Craft Of The Titans II: Craft To The Future
You wake up from a deep slumber, only to find out you have been hibernating for countless years... decades... maybe more. You soon find out that your prior actions (the events of Craft Of The Titans) had devastating results. The world as you knew it has perished. All fruitful life is gone. Tyrion, a neutral Time Warden will guide you on journey back through multiple timelines to prevent the war between the Old Gods and the Dragonflight that lead to your prior adventures. You must go back in time, and then Craft To The Future.
Annnnd, *end role play monologue*. Craft To the Future is a loose continuation of the concepts introduced in the previous Craft Of The Titans modpack of 1.10. The combat is still challenging. The dungeons, mob drops, and progression are all heavily modified to create a smooth progression. The quest book is deep and well thought out. Careful detail went into selecting mods that were fresh and yet still incorporated some familiar names. This pack will guide you through building spacecraft to explore the galaxy, build a fusion reactor to power your vast production, and even automating your resource collection through some pretty unconventional means. All of this presented in a user friendly and rewarding manner. While the original Craft Of The Titans was a piece of art in it's own right... Craft To The Future is better in nearly every way.
The economy is now more immersive and rewarding... not just some runes you find and turn in. If you are looking for a highly customized and well thought out modpack that challenges you "Craft To The Future: COTT II" is for you. The combat will keep you on the edge of your seat, the quests will provide a story you actually want to know about, and the mod selection will keep you engaged for countless hours of gameplay.
Looking For a Texture Pack That Covers Most of the COTT2 Mods:
It is recommended that you allot this pack at least 6GB of RAM to run smoothly.
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Parts of the Soundtrack were composed for COTT2 by talented artist Johannes Carlsson. Please view more of his work on his Youtube: Forteheim
If the changelog indicates there have been updates to the Trade Mall, there is a command for resetting JED dimensions such a The After (DIM5) and The Twin Pines Trade Mall (DIM7). The usage is '/jed delete-dimension 123' followed by '/jed delete-dimension 123 confirm', where 123 is the dimension ID. This must be run in the Twin Pines Mall dimension after any updates are made to the shops, for the changes to take effect.