Dooglamoo Worlds

This mod expands the scale and realism of world generation (hopefully not too much) and makes it so that you can explore without seeing the exact same biomes over and over.

 

 

This mod does not add any new blocks or items. Vanilla clients can connect to servers running this mod.

 

There are 8 geofactors that contribute to the terrain generation and features. Each has a value from very low to very high. The biomes, features, and conditions around you can give you clues to the values of the geofactors.

Elevation
  Very low: deep ocean
  Low: ocean, shore
  High: shore, lowlands
  Very high: inland, highlands

Density
  Very low: sandstone below topsoil
  Low: stone below topsoil
  High: granite below topsoil
  Very high: diorite below topsoil

Uplift
  Very low: allium flowers, smooth lakes and rivers, depressions
  Low: dandelion flowers, flat plains
  High: poppy flowers, hills
  Very high: exposed rock, mountains

Volcanism
  Very low:
  Low: pumpkins
  High: melons, lava flows, lava pools
  Very high: obsidian, lava close underground, lava flows, more lava pools, stone beach, hell

Era
  Very low: young, no flowers, thin topsoil
  Low: houstonia flowers
  High: brown mushrooms
  Very high: old, red mushrooms, thick topsoil, big trees

Erosion
  Very low: flat, smooth, no underground caves
  Low:
  High:
  Very high: steep canyons, irregular lakes and rivers, underground caves

Temperature
  Very low: cold, white tulips, snow, frozen river, cold taiga, cold beach, ice plains
  Low: pink tulips, ferns, mega taiga, taiga, birch forest, beach
  High: orange tulips, flowers, swamp, forest, plains, mesa
  Very high: hot, red tulips, jungle, roofed forest, savanna, desert

Precipitation
  Very low: dry, dead bushes, desert, mesa, beach, ice plains
  Low: savanna, plains, birch forest, cold beach
  High: oxeye daisy flowers, water flows, water pools, roofed forest, forest, taiga, cold taiga
  Very high: wet, orchid flowers, water flows, more water pools, jungle, swamp, mega taiga, frozen river

 

How to find ores:

Each ore has required conditions and bonus conditions.

You should be able to find some ore if just the required conditions are met, but you could find significantly more ore if the bonus conditions are met.

 

Coal
  Required conditions: Stone base rock and thick topsoil layer.
  Bonus conditions: Wet climate and bowl-like depressions in the ground.

Iron
  Required conditions: Stone base rock and hilly or mountainous.
  Bonus conditions: Smooth land with no visible erosion and with lava lakes or obsidian on the surface.

Gold
  Required conditions: Granite base rock and deep eroded canyons.
  Bonus conditions: Cold climate and hilly or mountainous.
  Notes: Look for the stone strata layer in the granite base rock.

Redstone
  Required conditions: Granite base rock and hilly or mountainous.
  Bonus conditions: Dry climate and very thin topsoil layer.

Lapis
  Required conditions: Granite base rock.
  Note: Look for the andesite strata layer in the granite base rock.

Emerald
  Required conditions: Granite or diorite base rock.
  Note: Look for the andesite strata layer. Emeralds are sparse.

Quartz
  Required conditions: Diorite base rock and smooth land that is far from any visible erosion.
  Bonus conditions: Very thin topsoil layer and no lava lakes or surface obsidian.
  Notes: Look for the granite strata layer of the diorite base rock.

Diamond
  Required conditions: Diorite base rock and lava lakes (possibly surface obsidian).
  Notes: Diamonds are deeper underground and uniformly spread out.

Glowstone
  Required conditions: Deep eroded canyons, no lava lakes, and thick topsoil layer.

Clay
  Required conditions: Sandstone base rock and wet climate.
  Bonus conditions: Bowl-like depressions in the ground (may be filled with water) and very thin topsoil layer.
  Notes: Look for white terracotta strata layer in sandstone base rock.

Slime
  Required conditions: Sandstone base rock, very dry climate, and very thick topsoil layer.
  Bonus conditions: Deep ocean.

 

If Tech Reborn or Immersive Engineering are installed and you have turned off their ore gen and enabled Dooglamoo Worlds modded ore gen:

 

Copper
  Required conditions: Granite base rock and hilly or mountainous.
  Bonus conditions: Dry climate and no lava lakes or surface obsidian.

Tin
  Required conditions: Granite base rock and wet climate.
  Bonus conditions: Deep eroded canyons and lava lakes or surface obsidian.

Aluminum
  Required conditions: Sandstone base rock and very hot climate.
  Bonus conditions: Smooth land with no visible erosion and thick topsoil layer.

Lead
  Required conditions: Diorite base rock and lava lakes.
  Bonus conditions: Deep eroded canyons and thin topsoil layer.

Silver
  Required conditions: Stone base rock and cold climate.
  Bonus conditions: Deep eroded canyons and hilly or mountainous.
  Notes: Look for the andesite strata layer in the stone base rock.

Nickel
  Required conditions: Sandstone base rock and flat plains or bowl-like depressions in the ground.
  Bonus conditions: Wet climate and no lava lakes or surface obsidian.

Uranium
  Required conditions: Stone base rock and very thin topsoil layer.
  Notes: Uranium is very sparse.

 

How to find caves:

As erosion increases, the frequency and size of caves increases. Surface entrances are almost non-existent, sometimes they can be found underwater in eroded areas. Caves do not usually extend up into the topsoil layer so you have to dig down into the rock below the soil. Abandoned mineshafts are fairly common.

 

How to find coastline & ocean:

Look for fairly straight fault lines running across the terrain and sometimes across water. These fault lines will be one block higher on one side. Go in the direction that the blocks step down to eventually find ocean. Keep looking for more fault lines on your way to ensure you are continuing in the right direction. Go in the opposite direction to go to higher elevations.

 

WorldTypes:

Dooglamoo: Default Dooglamoo terrain generation. Fairly even distribution of geofactor values.

  server.properties: level-type=DOOGLAMOO

Dooglamoo Sm: (Small) Geofactors change more quickly, meaning you don't have to travel as far to get more condition changes.

  server.properties: level-type=DOOGLAMOO_S

Dooglamoo Wt: (Weighted) Random weights (+/-) are added to the geofactors for the world. This means you could get a world that is slightly to extremely more mountainous, wet, volcanic, etc.

  server.properties: level-type=DOOGLAMOO_W

Dooglamoo SmWt: (Small Weighted) A combination of small and weighted.

  server.properties: level-type=DOOGLAMOO_SW

 

For compatibility with Biomes O Plenty, you need the config files which you can get here.

 

patreon

 


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About This Project

  • Project ID
    272835
  • Created
    Jul 23, 2017
  • Last Released File
    Oct 31, 2018
  • Total Downloads
    33,440
  • License

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