Colonial Expansion

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Description


A few moments ago you were in the lap of luxury talking to the Council of the Galactic Accord about your plans to colonize remote planets and how you can do it so much better than the terraforming robots they currently use. As a test they have beamed you down to a back-world class M planet that has recently recovered from a Minecraft addiction. They have strategically wiped your memory of your ability to craft advanced technology although you can still dream of and imagine those contraptions. The last you thing you remember is their challenge that you must travel this hostile world  at least 1km before starting your colony, that punching trees yield less than ideal resources, and that even the most common of materials have a longer crafting chain. Oh, and that other brave souls might be joining you.

 

... BREAKING NEWS ... [breaking news sounds here]

 

The Galactic council has recently decided to allow you to build computers, robots and a few mid-level tech items considering that the restrictions are so tight. This they feel would be an excellent test of your skill to build a colony under harsh conditions. 

 

Requirements


Ram: 2.5 GB Minimum || 5 GB Recommended
Java: 8 u121 or better

 

1.12.2 Branch Players

Big Changes For You 

When I did the 1.12 update which essential ruined the vision from the 1.11.2 it caused the pack wane severely in popularity and because it grew in size like an overeating porker it became such that it was only runnable on systems that had more than 4GB of ram. That is I shot myself in the foot.

I have now redesigned it to fly in right at 2.5GB thus opening it back up to being playable on every system with 4GB of ram. I also added back Better with mods and done some other things so that it is once again a slow progression pack with lots to do.

 

1.12 Branch Players

HOWEVER HOWEVER HOWEVER HOWEVER

Your version of the pack is not slowed in any way. It is to be considered the successor to the 1.11.2 pack after you've proven yourself to the Galactic Accord. As a reward, they took your Windmill and other technologies you managed to scrape up and enhanced you with better technologies.

You will need a minimum of 3.5GB of ram to run this and 7GB to run it comfortably.

 

1.11.2 Branch Players

WARNING WARNING WARNING WARNING

This is a slow progression pack for the early game. What that means is that certain recipes for things like planks and ore have been changed to force you to do extra steps to use or craft things. If you do not like this concept please see COLONIAL EXPLORATION which does not do this.

Extra Information


This a slow progression mod pack centered around the Minecolonies mod. The most advanced mod in it is Better With Mods which basically provides windmill and watermill power and the machines and power distribution systems you would expect. Torocraft is also included, so watch out for those bulls and if you need a purpose prior to establishing your own colony you can always satisfy whims the local village lord. The primary purpose of that is for Multiplayer servers to ensure there isn't a cluster of colonies so close together and to encourage the building of actual rail lines between the colonies or other water routes.

 

The quest tag is because Torocraft provides you with quests, and oh man some of them are doozies!

 Videos


 

Issues


  • The chopping block from Survivalist mod doesn't work; however, there are still other ways to get planks and sticks. 
  • Versions of the pack prior to 1.8.0 have a setting in d3core.cfg that causes April Fool's day to be felt with deadly fireworks every 45 seconds to a minute! Please deconfigure it if you aren't upgrading to a newer release of 1.8.0 or better.
  • Sometimes you might lose Ownership of your Colony, if this happens please see the Troubleshooting page for instructions on how to resolve it.
  • You might lose your map data when you upgrade the client see Upgrading for details on how to prevent that.
  • The /minecolonies command is only available to OPs and players where the server has been spongified. I have reported this and a fix is in the works.

Mods

Notes: if you are using SpongeForge you must disable NetherPortalFix

CraftTweaker

I have added support for both this mod and External Tweaker. If you have the time please use it and resolve the recipe conflicts and submit the scripts to me. I'll list you as a contributor. 

Help a Veteran today

I am Veteran of United States Army. I am not disabled. But I do love to make these mods and modpacks for you guys. Please help me to help you by Donating at https://patreon.com/kreezxil

 

This project is proudly powered by FORGE, without whom it would not be possible. Help FORGE get rid of Adfocus at https://www.patreon.com/LexManos.

 

 

 


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About This Project

  • Project ID
    261528
  • Created
    Feb 24, 2017
  • Last Released File
    May 7, 2018
  • Total Downloads
    37,205
  • License

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