CoFHTweaks

Configuration options, defaults are least-disruptive to normal play:

 

  • Option to disable animated textures (higher fps)
  • Option to disable items attempting to stack (higher tps)
  • Option to disable some entity-pushing (higher tps/fps)
  • Option to defer client-side lighting updates when a block changes (higher fps)
  • Option to make fewer entities render when tightly packed (higher fps)
  • Option to reduce AI tick rate (higher average tps)
  • Option to force fast or fancy leaves (higher or lower fps, respectively)

Non-configurable logic:

  • 1.8 style occlusion (higher fps)
  • Generally more efficient AI logic (higher tps)
  • Non-pushable entities do not attempt to be pushed (higher tps)
  • Faster chunk lookup (higher tps)
  • Faster lighting updates (higher tps/fps)
  • The logo is a large black T on a white background. This is to be blamed on jadedcat.

About This Project

  • Project ID
    230020
  • Created
    May 1, 2015
  • Last Released File
    Jul 31, 2016
  • Total Downloads
    52,448
  • License

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