DragonAPI

DragonAPI is a function library and support mod which is relied upon by all of my mods. If you do not have the API, you will crash on game load with a NoClassDefFoundError mentioning DragonAPIMod.class.

 

Information for Developers

If you are a developer, here are some of the features to using DragonAPI:

 
  • A detailed registry of all the ores, trees, and similar features added by all the big mods
  • A similar registry of vanilla ores, trees, plants, and the like
  • Many base classes that can be used as the parent class for TileEntities, Containers, and so on, simplifying their use and making them more powerful
  • Interfaces that allow you to make mod item and block registration completely automated
  • Functionality to use the pre-1.5 spritesheet textures for items (not blocks)
  • Large libraries of scientific and mathematical functions and constants, such as materials engineering, thermodynamics calculations, kinematics, nuclear physics, vector calculations, and more
  • Various support functions for interfacing with and converting between different Java data structures
  • Lots of File I/O handling, including PNG, XML, and plaintext
  • A large collection of functions for handling less coder-friendly elements of Minecraft, like enchanting and spawners
  • Many preset references to avoid having to create new Itemstacks to get specific wood/slab/dye/etc types
  • Lots of keyboard, sound, texture, and chat handling
  • Various handlers for many mods, including BuildCraft, ThaumCraft, and the Twilight Forest
  • Various tools for storing data, like a region of a world, or a series of timers, rendering data, multiblock blueprints, and more
     
     
    More information can be found on my site:

About This Project

  • Project ID
    235591
  • Created
    Aug 31, 2015
  • Last Released File
    Nov 13, 2017
  • Total Downloads
    510,176
  • License

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