cyberware-1.9.4-1.10.2-beta-0.2.0.jar

Details

  • Filename
    cyberware-1.9.4-1.10.2-beta-0.2.0.jar
  • Uploaded by
  • Uploaded
    Aug 21, 2016
  • Size
    730.19 KB
  • Downloads
    237
  • MD5
    bd82ad81d6ecce41245542f185822830

Supported Minecraft 1.10 Versions

  • 1.10.2
  • 1.10

Supported Minecraft 1.9 Versions

  • 1.9.4

Supported Java Versions

  • Java 8

Changelog

0.2.0: Warranty Voiding Update

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+ Reworked textures, courtesy of Yulife!

+ First stage of progression system

     ~ Cyberzombies now drop "Salvaged" quality Cyberware, which has a 50% higher Tolerance cost

     + Added the Engineering Table to deconstruct and craft Cyberware

     + Added the Scanner to scan Cyberware loot for Blueprints

     + Added the Blueprint Archive and Component Box to organize Components and Blueprints

     + Added the Radio Kit and Radio Beacon to attract more Cyberzombies

+ Several Cyberware items can now be toggled

     + Hold R (by default) to open the radial menu

     + Can bind Cyberware to a keybind

+ Added Cyberzombie Brutes

+ Added two gamerules to keep or drop implanted Cyberware on death

+ Added two augments that integrate with Tough As Nails to help keep you safe in extreme temperatures

+ Added seven new augments for you to find!

+ Added the Katana, Trenchcoat, Mirrorshades, and Biker Jacket
~ Cyberzombies now spawn like vanilla mobs

~ Cyberzombies are now spookier

~ Essence is now called "Tolerance" so it's more descriptive

! Fixed rendering of Cyberlimbs with the Alex player model

 

0.1.13

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+ Hudlink power display now flickers under 5%, turns red under 20%

! Fixed Tesla API modid, fixing a crash. If you get a crash with this version of the mod, you're using an outdated Tesla API.

! Fixed bonelacing hearts not appearing after changing dimension.

! Fixed defibrillator not dropping from zombies

 

0.1.12

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! Fixed function of the Charger - should now no longer "ghost charge" on the client, leading to presumed issues when changing dimensions or relogging

! Fixed losing all augments when you travel through the End return portal

 

0.1.11

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! Fixed a bug related to usage of the Tesla API

! Fixed a crash with heart upgrades

 

0.1.10

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+ The Robosurgeon GUI has experienced several additions

     + When clicking a slot would remove or add a piece of Cyberware, this is now indicated via tooltip

     + An index page was added to the Robosurgeon including a full list of Cyberware installed and a list of changes made

+ Cyberlegs now replace the fall damage noise with a satisfying clank

~ Missing eyes and unpowered Cybereyes now don't blind players in Creative mode

~ The Neural Contextualizer now will not switch from swords

! The Creative Capacitor now actually acts as a producer in terms of GUI warnings

! Cyberarms now render correctly with the thinner (Alex) player model

! Cyberzombies no longer spawn in the Nether

 

0.1.9

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! The Creative Capacitor now acts as a producer in terms of GUI warnings

! Cyberware resetting now functions correctly

! Fixed hitbox for no-legged players

 

0.1.81

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+ Added the /clearcyberware command for server ops to clear a user's ware

+ Added a config option for a player's Essence cap and critical Essence level

+ Added a warning when a player has no installed power generation but has power-consuming ware

~ Changed behavior of the Surgery Chamber to better stop players from doing things they don't want to

 

0.1.7

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! Fixed a bug that prevented players from accessing the skin/muscle/bone cross cut

 

0.1.6

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+ Added a back button to the Surgery GUI

! Fixed a bug with the Surgery Chamber renderer that could cause a crash

 

0.1.5

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! Fixed a Cyberzombie performance issue

 

0.1.4

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! Fixed two crashes related to Cyberzombies

 

0.1.2

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! Fixed a crash related to the Robosurgeon on dedicated servers.

 

0.1.1

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! Fixed Surgery Chambers dropping an Apple instead of a Surgery Chamber. Oops!