenic mobs. When they're all dead, I gather all the sweet, sweet loot and repeat the process.
In reply to TheFlame52:
Hi, Great mod...... But i ran into a bit of a problem. How do you make a portal to go to the different dimensions?
In reply to doyles2:
To get to Cavenia, right click a cavenic orb in any of the cavern dimensions.
Well, this is a whole lot of fun. Thanks for dreaming up these crazy places to explore. It is quite a challenge to build bases in each dimension (especially the aqua dimension) and secure them from mobs. But worth it.
With the mossy cobblestone portal (normal nether portal size) I was able to get to the Cavern world by r-clicking with an emerald, Aqua Cave world with aquamarine, Caveland world with a sapling. I see in the source code that the Ruins Cave portal uses a miner's orb, Cavenia portal uses a cavenic orb, and the Ice Cave portal uses packed ice. Just helpful tips for other players. I am curious why I had no config files for the HugeCavern dimension -- is that one not available in 1.10.2? Folders for Dim-50 to -55 were created.
Out of curiosity, why use "perverted" trees in these dimensions? They have a sort of white flashy glitch when using Graphics=Fast, look fine with Graphics=Fancy. Do they have any special properties other than the weird name? Are they thinking dirty thoughts when I walk by? Odd choice of name. It's somewhat hilarious when harvestcraft adds fruit to them ... I survived for a while on perverted bananas. :-o
Hey how do you tame a caveman or is it impossible atm?
Hi I'm having a issue with the caverns mod. when i enter the mossy cobblestone portal it all works fine, but when i vant to go back to the overworked i get stuck in a loop between these 2 dimensions, is there a known issue when i also have aroma mining dimension installed?
In reply to PSILON81:
I'm having an issue returning to the Overworld. I went to the Ruins Cavern and now all of my portals are linked up to the ones in the Ruins Cavern. I would just destroy the ones in the Ruins Cavern but then I would have no way to leave it. What should I do?
In reply to waffleflappers: